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  #131  
Old 10-01-2011, 06:51 PM
Bockscar Bockscar is offline
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I don't see how there can even be any discussion regarding something as crucial as the resist system. Implement it as close to classic as humanly possible. If we start taking liberties with it, we might as well "fix" classes as well, then items, then mobs...

The only thing they should freely change is the ruleset and things that were nerfed/removed in the same general timeframe as this server. Nothing that crosses expansion borders, for instance, and nothing that has a direct influence on the outcome of a fight.
Last edited by Bockscar; 10-01-2011 at 07:09 PM..
  #132  
Old 10-01-2011, 07:04 PM
tmoneynegro tmoneynegro is offline
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Well the crowd control resists are pretty common knowledge for how they were, the direct damage resists are more of a mystery for full resists vs partial hits, etc.

The game's original intent for class balance should be shot for when implementing direct damage spells. IE: A wizard should do more DPS than a warrior but be more fragile.
  #133  
Old 10-01-2011, 07:44 PM
SearyxTZ SearyxTZ is offline
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