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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" | 
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	75 | 29.18% | 
| No, its an unneccesary non-classic time sink | 
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	182 | 70.82% | 
| Voters: 257. You may not vote on this poll | |||
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			#1351  
			
			
			
			
			
		 
		
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			 Personally, I think my raid issues will be solved when EQNext comes out. At the moment grad school is doing a hell of a job solving my raid problems. No time to play = No raids to worry about! 
		
		
		
		
		
			
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		Borox, Cleric of Supremacy  
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			#1352  
			
			
			
			
			
		 
		
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 I work and have a family and this is great. It will flood some items in the economy, but it wont destroy it. If anything this will gear us up for vel, it will induce end game players to gear out to the max and force them through bordom to reroll alts wich will increase population. Nothing like lfg as a casual with no one in your lvl range. <3 Rogean current raid scene is a cluster FUK, 150 people on a Friday night waiting for trak to spawn. To lose the spawn to FTE to the guild with the least amount of people on spawn, who normally would not be able to do the encounter without the 2 larger guilds plvling there raid scene. GG  | |||
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			#1354  
			
			
			
			
			
		 
		
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			 Bump for the future! 
		
		
		
		
		
			
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		Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market 
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			#1355  
			
			
			
			
			
		 
		
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 Rogean = Obama 
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			#1356  
			
			
			
			
			
		 
		
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			 how about making it really classic 
		
		
		
		
		
		
		dont just stop at extr spawns of bosses... do the full reset (with appropriate variances). dont just stop at the full reset either... take the server down. have a random variance for it coming back up (1-30 mins). Half the excitment of a server reset on live was sitting there waiting for the servers to come back up so you could log in and check what was up immediately.  | ||
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			#1357  
			
			
			
			
			
		 
		
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			#1358  
			
			
			
			
			
		 
		
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			 Hmm I just had a random idea.  The biggest problem with variance is the tracking.   What if each guild got to pick 1 mob, and when that mob spawned a message would be broadcast in guild chat? 
		
		
		
		
		
			
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		Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market 
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			#1359  
			
			
			
			
			
		 
		
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			 I feel that this is an unclassic step. Correct me if I'm wrong.  
		
		
		
		
		
		
		This is an odd solution for a problem generated by arbitrary rules. The only reason you need the raiding rules is because people were being assholes, or one guild was camping all the monsters. You know what, that's fine. Because the solution is for the player to join or fight or compromise with the top guilds. I don't believe in care bears, it's a stupid term. I do believe that people get upset and would like easier solutions to problems that are made simply because they didn't get what they wanted. In summary, fuck raiding rules, make people solve the issues themselves, this is everquest the original, not a fucking modern day power to the player mmo. Play nice policy? Sure, don't train people, don't be retarded. Solutions to the people who are complaining? Sure, but only if you're really really tired of hearing them complain and they won't compromise, join or fight. TL;DR Don't give in, remove all rules but play nice policy and make the players work with the guilds that are doing the killing. If you're trying to remove tracking of monsters, (Real time in-game person all up in the nerd on their computer) then that's dumb, because that's a person putting in dedicated nerd time to empower their guild and themselves. I've never done tracking, I don't play on blue, this is just my thoughts.  | ||
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						Last edited by McMuffins; 11-12-2012 at 06:17 PM..
					
					
				
			 
		
		
		
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			#1360  
			
			
			
			
			
		 
		
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