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#1
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#2
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It was also made in the era when a 5-10 man pull team could carry a guild, and casual guilds (like AG, PS) could win FTE/snipe dropped pulls, and smaller guilds (Core) could do low man content. Zerging helped 24/7 coverage, but diminishing returns bit for anything over a minimal kill force. The rooting of dragons has clearly changed the meta for some targets - mostly the NToV inner ring - and it encourages zerging far beyond 24/7 coverage and far beyond a minimal kill force. As long as you can field more people than your competition, you can engage with more mobs/guards up and effectively have uncontested kills. That was never the case during zone line pulls. There's always a summer lull and Riot's 421 raiders has clearly given them the advantage over us.
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#3
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I mean really, why do you think WoW killed EQ to begin with? lol
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#4
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On live it was self regulating. Most couldn't and wouldn't put the time in for this game. It was laughable to think it. That includes me, working full time with little for it. Quote:
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#6
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I am not going to argue it but you might want to be more specific. You will never see me running down the street screaming or shooting up some mall. I am stubborn about what I like and the reasons I like it, I am ill about that for sure.
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#7
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Or is that your kink? [You must be logged in to view images. Log in or Register.] | |||
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#8
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#10
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Wow also sucked the life out of the mmo scene. Everything tried to compete and become the better wow. After so many years the genre died and it was only WoW as a solitary entity. The post wow mmos out there hold little if any interest for me. They never will.
It is pleasing to me that Blizzard rode the train so hard they took on partners and little if anything is left of the original teams that "created the magic". The genre is dead and so is the company, I wouldn't touch those other new games with your dick. | ||
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