Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #121  
Old 08-11-2010, 05:24 PM
BrentClagg BrentClagg is offline
Large Bat


Join Date: Aug 2010
Posts: 13
Default

Classic Everquest has a unique feel that I love. I have to agree that after Velious it started to go down hill. Some things I liked and others I did not.

Like
*Beastlord, Beserker - I think adding the two classes made more diversity without hurting gameplay.

*AA's - Alternate Advancement is a great way to advance your character, but felt like a forced grind at times. (Suggestion below in Additional)

*Added Content - Having more content and bosses to clear is a plus. Some of it was good and some of it was not.

Dislike
*Races - Not a big fan of most of the new races. Classics were fine with me.

*Bazaar - East Commons and North Freeport trading always seemed more fun. The bazaar killed that.

*Difficulty - Maybe it was because I was learning more and getting older, but it seems the game got much much easier with every expansion.

*Recommended/Required Levels - I understand the reason, I just wasn't a big fan of it.

Additional
*AA's - Filter out most of the AA's, as there are way too many. Also make them more of a choice by making some AA's prohibit others or something similar.

*PVP - PvP servers were not that fun because of the chaos everywhere you went, but Best of the Best and duels always interested me a lot. Perhaps if its possible turn flag certain zones for pvp or have pvp battle areas. Any stat tracking, or PvP only Gear/AA's would be amazing.
  #122  
Old 08-11-2010, 05:55 PM
Humwawa Humwawa is offline
Sarnak

Humwawa's Avatar

Join Date: Apr 2010
Posts: 316
Default

Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Luclin, without bazaar or Nexus transporters. Ssra and VT were some of my all-time favorite raid content.
I agree with this, mostly. Just make the Nexus teleporters take foooooorever to use.

Also, nerf the shit out of Paludal Caverns.
__________________
Athiyk Phor`Phalar - Priest of the Hate God.
Daishelo D`Avol - Coercer to the Spires of Innoruuk.
http://db.goonquest.com/profiles/317
  #123  
Old 08-11-2010, 06:07 PM
Darenenski Darenenski is offline
Aviak

Darenenski's Avatar

Join Date: Jul 2010
Location: Neriak Third Gate
Posts: 50
Default

Wow someone actually enjoyed VT as a raid zone, who woulda thunk it.
  #124  
Old 08-11-2010, 06:12 PM
Edgetiq Edgetiq is offline
Banned


Join Date: Jul 2010
Location: Albion
Posts: 102
Default

No LUCLIN! it ruined EQ. It also ruined PvP on SZ *sadface* fucking Evils! levelling on the moon cowards!

Stick to Velious and then you could probably add a PvP zone? and let people fuck each other up in there. 60s only maybe just use Arena but have portals to Arena in all home cities
  #125  
Old 08-11-2010, 06:31 PM
aggresor223 aggresor223 is offline
Kobold

aggresor223's Avatar

Join Date: Jul 2010
Posts: 115
Default boxing..

Quote:
Originally Posted by girth [You must be logged in to view images. Log in or Register.]
luclin or allow boxing once velious has been out long enough
Boxing? your kidding me right? lets not even go there..this server is trying to keep its classic feel. if people are allowed to box the server goes to junk because no one groups [You must be logged in to view images. Log in or Register.]
  #126  
Old 08-11-2010, 06:41 PM
hrafn hrafn is offline
Kobold

hrafn's Avatar

Join Date: Oct 2009
Posts: 101
Default

luclin

i never really understand how the SoL spires/nexus ruined travel. i think that pop ruined travel. waiting on the spires was pretty much the same thing as the transporters at the docks we had. the spires werent everywhere, there was only one on each continent. also i want the beastlord class. that was the best class in any game ive ever played.

*edit* forgot to put luclin with no AA's
  #127  
Old 08-11-2010, 06:47 PM
Truheart Truheart is offline
Sarnak


Join Date: Jul 2010
Posts: 273
Default

i love the idea of luclin w/o the plane of knowledge or the bazaar! but im down with sticking w/ velious as well!
  #128  
Old 08-11-2010, 06:48 PM
maximum maximum is offline
Planar Protector

maximum's Avatar

Join Date: Oct 2009
Location: Durham, NC
Posts: 1,159
Default

After Velious... fix all the bugs/glitches that were annoying as hell. Don't add anything, improve it.

PS: screw Luclin, screw AA, screw Vah shir
__________________

Amax MNK / Amalgamax ROG / maximum
Begging (227)


EQ Map Archive (1,000+ images)
P99 WikiEQ Patch Chronology
Last edited by maximum; 08-11-2010 at 06:51 PM..
  #129  
Old 08-11-2010, 07:08 PM
Cribanox Cribanox is offline
Sarnak


Join Date: Oct 2009
Posts: 337
Default

I would like to see some instanced classic-like dungeons, maybe thats just me. I doubt we'd ever see that here though, I'm thinking it probably takes some serious hardware to run that for 1000 people.
  #130  
Old 08-11-2010, 07:16 PM
XDrake XDrake is offline
Sarnak

XDrake's Avatar

Join Date: Jul 2010
Posts: 221
Default

Personally I think Velious was sort of the lore 'end game' for Norrath. The Sleeper awakens and begins the events of EQ II.

I remember reading the press release for Luclin and shaking my head... The more you add to EQ the more empty the world becomes.

I'd hate to see Oasis and EC empty again...
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:57 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.