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#121
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Classic Everquest has a unique feel that I love. I have to agree that after Velious it started to go down hill. Some things I liked and others I did not.
Like *Beastlord, Beserker - I think adding the two classes made more diversity without hurting gameplay. *AA's - Alternate Advancement is a great way to advance your character, but felt like a forced grind at times. (Suggestion below in Additional) *Added Content - Having more content and bosses to clear is a plus. Some of it was good and some of it was not. Dislike *Races - Not a big fan of most of the new races. Classics were fine with me. *Bazaar - East Commons and North Freeport trading always seemed more fun. The bazaar killed that. *Difficulty - Maybe it was because I was learning more and getting older, but it seems the game got much much easier with every expansion. *Recommended/Required Levels - I understand the reason, I just wasn't a big fan of it. Additional *AA's - Filter out most of the AA's, as there are way too many. Also make them more of a choice by making some AA's prohibit others or something similar. *PVP - PvP servers were not that fun because of the chaos everywhere you went, but Best of the Best and duels always interested me a lot. Perhaps if its possible turn flag certain zones for pvp or have pvp battle areas. Any stat tracking, or PvP only Gear/AA's would be amazing. | ||
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#122
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Quote:
Also, nerf the shit out of Paludal Caverns.
__________________
Athiyk Phor`Phalar - Priest of the Hate God.
Daishelo D`Avol - Coercer to the Spires of Innoruuk. http://db.goonquest.com/profiles/317 | |||
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#123
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Wow someone actually enjoyed VT as a raid zone, who woulda thunk it.
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#124
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No LUCLIN! it ruined EQ. It also ruined PvP on SZ *sadface* fucking Evils! levelling on the moon cowards!
Stick to Velious and then you could probably add a PvP zone? and let people fuck each other up in there. 60s only maybe just use Arena but have portals to Arena in all home cities | ||
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#125
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Quote:
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#126
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luclin
i never really understand how the SoL spires/nexus ruined travel. i think that pop ruined travel. waiting on the spires was pretty much the same thing as the transporters at the docks we had. the spires werent everywhere, there was only one on each continent. also i want the beastlord class. that was the best class in any game ive ever played. *edit* forgot to put luclin with no AA's | ||
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#127
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i love the idea of luclin w/o the plane of knowledge or the bazaar! but im down with sticking w/ velious as well!
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#128
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After Velious... fix all the bugs/glitches that were annoying as hell. Don't add anything, improve it.
PS: screw Luclin, screw AA, screw Vah shir
__________________
Amax MNK / Amalgamax ROG / maximum Begging (227) EQ Map Archive (1,000+ images) P99 Wiki • EQ Patch Chronology | ||
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Last edited by maximum; 08-11-2010 at 06:51 PM..
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#129
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I would like to see some instanced classic-like dungeons, maybe thats just me. I doubt we'd ever see that here though, I'm thinking it probably takes some serious hardware to run that for 1000 people.
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#130
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Personally I think Velious was sort of the lore 'end game' for Norrath. The Sleeper awakens and begins the events of EQ II.
I remember reading the press release for Luclin and shaking my head... The more you add to EQ the more empty the world becomes. I'd hate to see Oasis and EC empty again... | ||
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