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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1341  
Old 10-25-2012, 09:45 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Zeelot [You must be logged in to view images. Log in or Register.]
I don't think it matters either way really-- Whether they choose to do full repops or limited repops (excluding VP). So there's nothing to negotiate, lol.

Putting the VP thing aside though, I think It would be better to have repops that affect epic NPCs and other rares on timers.
Usually there isn't any when it comes to rogean. However, guilds other than TMO will be raiding in VP one day and having VP targets repop is classic. I think they should go ahead and put in all the targets now, when they are adding repops, instead of waiting till later and having to take another 3 months to add those few targets.

If you're going classic, might as well not half-ass it.

If Rogean's main concern is a guild getting more VP mobs than they already do, which is strange for a CSR to worry about, and nilbog's main concern is his project being as classic as possible... I see that there are some possible resolutions that can be mutually beneficial to all parties.
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  #1342  
Old 10-25-2012, 09:52 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
There are some here who were "first tier" on live. They just seem to either be writing code for this server (aka Rogean) or they don't get involved in all the bs of the raid scene here. The few I know here who were among the best on live would never get involved with a raid scene where terms like "batphone" and "poopsock" are common. If terms such as "12 man trak" and "1 group royals" started to enter the lexicon, we might see a shift. The masses of zerglings here will likely prevent this change.
1 group royals was happening before VP was even out. Get with the times!
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #1343  
Old 10-25-2012, 09:55 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Sweetbaby Jesus [You must be logged in to view images. Log in or Register.]
And also it is very much TMOs own fault they gave so many players that want to raid. You guys could beat IB back in the day on equal ground so you absorbed another guild so that you could just out do them with numbers. That led to IB forming their relationship with VD to bolster their numbers to compete in the level that you guys took it to. Correct me if I'm wrong...
TR had larger numbers then TMO.... The problem was it was full of such annoying dicks that no one wanted to keep playing with them so they had a very high turn over rate.
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Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #1344  
Old 10-25-2012, 01:17 PM
Artaenc Artaenc is offline
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Is there an approximate ETA on this? Not rushing or anything but the server is getting a bit dull without any kind of change. It's nice to disturb the waters once in a while.
  #1345  
Old 10-25-2012, 01:38 PM
bluejam bluejam is offline
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*golfclap*

two years too late.

good for future players I guess.
  #1346  
Old 10-25-2012, 02:45 PM
Vexxed Vexxed is offline
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The raid changes suggested by Rogean are excellent. The changes will revive the server and prevent those from leaving who want end game content without joining TMO.

I am not a TMO hater. They have their system and the server on lock. Bravo to them. One cannot hate them for merely taking advantage of how the server currently operates.
Sure TMO could not kill raid targets for alts or to sell epic MQs for absurd prices, but it's not against any rules and the servers current system almost encourages it.

These raid changes will actually make the server competitive, a much more lively end game.

A single guild can't be every where at once. With the variance now, it is possible for them to get every single raid target because they spawn at very different times.

I truly do hope these changes are implemented sooner than later. P99 will seem more classic than ever, and less like a custom server feeding a single guild.
  #1347  
Old 10-25-2012, 07:19 PM
lindz lindz is offline
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I haven't played here in forever, so I am probably missing something, but doesn't this just mean more loot for the top guild? If TMO is able to mobilize faster than any other guild and get all the content currently, won't they still be able to mobilize faster and get twice as many raid targets? How does this change anything?
  #1348  
Old 10-25-2012, 07:40 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by lindz [You must be logged in to view images. Log in or Register.]
I haven't played here in forever, so I am probably missing something, but doesn't this just mean more loot for the top guild? If TMO is able to mobilize faster than any other guild and get all the content currently, won't they still be able to mobilize faster and get twice as many raid targets? How does this change anything?
Not necessarily.

With every target repopping at once, other guilds can coordinate to engage those targets while TMO tangles with its higher priority targets. As the lower guilds get better, TMO will be up against an increasingly slimmer margin for error in mobilizing.
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  #1349  
Old 11-04-2012, 09:04 AM
Supreme Supreme is offline
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Poopsocking will exist no matter the variance.
  #1350  
Old 11-04-2012, 10:22 AM
Calabee Calabee is offline
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never had the poopsocking problems on live, and guilds were much larger lol
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