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  #1  
Old 04-16-2022, 12:36 PM
Phraxas Phraxas is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You clearly didnt read the post lol. Read it again.
i wouldnt even bother, short minded folks in the camp of "we can totally keep it sleeping" have never worked or gone through the troubles of getting the loot themselves. They live in a fantasy world of, if i log in i should get it. Champions of Participation awards, fathers and mothers of "my son didnt get a trophy and hes been to every practice and road the bench every game, he deserves an award~!"
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  #2  
Old 04-17-2022, 12:22 PM
Nuggie Nuggie is offline
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Originally Posted by Delekhan [You must be logged in to view images. Log in or Register.]


So for the next P99 server, I would recommend the top guilds compete for keys immediately and hope parity of keying takes place and dramatically increases the number of players desiring Warder loot. Maintain good relations proactively and arrive at a rotation agreement as quickly as possible and find a way to keep the hardcore players content. Avoid competitive ST so that socking is side-stepped because that will only lead to waking.
Pretty much this is what I wanted for Green in the early days. The C/R/FFA days on Blue were the Golden Era of raiding for casuals. Things could have ended up better if the staff had implemented and enforced it slightly differently, but alas hindsight.
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  #3  
Old 04-17-2022, 02:33 PM
vanishedxD vanishedxD is offline
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Wakey wakey
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  #4  
Old 04-19-2022, 08:45 PM
Lewkeng Lewkeng is offline
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Quote:
Originally Posted by Delekhan [You must be logged in to view images. Log in or Register.]
It's not realistic to expect people to understand all of the nuances of this matter, heck even Seal Team did not anticipate all of the complexities of Sleeper's Tomb. As each key drops and months pass, it becomes abundantly clear that it's just not a sustainable situation to keep the sleeper asleep indefinitely.

The drama only becomes more intense every single cycle and the number of players that want to end it grows and grows. Eventually either you wake it or it is woken for you. It's a fallacy to assume that waking is simply a choice by one or two individuals because contrary to popular belief, guilds are not authoritarian regimes. Once a critical mass of keys has been obtained, it's only a matter of time. 6-12 months asleep is a good expectation for any Everquest server. The better the guild relations at the top end, the closer you can get to 12 months.

Due to Warders on p99 being 48-hour windows (6 day +-24hrs) and the Golems being 24hour windows, it pretty much turns Sleeper's Tomb into a 24/7 sock and kills any guild that attempts it for a long period of time. That is clearly a huge problem, which forces rotations. Rotations are kryptonite to competitive players, so if it were to work, on future servers, you would want Key parity at Velious launch so that by the time Warders can be killed, it would require cooperation. That way, neither guild has a dominant presence and is forced to rotate the content to get their warder loot. In theory that should keep the competitive players on the back foot for a longer period of time. That sort of scenario may keep the sleeper asleep for at least an additional 6 months I think. You do run the risk of alienating the competitive players who could splinter off and form a new guild and blow up the agreement. (given P99's history, this is actually quite likely).

So for the next P99 server, I would recommend the top guilds compete for keys immediately and hope parity of keying takes place and dramatically increases the number of players desiring Warder loot. Maintain good relations proactively and arrive at a rotation agreement as quickly as possible and find a way to keep the hardcore players content. Avoid competitive ST so that socking is side-stepped because that will only lead to waking.

It's a mess of a situation, I can assure you all of that. In the end, if you want warder loot it should be your goal from the moment Velious drops, otherwise, it's unlikely due to the tsunami of politics and drama that arises.


So bc your guild is tired of it, you wake the sleeper instead of letting the next guild come in and enjoy the farm, yup dick move.
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  #5  
Old 04-16-2022, 12:51 PM
dareo dareo is offline
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I am short minded when it comes to velious but from what i can observe sleepers has a bottleneck to get keyed. Seals prioritized this and had the rewards of the exclusive zone. Eventually other groups got keys, it became harder to keep every warder spawn. There could be plenty of arrangements to keep warder farming a thing for longer. I don’t have a dog in the fight at all just seems rude to have waken it so early.
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  #6  
Old 04-16-2022, 12:59 PM
Delekhan Delekhan is offline
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Quote:
Originally Posted by dareo [You must be logged in to view images. Log in or Register.]
I am short minded when it comes to velious but from what i can observe sleepers has a bottleneck to get keyed. Seals prioritized this and had the rewards of the exclusive zone. Eventually other groups got keys, it became harder to keep every warder spawn. There could be plenty of arrangements to keep warder farming a thing for longer. I don’t have a dog in the fight at all just seems rude to have waken it so early.
As I said, I don't expect others to understand the entire situation. All I can do is provide factual information to aid others in their understanding because I believe some folks are genuinely curious.

