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  #1  
Old 08-15-2019, 06:09 PM
feniin feniin is offline
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Originally Posted by kaizersoze [You must be logged in to view images. Log in or Register.]
You do realize that even in instances you could fail, right? Wipes still happened and encounters had to be ground out well through the game as I played it (and even through now I'm sure.) Instances didn't necessarily cater to every player, you still had to put in the work to meet the requirements for victory, but it didn't just cockblock you because 140 people joined one guild that took every single piece of content away from the rest of the playerbase.
I'll use the same argument that Aftermath used against Kittens and others for so long -- Put in the work, make the effort, show up to compete. Aftermath has the numbers to compete, they're just used to getting their way so much that they don't know how to deal with competition anymore.
  #2  
Old 08-15-2019, 06:26 PM
rezzie rezzie is offline
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Originally Posted by feniin [You must be logged in to view images. Log in or Register.]
I'll use the same argument that Aftermath used against Kittens and others for so long -- Put in the work, make the effort, show up to compete. Aftermath has the numbers to compete, they're just used to getting their way so much that they don't know how to deal with competition anymore.
The argument was also valid: AG put in work, made the effort, showed up, and won. Same for PS.

It was also made in the era when a 5-10 man pull team could carry a guild, and casual guilds (like AG, PS) could win FTE/snipe dropped pulls, and smaller guilds (Core) could do low man content. Zerging helped 24/7 coverage, but diminishing returns bit for anything over a minimal kill force.

The rooting of dragons has clearly changed the meta for some targets - mostly the NToV inner ring - and it encourages zerging far beyond 24/7 coverage and far beyond a minimal kill force.

As long as you can field more people than your competition, you can engage with more mobs/guards up and effectively have uncontested kills. That was never the case during zone line pulls.

There's always a summer lull and Riot's 421 raiders has clearly given them the advantage over us.
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  #3  
Old 08-15-2019, 06:04 PM
kaizersoze kaizersoze is offline
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I mean really, why do you think WoW killed EQ to begin with? lol
  #4  
Old 08-15-2019, 06:14 PM
Mblake81 Mblake81 is offline
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Originally Posted by kaizersoze [You must be logged in to view images. Log in or Register.]
You do realize that even in instances you could fail, right? Wipes still happened and encounters had to be ground out well through the game as I played it (and even through now I'm sure.) Instances didn't necessarily cater to every player, you still had to put in the work to meet the requirements for victory, but it didn't just cockblock you because 140 people joined one guild that took every single piece of content away from the rest of the playerbase.
That is P99.

On live it was self regulating. Most couldn't and wouldn't put the time in for this game. It was laughable to think it. That includes me, working full time with little for it.

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Originally Posted by kaizersoze [You must be logged in to view images. Log in or Register.]
I mean really, why do you think WoW killed EQ to begin with? lol
Ease and being satisfied. EQ is the blonde that teases and WOW was the brunette that pleases.
  #5  
Old 08-15-2019, 06:10 PM
Wonkie Wonkie is offline
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Blake you are mentally ill

Trust me I would know [You must be logged in to view images. Log in or Register.]
  #6  
Old 08-15-2019, 06:15 PM
Mblake81 Mblake81 is offline
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Originally Posted by Wonkie [You must be logged in to view images. Log in or Register.]
Blake you are mentally ill

Trust me I would know [You must be logged in to view images. Log in or Register.]
I am not going to argue it but you might want to be more specific. You will never see me running down the street screaming or shooting up some mall. I am stubborn about what I like and the reasons I like it, I am ill about that for sure.
  #7  
Old 08-15-2019, 06:28 PM
Wonkie Wonkie is offline
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Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
I am not going to argue it but you might want to be more specific. You will never see me running down the street screaming or shooting up some mall. I am stubborn about what I like and the reasons I like it, I am ill about that for sure.
Stubborn is one way to describe it. Self-loathing is another. Why surrender your treasure and time for an experience that degrades you?

Or is that your kink? [You must be logged in to view images. Log in or Register.]
  #8  
Old 08-15-2019, 06:35 PM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by Wonkie [You must be logged in to view images. Log in or Register.]
Stubborn is one way to describe it. Self-loathing is another. Why surrender your treasure and time for an experience that degrades you?
We are not having this talk, I obviously don't value treasure or time.
  #9  
Old 08-15-2019, 06:36 PM
Wonkie Wonkie is offline
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Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
We are not having this talk, I obviously don't value treasure or time.
qed
  #10  
Old 08-15-2019, 06:21 PM
Mblake81 Mblake81 is offline
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Wow also sucked the life out of the mmo scene. Everything tried to compete and become the better wow. After so many years the genre died and it was only WoW as a solitary entity. The post wow mmos out there hold little if any interest for me. They never will.

It is pleasing to me that Blizzard rode the train so hard they took on partners and little if anything is left of the original teams that "created the magic". The genre is dead and so is the company, I wouldn't touch those other new games with your dick.
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