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#1
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#2
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![]() Every time I've been excited about an MMO based upon what they want to do, I've always been disappointed by what they end up doing in the finished product. I imagine Pantheon will end up being quite the same.
Not to mention, it reeks of desperation to be the next EQ that I imagine it'll end up feeling like some Frankenstein's monster mish-mash that just reminds everyone that nothing will be EQ again and we have to just appreciate the experiences we had. | ||
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#3
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The same applies to projects like these. One of the heads at Sony stated years and years ago that classic EverQuest would not, could not be remade because the original files were lost or whatever. And yet, here we are playing that remake, across four different servers. A similar voice says Pantheon is vaporware when, in fact, the game has already secured enough funding. Even if trolling, it's not clever or interesting so dkp minus for lack of effort. This should go without saying, but modern MMORPGs aren't easy to make and even remaking an old one like EQ is incredibly time-consuming. Quote:
Lead: Make your own server/game. Follow: Support and offer feedback. Get out of the way: Do nothing and hope it pays off. A good way to do nothing? Don't state opinion as fact, don't make personal attacks against staff/devs, and don't speculate on outcomes based solely on previous experiences, the majority of which being unrelated. Of course, you can still do these things but there will be annoying people like me ready to argue the facts. As McQuaid stated in a recent reply on YouTube, "Every game I've worked on shipped." | ||||
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#5
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Regarding quest log: Yeah, there was a shit ton of quests in Vanguard. Everquest didn't have much questing, and for the questing that did exist; 90% were shit and useless and only a few actually mattered. I stopped played Vanguard when I was a level 25, but I do recall having completed around 100 or so quests. Quote:
What exactly is this image suppose to convey? That a form of entertainment is the equivalent to driving a car? If you're comparing a videogame where the entire point is to entertain yourself to that of driving in real life than perhaps you need a reality check. | ||||
Last edited by Bisonzabi; 11-23-2019 at 02:35 AM..
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#6
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Granted, at this stage there's not much else to talk about. Pantheon is itself too far off yet, and too early ("pre-alpha?" that's developer-speak for "Anything can change.") in development to be able to talk about it in very concrete terms. Danth | |||
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#7
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Last edited by Bisonzabi; 11-24-2019 at 07:08 AM..
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#8
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#9
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Well, i can see his quote. I had started to read his nonsense reply but decided to ignore him instead. Save me the effort of having to explain something he obviously doesn't understand. The picture was showing the de-evolution of stick to paddle shifter to a self driving car. To tie this back into video games, it is like I said above. Learning and doing things in a game that involve (manual shift, clutch) you to cutting the human error out (paddle shifter) that requires non of that in order to drive. Progressing into a fully self driving car that completely takes it out (you are just a passenger). It is joked about in some circles, games are currently in the paddle shifter phase and will proceed into the self driving. That way young kids can load up their favorite cloud stream game, let it play itself while they sit on their cyber couches eating soy chips. Yeah, I do entertain myself while driving. I am a man. [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] | ||
Last edited by Mblake81; 11-23-2019 at 11:37 PM..
Reason: i am ooooooold
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#10
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![]() Think we already got there Blake. A few years ago I tried some game on my cousin's computer. It had a "skip level" option when the player lost. I was disgusted and lost interest immediately.
As for cars, I like comfy floaty older-style Cadillacs and Buicks. Nice and relaxing! Shifting gears? Let the car do that, don't care. I think the push-button gear selector Chrysler was using back in the 50's and 60's was a neat idea. Conventional manual transmissions are gradually dying out, even in racing. Sprint cars don't generally shift. Open-wheel cars usually use push button shifting or something similar. Stock cars retain the traditional layout but in races the drivers are commonly shifting w/o the clutch nowadays. Fine by me, stuff like Ford F600's long ago cured me of any enjoyment out of manipulating gears. Edit: As for self-driving cars, I rather dislike the notion. I don't even like having the radio on while I drive--drowns out too many external sounds. But then I also dislike the poor state of driver training in the U.S. more generally. I've always felt that the (pretty basic) training I got in police academy years ago should've been about standard. Then I think of the terror associated with the rare few occasions I go anyplace with the wife driving and I decide maybe self-driving cars aren't such a bad idea for some folks. Danth | ||
Last edited by Danth; 11-23-2019 at 11:52 PM..
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