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Old 05-20-2010, 11:49 AM
Kainzo Kainzo is offline
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You can either use BLIND or ROOT. Blind will act as a root and the mob will attack the CLOSEST thing. A lot of guilds use this technique on this server to have their mages lay out as much damage as possible.

(this wasn't kunkark/veilous).
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  #2  
Old 05-20-2010, 11:59 AM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
This is actually a really bad habbit to get into. Root will break multiple times during a fight and it generates a whole mess of aggro. The moment the root breaks that mob will start attacking the ranger and the warrior needs to re-establish control.
Fixed it for ya [You must be logged in to view images. Log in or Register.]
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Old 05-20-2010, 12:41 PM
guineapig guineapig is offline
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Originally Posted by Kainzo [You must be logged in to view images. Log in or Register.]
You can either use BLIND or ROOT. Blind will act as a root and the mob will attack the CLOSEST thing. A lot of guilds use this technique on this server to have their mages lay out as much damage as possible.

(this wasn't kunkark/veilous).
I would expect every paladin on the server to use blind. It's part of their aggro arsenal along with stun! I was under the impression that this is a well known tactic (and the only good use for blind).

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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Fixed it for ya [You must be logged in to view images. Log in or Register.]
Oh, nevermind then, [You must be logged in to view images. Log in or Register.]. Break out the root procs and dex buffs!!!
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Old 05-20-2010, 02:10 PM
km2783 km2783 is offline
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Originally Posted by Morndenkainen [You must be logged in to view images. Log in or Register.]
I'll leave that to someone with the time and energy to do it correctly, with a parser, and EQWatcher or something.. Im not really interested in the actual miss % that im currently experiencing, I just know its high enough to prevent me from doing what I used to do on live, and I'd like to see someone with the skills and ability to do something about it check it out. If you dont like the thread, why do you keep coming back?
Just. Wow. Newsflash: if you don't want to help with the solution to a problem you're seeing, then you have absolutely no right to be bitching about it. If you can't be bothered to do something, why the hell should anyone else (yes I saw where you claimed you would do it)? Sure, your parse isn't as helpful w/ out a parse from back in the day to compare it to, but groups of people arguing over it solves nothing. Provide more information than a couple fights worth of screen shots and a memory, or be quiet. "Just knowing" isn't good enough.

The only melee classes I ever soloed to near 20 was a twinked Monk, Bard, and Warrior. Note that I said twinked. That warrior got his ass handed to him on a regular basis by blues before I bought him a set of fine plate and wakazashis. After awhile he was group-only or low low low blues. After lvl 20 any melee class I played became tons better and easier to play. The first time my Monk quad-attacked it brought a tear to my eye [You must be logged in to view images. Log in or Register.]

Since no one has really responded to any of the other questions/thoughts I've posed, with little other evidence I'm left to think you are just flat out wrong that melee is broken.

If you're going to reply to me and this post, either come correct or expect no response and a PM to an admin. I'm not about to put up with your typical responses like President has.
  #5  
Old 05-20-2010, 05:38 PM
girth girth is offline
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Weapon skill and
You really think you should have the same hit/miss rate as a 20-30+ just because both of you may fight a mob 5 levels lower than you?

I don't think you give weapon skill enough credit then. You should miss a ton because you suck at your weapon skill regardless of what the mob cons to you, because it takes BOTH.
I think its incoming damage from npcs that is the problem, not melee's offensive abilities which may or may not be a little bit off. I believe something is fishy with AC. No proof though. I haven't seen a raid yet, but it seems tanks take more damage here, even twinked ones. <<total opinion
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  #6  
Old 05-20-2010, 06:04 PM
Ruinous Ruinous is offline
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Originally Posted by girth [You must be logged in to view images. Log in or Register.]
You really think you should have the same hit/miss rate as a 20-30+ just because both of you may fight a mob 5 levels lower than you?
I absolutely think so. Why should a level 5 fighting a level 1 not have close to the same hit/miss chance as a level 20 fighting a level 15? It's all relative to your level and weapon skill vs. the defense of the mob, which more often than not, is determined by LEVEL. I didn't say that I think a level 5 fighting a level 1 should hit as hard and for their max as often as a level 20 fighting a level 15. Clearly their stats and ATK primarily would dictate a higher percentage to land full hits. But in regards to hit/miss, YES, that's how it should be working.

What was the point of having a "CONSIDERATION" system if it means nothing in regards to the difficulty of the encounter if your skills are too gimp at low levels to land hits?
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Old 05-20-2010, 06:24 PM
km2783 km2783 is offline
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That thread is from 2006 and there is a possibility things have changed.

Also, Cuclain is just another Joe Forum posting that bit about melee. Not exactly the best/most official source of info. It's just as baseless and unproven as anything else in this thread.

What's HILARIOUS is a few posts down someone is even questioning him. Plus, Cuclain also said that ATK determines how much you hit for up to max damage, not how often you hit, and that level wasn't a factor here, so that doesn't really explain all the low damage hits as "broken". It just says that being low means you have a lower ATK rating, thus lower than max damage hits more often.
  #8  
Old 05-20-2010, 06:34 PM
Ruinous Ruinous is offline
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Someone questioned him, and again someone backed him up to confirm that this is how it works. Even in the face of answers you're too set about your ways to consider that you are incorrect. I'm perfectly willing to accept facts that disprove what we're claiming here, yet these replies are fruitless and full of insults. The only attempt to provide evidence otherwise was from President, and despite him being jackassy with how he went about confronting us on the matter, I give him credit for it. However the screenshots he gave prove exactly what we're fighting here... whether weapon skill/offense is the strict deciding factor of hit/miss chances - in which case MY stance is that it should not be.

I don't intend to argue the matter further with any regular players here. It takes very little intelligence to consider that while a low level 5 sucks with his weapon, it is adequate to fight a low level 1 who sucks even worse at avoiding being hit with it.

I shall continue to research the subject and provide more evidence for devs to consider. In the meantime, I encourage everyone else that seems hellbent on screaming that this system is "working as intended" as per live to provide their own proof.
  #9  
Old 05-20-2010, 06:29 PM
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Quote:
Originally Posted by Ruinous [You must be logged in to view images. Log in or Register.]
I absolutely think so. Why should a level 5 fighting a level 1 not have close to the same hit/miss chance as a level 20 fighting a level 15? It's all relative to your level and weapon skill vs. the defense of the mob, which more often than not, is determined by LEVEL. I didn't say that I think a level 5 fighting a level 1 should hit as hard and for their max as often as a level 20 fighting a level 15. Clearly their stats and ATK primarily would dictate a higher percentage to land full hits. But in regards to hit/miss, YES, that's how it should be working.

What was the point of having a "CONSIDERATION" system if it means nothing in regards to the difficulty of the encounter if your skills are too gimp at low levels to land hits?
For certain classes solo'ing, such as Warrior in the OP's case, Everything is an Undercon.

The consider system is a guideline, it's level based and nothing more. Is X mob Lower or Higher level than me, and by How much? That's all. It doesn't take into account what class you are or the ease at which Your class can solo a DB.
  #10  
Old 05-20-2010, 06:23 PM
Yoite Yoite is offline
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what.. no. a lvl 5 vs 1 should not land hits as often as a 20 vs a 15 or a 50 vs a 45. The higher lvl you get the better you get.

At lvl 5 you suck at swinging your weapon, so you miss more. At lvl 20 your better so you dont miss as much, and by the time you're 50 you're pretty much done with sucking and now you dont miss very much.

Why is this so hard to understand. You are missing a lot at low lvl b/c you are LOW LVL.
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