One thing I've learned from this situation is that waking is guild agnostic, these challenges surface regardless of the guild in question. I've been on both sides of this, so I empathize.
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  #7  
Old 04-16-2022, 12:59 PM
eisley eisley is offline
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I can't read 16 pages, but I'll offer my limited insight.

1) Farming Warders actually really sucks. If you decide to do it, like we did in Rampage, it is pretty much all you do. Klandicar, Zlandicar, Sontalak, Lendiniara, Yelinak, Golems, Warders. Over and over. This includes leaving Vulak alive.

2) If you believe it's even realistic to keep Warders alive forever, I suspect you have not raided much in this game. Even if every guild leader was staunchly supportive, eventually a splinter group would form and wake it. In fact, this almost happened on Blue AND Green.

3) Waking the Sleeper was the greatest relief I felt in Velious. Now I could finally play Velious. I gave zero shits about ST loot and was so tired of hearing people cry about it that I was close to quitting until it was woken.

4) The Sleeper wakening event is very underwhelming. Bind at Yelinak kand expect to see the epic faceoff? Yeah, prepare to be disappointed.

5) Remember, we still have non-Classic Warder loot. SoD should be 10/18. Monk Robe should be 6hp/tick. Who knows when theyll be nerfed/fixed.

6) ST is literally the least fun part of Velious. What a surprise it was when almost every person who got ST loot in Rampage quit the game right after. I actually remember thinking we were LUCKY that Meefus let us use his account. Every single other Warrior we geared quit raiding and didn't share accounts. It was a waste of time.
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  #8  
Old 04-16-2022, 01:08 PM
Delekhan Delekhan is offline
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Quote:
Originally Posted by eisley [You must be logged in to view images. Log in or Register.]
I can't read 16 pages, but I'll offer my limited insight.

1) Farming Warders actually really sucks. If you decide to do it, like we did in Rampage, it is pretty much all you do. Klandicar, Zlandicar, Sontalak, Lendiniara, Yelinak, Golems, Warders. Over and over. This includes leaving Vulak alive.

2) If you believe it's even realistic to keep Warders alive forever, I suspect you have not raided much in this game. Even if every guild leader was staunchly supportive, eventually a splinter group would form and wake it. In fact, this almost happened on Blue AND Green.

3) Waking the Sleeper was the greatest relief I felt in Velious. Now I could finally play Velious. I gave zero shits about ST loot and was so tired of hearing people cry about it that I was close to quitting until it was woken.

4) The Sleeper wakening event is very underwhelming. Bind at Yelinak kand expect to see the epic faceoff? Yeah, prepare to be disappointed.

5) Remember, we still have non-Classic Warder loot. SoD should be 10/18. Monk Robe should be 6hp/tick. Who knows when theyll be nerfed/fixed.

6) ST is literally the least fun part of Velious. What a surprise it was when almost every person who got ST loot in Rampage quit the game right after. I actually remember thinking we were LUCKY that Meefus let us use his account. Every single other Warrior we geared quit raiding and didn't share accounts. It was a waste of time.
I can relate to all of your points, thank you for sharing. Indeed as I suspected Rampage's experiences mimic Seal Team's.
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  #9  
Old 04-16-2022, 01:11 PM
dareo dareo is offline
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If farming warders sucks, not saying it doesnt, can’t a guild just stop doing it? Farming a fishbone earring sucks but somebody is usually there signing up for it. Thats the game, camps that suck for stuff you probably dont need.

Is warder loot so good that you have to farm it 24/7 and the only relief is waking sleeper? Honest question.
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  #10  
Old 04-16-2022, 01:15 PM
Phraxas Phraxas is offline
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Quote:
Originally Posted by dareo [You must be logged in to view images. Log in or Register.]
If farming warders sucks, not saying it doesnt, can’t a guild just stop doing it? Farming a fishbone earring sucks but somebody is usually there signing up for it. Thats the game, camps that suck for stuff you probably dont need.

Is warder loot so good that you have to farm it 24/7 and the only relief is waking sleeper? Honest question.
if you worked on getting keys, prioritizing them for 9 months. Forgoing everything else, socking relentlessly. Would you just stop??
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