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#131
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![]() Quote:
Regards, Gord
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#132
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![]() sooooo we could all bitch about Kunark being limiting in raid content..... or we could play on the beta server and get Velious out.......
Ah fuck it, LawyerQuest is just so much fun!
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Creator of the Iksar Travel Guide:
(an addition to the incredible Zone Connetion Map made by Yurz that includes Iksar-friendly vendors and banks) Leading the charge to bring back the classic feature /guildwar | ||
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#133
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![]() Velious needs to be FFA so everyone can stretch out their neckbeards and e-peens to new heights
however the old Kunark mobs/Classic mobs should still rotate C/R but at that point should probably get rid of FFA since Velious will offer the real FFA competition | ||
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#134
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![]() Quote:
For example Class C agrees 1 in 3 raid mobs will be left to Class R for rotation, 1 in 3 Class R can participate in FFA, 1 in 3 Class C reserved. Easy peasy. Regards, Mg
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Last edited by mgellan; 10-06-2014 at 04:00 PM..
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#135
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![]() Quote:
I doubt its going to be completely removed as it represents the opportunity for brand new players/guilds coming to the server and seeing raid content without having to throw away their lives to see a proper dragon I do feel though at the same time it is impossible to start Velious mobs with a R/C rotation on them because no one has experienced P99 Velious yet so how can you qualify which mobs belong in the system or not til we have all experience what they are like on our box | |||
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#136
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![]() There is also a misconception that you have to throw your life away in order to see dragons in class C.
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Class C, whether it be TMO or IB expects some degree of tracking and attendance, but it's really not that overbearing to anyone's schedule. If you want to see a dragon, the expectations are pretty forgiving. However, loot in both guilds, is awarded to those who have higher overall metrics in tracking and attendance. Also not that TMO gives preferences to mains on loot regardless of the stats of another player if they are requesting the loot for an alt. | |||
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#137
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![]() Quote:
Repops go full FFA and don't change class status. Bag limit is thrown out entirely. So that its truly free for all. 70-30% will stay the same ratio. Class R gets VP spawn every 3rd week and Class C doesn't lose any FFA targets to Class R nor are they locked out of respawn targets from bag limiting. That will lead to no CotH ducking (unless Class C wants it). No poopsocking (unless Class C wants it). Same amount of mobs to respective classes. True competition among guilds on respawns.
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#138
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![]() CCR is unacceptable even with VP in the mix (which will never happen)
The easiest fix without changing a hundred things is to just make all FFA mobs for the week spawn simultaneously. The next best option is C/R only with FFA for all repops.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#139
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![]() Quote:
I am more or less talking about a brand spankin new player who hasnt even created his character yet nor the guild he will establish that player JUST starting out certainly has to throw away a significant portion of his life in order to raid casually, and if the class system is thrown away at Velious, that person is forced to b in a Class C guild or fight for left over scraps thats why I felt the Class system should stay active even in Velious, just not include Velious mobs right off the bat | |||
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#140
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![]() Quote:
C/R/C/R will lose to many valuable pixels as stated above. Going from 70-30 to 50-50 (not truly 50-50 since VP is 6 mobs and completely exempt), will be deemed unacceptable since Class C loses pixels in this case I think.
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