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#1
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Several people here apparently haven't grouped with competent, well equipped warriors.
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#2
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As a healer, I was always topped up on mana with a ogre or troll warrior in a group. Always felt too easy. Staying ahead of Spawns and repops.
With a hybrid in group as main tank. They always drained my mana, had to wait sometimes for them to "med for a min". This is XP 52-60 ymmv This coming from someone with a 60 sk, cool snap aggro abilities etc... Warrior is bis if done right. Sorry you played with shitty warriors in chitty gear. | ||
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#3
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Old EQ is chock full of Incredibly boneheaded game design, and warriors are a prime example. I'd rather have a solid monk than a warrior any day of the week outside of a raid setting, and I say that as a warrior main. Monks are just objectively better in most cases - they're about as tanky, their DPS is absolutely insane and they can hold aggro just fine with a decent weapon setup, they have enormous group utility thanks to FD... warriors get literally nothing except for a bit more health and a lame taunt that doesn't work half the time. You could literally do better with a monk tank than a warrior tank in most XP settings.
I think SOE finally gave warriors a legit aggro ability (Provoke) in one of the 2003 expansions after realizing that shield bash / slam wasn't generating aggro like it was originally intended to. If I remember correctly, the devs were confused by warriors constantly dual wielding and using 2 handers instead of traditional "sword and board" setups we see for tanks in most other MMORPGs. Hilarious stuff =P | ||
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#4
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Quote:
But if you're chewing through mobs for hours the war will always be the better choice. Evasive 4tw | |||
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#5
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I made a topic on Green asking for Provoke. "No changes" be damned -- I just want to group with a functioning class. In before people proclaiming "just root", though.
Also, I have an extremely hard time comprehending how the developers were confused about why warriors weren't using a shield to tank by the time of Kunark at least. For whatever reason they decided to, they're lying. | ||
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#6
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Warriors have the best Hp pool in the game and the most mitigation, on and off disc. For trade they have aggro issues.
I don’t think the original devs did everything right. They knew how to introduce a challenge and not pander to their audience. They really didn’t care about knights and figured no serious people would play them. Most of our gripes are a learned elevation of their merits and an impatience of any warrior flaws. | ||
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#7
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Warriors are great. Great dps, great HP and AC. Put a warrior in any of my exp groups over a knight any day of the week
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#8
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Well taunt is pretty stupid but does occasionally work and is instant. Monks peeling with melee aggro is not the same and totem clicks are limited. Assuming a warrior can’t peel at all isn’t fair.
Most grind groups are not difficult. Split up the roles. Who pulls, who takes hits, who heals, who CC’s (if needed, usually root will suffice). Whether you have a ranger with 2.2k unbuffed or a warrior with 4500 if someone is wiping in The Hole it’s probably the drool on the keyboard over the class composition. If left to pick I like solid aggro locks over dps taking splash damage, unless you have a bard or something. Quicker slows. The elitism of getting your pick is ridiculous though unless your buddy has a knight AND a warrior with the ambivalence to play either class. | ||
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#9
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If your group has a rogue or two then you're better off with a knight for sure.
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#10
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Warriors are a raid tank, nothing else. There’s almost no scenario where a Warrior would be better than a knight tank, despite having higher DPS. Their function is to make things like AoW killable. If you don’t plan to raid at least some, it’s a class wasted on you.
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