Played 5 rounds last night.
Round 1: Got my ass kicked as Ashe (fucking around with controls learning items etc.) team still somehow won. Kept trying to deny when I should of went full rambo because the other team was a pile of pussies. Finished 3/5 or 3/6
Round 2: Played Diana thinking she'd be like the Moon Queen (Boy was I wrong) I did alright, spent most of the round pushing to a good early start, we got out carried in the end though. Finished 6/8 ish
Round 3: Fizz, decided to go full rambo for the hell of it and built anything with hp/mana regen and cooldown reduction. Went 9/2 or 9/3 and the game was over in under 20 minutes which disappointed me because I wanted to see how I'd do against a built up carry.
Round 4: Fiddlesticks, We had a good support on the team so there was constant ward coverage. Ganked the fuck out of their jungle, another short game. Would of went X/0 but I got cocky in their base.
Round 5: Tried Ashe again and went rambo carry this time, early game went a hell of a lot better than in round 1 but I ended up getting out carried/itemized. My team was very uncommunicative and I got zero suggestions on how to endgame. Is lvl 18 the maximum level?
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Impressions: Some people say this game is the streamlined version of HoN/
DotA, some people say WoW is the streamlined version of EQ. I think you know where I'm going with this.
It seems like every hero or 'champion' gets 4 activated abilities and only one passive and every fight turns into a dumpfest. Once you get the system down every game ends up being the same thing having much less to do with the macrostrategy and more to do with individual hero battles. No penalties for death makes ganking much less of a necessity because it puts that much smaller a dent into anyone's farming strategy.
I can see how some people can like it, but like I said, WoW vs EQ. I'm an EQ player.
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Compare to:
Strategy is strategy much like immersion is immersion. You can't have your cake and eat it too bud.
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