Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1351  
Old 11-04-2012, 12:14 PM
gloine36 gloine36 is offline
Aviak


Join Date: Jun 2011
Posts: 97
Default

Personally, I think my raid issues will be solved when EQNext comes out. At the moment grad school is doing a hell of a job solving my raid problems. No time to play = No raids to worry about!
__________________
Borox, Cleric of Supremacy
  #1352  
Old 11-04-2012, 12:19 PM
Silo69 Silo69 is offline
Banned


Join Date: Sep 2012
Posts: 380
Default

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
This is a continuation from the other thread ( http://www.project1999.org/forums/sh...ad.php?t=86005 ).

Here is what nilbog and I are currently planning/designing/brainstorming:

We will be cutting the variance in half on the existing raid spawns.

We will be implementing an FTE notice of some sort, whether this is an emote or some type of message.

We will be implementing a simulated patch day respawn. Here is how it will work.

The server will pick one day of each week (Random 1 to 7, Sunday through Saturday). It will then pick a random time. I will not disclose the range of the possible times, but it will only include afternoon and evening hours, so as to give the best chance for the most people to benefit from it.

A serverwide message will go off indicating that the simulated patch day respawn has or will be taking effect shortly. All raid mobs will (either immediately, delayed, or spanned, tbd) respawn.

These respawns will NOT affect the normal respawn times of the mob. For example. If Talendor was killed on Monday, and on death the server determined he would spawn again on Sunday. A simulated patch day occurs on Thursday, his death on Thursday will not reset his scheduled respawn time on Sunday.
Exception: If the mob's spawn time is scheduled to occur within (To be determined, probably either 6 or 12 hours) of the simulated patch day respawn, it will calculate a new spawn time for the mob as it would had he been killed normally, when he dies from the simulated respawn.

Discuss, and know that this system is not final, now or even when it goes live. We will evaluate how it plays out.
200% on board, not even gonna scroll through and read one post or opinion.

I work and have a family and this is great. It will flood some items in the economy, but it wont destroy it. If anything this will gear us up for vel, it will induce end game players to gear out to the max and force them through bordom to reroll alts wich will increase population. Nothing like lfg as a casual with no one in your lvl range.

<3 Rogean current raid scene is a cluster FUK, 150 people on a Friday night waiting for trak to spawn. To lose the spawn to FTE to the guild with the least amount of people on spawn, who normally would not be able to do the encounter without the 2 larger guilds plvling there raid scene.

GG
  #1353  
Old 11-04-2012, 01:04 PM
Tarathiel Tarathiel is offline
Banned


Join Date: Mar 2011
Location: northern cali
Posts: 640
Default

Quote:
Originally Posted by Silo69 [You must be logged in to view images. Log in or Register.]

who normally would not be able to do the encounter without the 2 larger guilds plvling there raid scene.

GG
really now?
  #1354  
Old 11-11-2012, 06:20 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,237
Default

Bump for the future!
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #1355  
Old 11-11-2012, 06:22 PM
Autotune Autotune is offline
Planar Protector

Autotune's Avatar

Join Date: Jun 2010
Location: Auburn, AL
Posts: 2,470
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Bump for the future!
Promises change, delivers nothing.

Rogean = Obama
__________________
Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.
  #1356  
Old 11-11-2012, 07:20 PM
Kender Kender is offline
Fire Giant


Join Date: Aug 2010
Posts: 879
Default

how about making it really classic

dont just stop at extr spawns of bosses... do the full reset (with appropriate variances).

dont just stop at the full reset either... take the server down. have a random variance for it coming back up (1-30 mins).

Half the excitment of a server reset on live was sitting there waiting for the servers to come back up so you could log in and check what was up immediately.
  #1357  
Old 11-12-2012, 01:08 PM
doraf doraf is offline
Kobold


Join Date: Oct 2009
Location: Santa Barbara, CA.
Posts: 193
Default

Quote:
Originally Posted by Kender [You must be logged in to view images. Log in or Register.]
how about making it really classic

dont just stop at extr spawns of bosses... do the full reset (with appropriate variances).

dont just stop at the full reset either... take the server down. have a random variance for it coming back up (1-30 mins).

Half the excitment of a server reset on live was sitting there waiting for the servers to come back up so you could log in and check what was up immediately.
+1
  #1358  
Old 11-12-2012, 03:55 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,237
Default

Hmm I just had a random idea. The biggest problem with variance is the tracking. What if each guild got to pick 1 mob, and when that mob spawned a message would be broadcast in guild chat?
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #1359  
Old 11-12-2012, 06:11 PM
McMuffins McMuffins is offline
Aviak

McMuffins's Avatar

Join Date: Nov 2012
Posts: 57
Default

I feel that this is an unclassic step. Correct me if I'm wrong.

This is an odd solution for a problem generated by arbitrary rules.

The only reason you need the raiding rules is because people were being assholes, or one guild was camping all the monsters. You know what, that's fine. Because the solution is for the player to join or fight or compromise with the top guilds.

I don't believe in care bears, it's a stupid term. I do believe that people get upset and would like easier solutions to problems that are made simply because they didn't get what they wanted.

In summary, fuck raiding rules, make people solve the issues themselves, this is everquest the original, not a fucking modern day power to the player mmo.

Play nice policy? Sure, don't train people, don't be retarded.

Solutions to the people who are complaining? Sure, but only if you're really really tired of hearing them complain and they won't compromise, join or fight.

TL;DR
Don't give in, remove all rules but play nice policy and make the players work with the guilds that are doing the killing.

If you're trying to remove tracking of monsters, (Real time in-game person all up in the nerd on their computer) then that's dumb, because that's a person putting in dedicated nerd time to empower their guild and themselves.

I've never done tracking, I don't play on blue, this is just my thoughts.
Last edited by McMuffins; 11-12-2012 at 06:17 PM..
  #1360  
Old 11-12-2012, 06:30 PM
Diggles Diggles is offline
Banned


Join Date: Aug 2011
Location: FEED UPON YOUR {◕ ◡ ◕}
Posts: 1,864
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Hmm I just had a random idea. The biggest problem with variance is the tracking. What if each guild got to pick 1 mob, and when that mob spawned a message would be broadcast in guild chat?
like, assigning a boss to a guild? or just giving all guilds a heads up through gchat?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:49 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.