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#1
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I'm curious what the people who played at a high level with item loot really feel about it. I never got into the PvP side of EQ back on live, the closest being a toon I made on RZ to mess around with while The Tribunal was down. The highest I made it was level 12, but even up until that point every encountered pretty much consisted of people bagging like their working at Safeway or smashing that gate hotkey. A few times my buddy and I really thought we had someone pinned down in Kelethin, but they'd always jump over the edge and fall to their death rather than lose a piece of banded.
In summary: Full-on item loot lead to an incredibly boring PvP experience even when you did it for a few nights at a completely lowbie level. I can't imagine what it was like when it started to count. Just curious if you guys who actually played it out began to see a change, or if it was always lame. | ||
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#2
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Quote:
There's a reason only one server had itemloot and later removed it, and no noteworthy MMORPG has ever touched it with a ten foot pole since. There's a reason RZ was the PvP server known for its huge anti-PK movement that like half the server adhered to. Itemloot worked back in the UO days because that game's itemization was completely different and the gameplay didn't revolve 100% around the acquisition of items that you needed in order to play the game at all. That was an entirely different game where losing your gear didn't make most people feel strongly compelled to quit playing. It has always been a complete disaster on EQ, both on live and on the emus that have tried to employ it since. If T99 has itemloot, it is 100% guaranteed to be a dead server after a month. It's not even up to discussion, it's a fact that nobody has ever presented any kind of reasonable argument against. Polls will be skewed because the people who use these forums are disproportionally of the fucktard forum warrior orientation who think praising itemloot makes them look brave and hardcore, the kind of mongoloids who have been leaving a trail of shit all the way from VZTZ (which, incidentally, exploded in popularity when they got rid of itemloot, turning it from a server with like 50 players into one with hundreds.) | |||
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Last edited by Noselacri; 11-13-2013 at 12:09 AM..
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#3
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Quote:
__________________
Combobreaker glares at you threateningly -- Is your body ready?
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#4
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Quote:
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#5
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I like the idea of being able to loot one item that the player was not wearing. So all gear on the player is safe but everything in inventory/bags that is not no drop is up for grabs.
This could make it risky for people to bring tons of gear to switch out all the time. It would also make it so players could not buy gems to keep all their platinum safe when leveling. Ingredients for casting spells wouldn't be safe. If you had a manastone for instance, you would actually have to have to equip it to keep it safe, therefore sacrificing whatever else you had in primary/secondary unless it was a no drop. | ||
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Last edited by HippoNipple; 11-13-2013 at 12:04 AM..
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#6
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I think this would also make raiding a lot more fun. Right now Nihilum dominates the raids and Azrael is scared to jump them because of tough corpse runs but if they could go in and possibly gank some good raid gear they would join in. Getting the tough raid gear would be a bigger risk.
Once Nihilum takes the raiding to 6 am again there isn't much the opposition could do...but even having a group of 3-4 guys it would be fun to try to ambush a raid for a loot or two. | ||
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#7
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I get what everyone is saying about RZ item loot rules, but that was always my favorite server. Your reputation really did follow you. There would potentially be pk and anti pk guilds. Guilds with actual personality and values driven by play style and fear. It could be too much but pushing the envelope a little may also be what this payer base needs. Obviously the current environment isn't enough to punish players for their behavior and reputation.
The downside is that the players on top truly dominate the server 10x more than the current rules. Players that farm good items will get fed up while raiders roam around with much less risk. | ||
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#9
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This is pretty much a death sentence to contention of endgame mobs, at least up until velious where you truly can get 100% no drop gear. No guilds are going to engage in a fight where they only have a 25% chance of winning if they're going to lose gear while doing so, even if it's just a lesser item worth ~1k.
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#10
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Quote:
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