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  #131  
Old 07-27-2024, 07:56 AM
Snaggles Snaggles is offline
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Sure maybe killing Ixi with an extended kite to preslow but most really hard things need tash and OOS to reliably slow. That and the cost for the good Shaman DS pot is like 36p for 7 minutes.

For low-man stuff, especially slowable, swap the warrior for a monk. At least then you can pull and be shaman isn’t forced to keep haste up every 15 mins for their entire playing existence.
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  #132  
Old 07-27-2024, 10:15 AM
sajbert sajbert is offline
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I like Sham + Pal + Monk.

Strong healing with celestial cleansing + torpor + LOH and soulfire.
Decent damage mitigation.
Decent DPS
Haste, Slow and Malo.

Necro is cool but only truly shines in Undead zones.
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  #133  
Old 07-27-2024, 10:57 AM
Vexenu Vexenu is online now
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Quote:
Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
I like Sham + Pal + Monk.

Strong healing with celestial cleansing + torpor + LOH and soulfire.
Decent damage mitigation.
Decent DPS
Haste, Slow and Malo.

Necro is cool but only truly shines in Undead zones.
Paladin would definitely be good but I think Necro is overall slightly better. Just having snare is super helpful in dungeons, and Screaming Terror for mez would also be very useful for helping the Monk split groups of casters. Necro healing is also stupidly efficient when you dispel the recourse, and over time will blow away the healing that the Paladin can sustain, especially without access to Clarity. And even without a charm pet, Necro DPS is still very respectable with just the hasted summoned pet and nukes/poison DoTs. There's also the obvious synergy with Shaman regen on the Necro allowing for more Lich and the Necro heals on the Shaman allowing for more Canni. The Paladin is really solid but just doesn't have the same level of synergy as the Necro.
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  #134  
Old 07-27-2024, 02:33 PM
sajbert sajbert is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Paladin would definitely be good but I think Necro is overall slightly better. Just having snare is super helpful in dungeons, and Screaming Terror for mez would also be very useful for helping the Monk split groups of casters. Necro healing is also stupidly efficient when you dispel the recourse, and over time will blow away the healing that the Paladin can sustain, especially without access to Clarity. And even without a charm pet, Necro DPS is still very respectable with just the hasted summoned pet and nukes/poison DoTs. There's also the obvious synergy with Shaman regen on the Necro allowing for more Lich and the Necro heals on the Shaman allowing for more Canni. The Paladin is really solid but just doesn't have the same level of synergy as the Necro.
Snare is good, monks can snare with anklesmasher or the tunare 1hb though and paladins can root and also stun.

The necro definitely does provides a level of sustain that the Paladin can't match even with FT items. Question is if you need strong sustain or be able to take a harder beating during a shorter time window.
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  #135  
Old 07-27-2024, 06:21 PM
Troxx Troxx is offline
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I honesty don’t dispel the recourse on my necro - just tap through it.
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  #136  
Old 07-27-2024, 09:54 PM
plzrelax plzrelax is offline
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I played a solid trio 55-60 druid, shaman, and cleric in chardok
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  #137  
Old 07-28-2024, 12:18 AM
Vivitron Vivitron is online now
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
I honesty don’t dispel the recourse on my necro - just tap through it.
I did dispel some on my necro 44-48 (post pact of shadow pre bond of death) but trying to keep the heal recourse top slot and protect good buffs with junks was an exercise in pain.

In that case I was duoing with a monk. When I hit 49 on the necro it was such a breath of fresh air; lich and bond of death are huge.

With the shaman I doubt I would dispel; I think between getting chloroplast if I'm not self dispelling, the shaman's slow reducing the healing burden, and already disliking the dispel I'd avoid it.
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  #138  
Old 07-28-2024, 04:01 AM
Solist Solist is offline
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Cle sham monk clearly best.
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  #139  
Old 07-28-2024, 02:50 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Cle sham monk clearly best.
Lack of DPS. Boring.

If we're measuring "best" in terms of "best farming potential", then it's not worth it. Maybe there's a couple relevant NPC's you can kill with Monk/Shaman/Cleric that can't be done with other trios under this restriction, but other compositions will be able to kill far more and thus get more drops.
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  #140  
Old 07-28-2024, 10:47 PM
Rimitto Rimitto is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Paladins have the same base tanking ability as SK's, which you keep talking about as being such great tanks, and they have root + better heals on top of it.
Paladins do not have the same base tanking ability as SK.
You just assert that they do because they are "light-dark" inversion in your mind.
Treat them as separate classes like they should be and you'll see SK are far better than paladin tanks.

"If you want to make this real stupid then I can go that route too... *AHEM* SK/Paladin/Ranger are just the Light/Dark/Nature inversions of each other. They all are the same, and have the same basic tanking abilities."

^-- see that up there, that's me putting stupid, like you're doing, into the equation.
I wouldn't compare a necro to an enchanter just because they can both charm undead, have fear spells, and roots, and can give others mana. Stop comparing SK to Paladin, they're different classes entirely, solely because of their skillsets.

I partied with a shadowknight yesterday down in guk, because of their ability to drain compared to heal, they could keep up the action without tiring the cleric out.(I was not the cleric in this party). A paladin in the same situation would lose time healing, and as such, would make the party clunkier. You could argue ghoulbane or some other shenanigans but there's a clear difference between SK and Pal.

Pal's are fun as heck to play, but they are far from the best tanks in the game. Warrior and ShadowKnight are simply superior. Maybe you've just never seen a truly good ShadowKnight and can't tell the difference. I've seen quite a few and they're on their way upwards.

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
This isn't a thing that happens. You don't seem to have any experience playing with a high level or well geared Monk.
oooaaaaayyyyy lololololololololol.

literally all the fking time rofl. [You must be logged in to view images. Log in or Register.]

failure monk death(fmd for short), a term I just invented, is how I learned how to target corpses and drag them back to safe zones.

you can talk smack on the monks all you want, but monks dying is the standard. [You must be logged in to view images. Log in or Register.]

It goes like this, on the scale of possible death chart:
Enchanter -> Monk -> Wizard -> Cleric(myself) -> Druid -> everyone else.
If you can't figure out how or why that is, it's fairly clear you don't even play. [You must be logged in to view images. Log in or Register.]
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