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#2
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Yes
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#3
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Wasn't EQ Mac locked at PoP until it's death? I think one could look at that as a example of how healthy a everquest server run long past it's expiry date fairs in terms of content.
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#4
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#5
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Quote:
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#6
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Quote:
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#7
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So if server population is similar to P99 did it have the same problems - a couple guilds dominating all the content,causing endless drama, and leaving no pixels for the casual who can't drop everything to login and race? Question i'm really asking is if PoP is sorta the sweet spot for Everquest where there is enough content for everyone but not too much of a desert | |||
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#8
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Quote:
Everyone wanting to participate.. I get it but it actually ruined MMORPGS in general. Today, MMORPGs are literally made for the ultra casual basically.. Something like WoW today may be a little different but generally everything being made so anyone can have anything they want.. Paying for that feat is also an option now adays. Seems all inclusive, but is actually all exclusive.. Literally everyone was arguing this on live, whining about guilds having control when that is literally what a guild is suppose to do. So then what, make more servers, spread the community way out. This was a fucking disaster in Dark age of Camelot, they spread everything so thin, then had to mash the servers back today (Server clusters are dumb) just so a bunch of people can get everything they want.. get bored.. and leave anyways. There is zero loyalty in players who just want control. Those Guilds who have control work hard at it.. It isn't hard to see, and they deserve their pence. This way of thinking about EQ really just puts more money in the pocket of the developer (short term..) and kind of forces the dev to just keep pushing out garbage content for a specific type of people that alienate the core audience. Doing this IMO goes against the core of your character being built and ruins any sort of feat that came from actually doing quests and tasks because to deal with this developers dumb the game down. With Role Playing games in general, Online versions especially, you are suppose to Role Play (or at least you were suppose to back when people had imagination..) So if you are a casual, roleplay someone who is a casual.. But of coarse that suggestion today seems silly because everyone wants everything easy. MMORPGs have become achievement hunter games for people who just want every title, every item, every alt varietion of class, every race.. Ironic gamers called Everquest players "Carebears" but the truth is the game use to be hardcore. "Content for everyone" leads to Instancing.. And zero desire for that content any longer, the magic is gone, the immersion is gone.. and really disagreement with this usually just comes out as the reality that people who need this all inclusive game design never really played the game for the Role Play aspect of the mmoRPG genre so id had hoped developers would just let them fall off the game, instead they catered to them. There will always be an argument between PoP and Classic. PoP people want to force the player base (you wouldn't have on a PoP server..) to play on a PoP server.. So dumb. | |||
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#9
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Quote:
Quote:
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#10
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We could use more raid content. I think that’s the biggest drive behind the ideas.
Luclin and/or PoP is one way to do that. Another would be: buff some existing mobs/zones. Talendor, Faydedar, Phini, Naggy and Vox (fun idea: have existing 52 lock versions spawn in LS and Pf with banishment - put buffed versions in dungeon), something in Paw, CT (zone). Or even easier. Give each class guild GM a head drop - to turn into another GM. Honestly, without any more expansions or content additions, all that happens is content shrinks. Items get nerfed (either along timeline or not). More restrictions/limits put on raid guilds (fewer chances at mobs). Wow - same reason people ask for rotating zems. Desire for more content. (Vs staying in one zone forever). | ||
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