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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1371  
Old 11-14-2012, 04:33 PM
Heebo Heebo is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Yeah, VS and Trak die fast.

But that was not a usual Sev. It was some combination of being very late in window, nothing else being in window, multiple guilds tracking to give everyone a bit of extra incentive to be there/get there quickly, etc., to cause Sev to die within 10 minutes.

And a 7-second Sev kill? That means there were probably 120+ raiders engaged with him at the same time. Again, not typical.
Yeah, Sev was an odd kill. TMO killed it and FE generously provided what DPS the could.
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  #1372  
Old 11-14-2012, 06:30 PM
McMuffins McMuffins is offline
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  #1373  
Old 11-14-2012, 07:27 PM
pharmakos pharmakos is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
yep...that point's been made a few times.
sorry, i hadn't read all 45 pages =p
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  #1374  
Old 11-29-2012, 09:14 PM
Metallikus Metallikus is offline
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bump for promised changes? how long does it take to mull over a decision to implement the changes that most people agree will only do good for the server?
  #1375  
Old 12-05-2012, 12:48 AM
cs616 cs616 is offline
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I'm not sure if this hasn't gone through because the devs are still considering options, but while I am a fan of reduced windows, in the event they are not implemented I was thinking a happy middle ground might be to have the variance operate on a bell curve. This would still maintain the chance of a mob spawning early or late in its window but normalize the spawn time to have a higher probability of occurring toward the middle of its spawn. For a 96 hour window mob for example, there could be a 90% chance that the spawn would occur in the middle 48 hours and 10% chance it occurs in the first or last 24 hours. This would also make the very middle of the window the most likely time for the spawn to occur, which would provide a more stable short term average of one 7-day mob per week than the current system. For a short term run of three 7-day mob spawns this variance would provide a 90% chance that 3 spawns occur within an 18-24 day window with the probability skewed toward the 21 day mark as opposed to the 15-27 day window that currently exists.

If the reduced window idea has already been given the OK then ignore this post. I just thought this might be an interesting way to maintain a degree of uncertainty with spawns through the potential of them spawning at low probability times while essentially halving the window to the middle high probability times.
  #1376  
Old 12-05-2012, 01:43 AM
Enygma Enygma is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
bump for promised changes? how long does it take to mull over a decision to implement the changes that most people agree will only do good for the server?
bumped for moar Metallikus QQ.
  #1377  
Old 12-05-2012, 01:50 AM
Chedduh Chedduh is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I gave my initial suggestions months ago prior to that thread existing. They were then echoed there. As far as I'm concerned, it has my blessing of green light for a test phase. If it doesn't work well, then we can try something else. Need to ask Rogean.
Via another thread... so big Rogean where you at?!? Let's make this happen in time for the Christmas season bro!
  #1378  
Old 12-05-2012, 03:07 PM
Slave Slave is offline
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Quote:
Originally Posted by cs616 [You must be logged in to view images. Log in or Register.]
a happy middle ground might be to have the variance operate on a bell curve. This would still maintain the chance of a mob spawning early or late in its window but normalize the spawn time to have a higher probability of occurring toward the middle of its spawn. For a 96 hour window mob for example, there could be a 90% chance that the spawn would occur in the middle 48 hours and 10% chance it occurs in the first or last 24 hours. This would also make the very middle of the window the most likely time for the spawn to occur, which would provide a more stable short term average of one 7-day mob per week than the current system. For a short term run of three 7-day mob spawns this variance would provide a 90% chance that 3 spawns occur within an 18-24 day window with the probability skewed toward the 21 day mark as opposed to the 15-27 day window that currently exists.

If the reduced window idea has already been given the OK then ignore this post. I just thought this might be an interesting way to maintain a degree of uncertainty with spawns through the potential of them spawning at low probability times while essentially halving the window to the middle high probability times.
This is a quite advanced idea that I have not heard before.
  #1379  
Old 12-05-2012, 04:58 PM
bluejam bluejam is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
This is a quite advanced idea that I have not heard before.
Something similar was posted about ~1.5 years ago.
  #1380  
Old 12-05-2012, 05:16 PM
Slave Slave is offline
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Quote:
Originally Posted by bluejam [You must be logged in to view images. Log in or Register.]
Something similar was posted about ~1.5 years ago.
Excitingly, it meets Rogean's arbitrary and unClassic "no removing variance" rule, yet is not nearly as shittastic as a full variance.
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