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#131
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![]() Coin loot is fine.
Item looting just makes quick gains for the lucky and the zergs. XP gain or loss just promotes griefing and exploiting. | ||
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#132
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It's been many years since we were originally on live. Many people have families of their own now with children and don't have time to regrind out items they worked hard to get, or buy. Less people will play on the server because of this. We need a server that can incorporate both the oldschool PVP crowd and people who want to try it out for the first time and be at least relatively successful at it. | |||
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#133
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![]() I will say Bard is a good player; I've seen this. But he hasn't been around with VZTZ for the last 4 years to see all it's failures.
And that's all the hardcore pvpers you say are trying to advocate. Success.
__________________
The Rushmore Doctrine
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#134
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![]() How hard would it be to revamp the classic yellow text to be a bit more descriptive? For example: If I somehow managed to kill someone 8 levels above me THAT is noteworthy and worth broadcasting like:
Onry has overcome impossible odds and killed <playername> in Crushbone. For pvp fights with players within 2 levels of each other maybe use the classic yellow text and then in cases where someone ganks someone 8 levels below them either say nothing or taunt the killer for picking an easy fight like: Onry has waved his e-peen in a wide swath killing <playername> in the process. Come to think of it that might encourage the griefer so maybe just don't broadcast in cases where people kill those much lower than themselves. This entire idea however is based on the idea that conning players gives some sort of accurate idea of their level. If it were me I'd probably take this a step further creating a bounty system where if people prey on lowbies enough they get a bounty on their heads. Then if someone kills that person they are rewarded in some way. It would probably have to be a bind on pickup item that could be traded for something in place of money... otherwise people will just grief on purpose and let their friends kill them for the bounty. Dunno just thinking outloud. [You must be logged in to view images. Log in or Register.] | ||
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#135
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![]() OR maybe HAVE YT not say the zone in which YT happened.
Which would be a compromise possibly. Speaking aloud as well.
__________________
The Rushmore Doctrine
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#136
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![]() Item loot just leads to an unhealthy lack of melee classes, and naked casters being prevalent. There's no real need for it, and from what I understand Rallos ended up being about as blue as most non-pvp servers because of it.
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#137
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__________________
The Rushmore Doctrine
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#138
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#139
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![]() I don't think it will be that hard to figure out where the PvP is happening. 90% of the time it will be the usual spots. The only thing that would be a challenge is if you were hunting one specific person or if you felt like going to check unrest or some other out of the way dungeon for PvP. But it is just a time sink then, like EQ is always, and does not hurt gameplay in the least.
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#140
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Totally agree looting gear is the way to go...And remimber if you can bag fast enough you dont have to worrie about lossing gear lol | |||
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