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#1
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![]() I don't think duration should be changed, just resist rate. If you lose because it was 1 second vs. 3 you were going to lose anyways.
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#2
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![]() I think Null posted a parse of casting a 1000 stuns. I wouldn't consider him a nobody.
I don't see why we can't go with classic stun/root/snare rates. Lot of arm chair makers up of shit in here. | ||
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#3
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![]() Got hit for 815 by two ice comets in a row last night, with 96 MR. Hot damn! That felt good.
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#4
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![]() Quote:
ummmm almost as dum as the ranger with 60 FR complaining to me that IceComet shuld never do so much damage with his uber resists..... | |||
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#5
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![]() Oh I missed that post.
Looks fine to me. All regular stuns last so damn short I don't think their duration should be lowered when you have higher MR. Not like any of them beside Whirl last more then 2-3 seconds at most, rite? Which is like no time at all in EQ. | ||
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#6
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![]() Whirl shouldn't land and rarely even still on base MR, stuns really shouldn't on higher than like 40mr.
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#7
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![]() Or, again, maybe stuns didn't work on live and didn't load them and they should be the same way here?
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#8
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![]() Quote:
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#9
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![]() Quote:
you did not even play live, so stfu you know nothing about what your talking about child. | |||
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#10
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![]() Quote:
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