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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#1371
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#1374
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![]() bump for promised changes? how long does it take to mull over a decision to implement the changes that most people agree will only do good for the server?
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#1375
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![]() I'm not sure if this hasn't gone through because the devs are still considering options, but while I am a fan of reduced windows, in the event they are not implemented I was thinking a happy middle ground might be to have the variance operate on a bell curve. This would still maintain the chance of a mob spawning early or late in its window but normalize the spawn time to have a higher probability of occurring toward the middle of its spawn. For a 96 hour window mob for example, there could be a 90% chance that the spawn would occur in the middle 48 hours and 10% chance it occurs in the first or last 24 hours. This would also make the very middle of the window the most likely time for the spawn to occur, which would provide a more stable short term average of one 7-day mob per week than the current system. For a short term run of three 7-day mob spawns this variance would provide a 90% chance that 3 spawns occur within an 18-24 day window with the probability skewed toward the 21 day mark as opposed to the 15-27 day window that currently exists.
If the reduced window idea has already been given the OK then ignore this post. I just thought this might be an interesting way to maintain a degree of uncertainty with spawns through the potential of them spawning at low probability times while essentially halving the window to the middle high probability times. | ||
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#1376
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#1377
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#1378
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#1380
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