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  #131  
Old 08-08-2014, 03:48 PM
Colgate Colgate is offline
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yeah -50 fire p strong
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  #132  
Old 08-08-2014, 03:59 PM
Nirgon Nirgon is offline
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^ Ya more spells that will get some use/become insanely useful in pvp.

Anywho more on track and I know we just got 200 Christmasses at once... but is it possible to do that for pets buffed by resist magic? Make them basically impossible to root? 8]

One of the old Lucid Vision pvp boxes got this working or actually it may have just worked on its own.
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  #133  
Old 08-08-2014, 04:30 PM
Dullah Dullah is offline
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http://www.tski.co.jp/baldio/patch/20010531.html

Would be nice to see this at least by velious launch. With classic resists, it really adds a lot of value to classes like shm/mag/bard in pvp who basically got all their spells resisted by well geared/buffed players. More dynamics, less mashing 1 button.
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  #134  
Old 08-08-2014, 04:35 PM
Potus Potus is offline
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Yeah that patch sadly came too little too late by Verant, in fact I think it was the last time they actually addressed pvp gameplay balance on live?
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  #135  
Old 08-08-2014, 04:59 PM
Nirgon Nirgon is offline
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Ya that was a very good change, but if we gotta wait we gotta wait.

This one change alone might be making necros instantly super viable like they should be [You must be logged in to view images. Log in or Register.].
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  #136  
Old 08-08-2014, 05:22 PM
Technique Technique is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
^ Ya more spells that will get some use/become insanely useful in pvp.
Spells like Fire/Ice will be flat-out fucking resisted 80% of the time (if not more, because they're not pure nukes) as in the 160 resist scenario, which means their resist debuffs won't be applied.

Resist code that makes debuffs most likely to be resisted in the very situation they're most needed to land sure makes for some deeply strategic gameplay, huh.
Last edited by Technique; 08-08-2014 at 05:27 PM..
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  #137  
Old 08-08-2014, 05:30 PM
Nirgon Nirgon is offline
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Ya maybe we'll see 8]

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  #138  
Old 08-08-2014, 05:53 PM
Grimjaw Grimjaw is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
This one change alone might be making necros instantly super viable like they should be [You must be logged in to view images. Log in or Register.].
[You must be logged in to view images. Log in or Register.]
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  #139  
Old 08-08-2014, 05:59 PM
Potus Potus is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
Spells like Fire/Ice will be flat-out fucking resisted 80% of the time (if not more, because they're not pure nukes) as in the 160 resist scenario, which means their resist debuffs won't be applied.

Resist code that makes debuffs most likely to be resisted in the very situation they're most needed to land sure makes for some deeply strategic gameplay, huh.
Roll a monk. Seriously, Velious is meleequest.
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  #140  
Old 08-08-2014, 06:31 PM
Haynar Haynar is offline
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PvP Resist and AC changes coded.

Need to do some tests and parses.

H
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