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  #131  
Old 06-18-2012, 10:49 AM
radditsu radditsu is offline
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Its not entirely a bad idea. I mean the guildstatus thing can be very subjective. I know Divinity can kill pretty much any dragon. BDA if they had enough keys could get the easier VP dragons. That's the crux. It would require some nut flexing from all guilds involved. Respect for when 30 people are in a zone, we hit another target if we are just showing up. And vice versa. But it would require the server to have multiple things up at once. A weekly or bi-weekly repop would do such a thing. Honestly you guys have done this on occasion with gore.

Honestly, for a long time TMO would have the run of VP. Which is the best loot and what you should be focusing on anyway. That and the "backflagging" for trak for teeth your new recruits and epic piece mobs. A full VP repop takes you guys awhile still i am assuming?

Honestly do you guys really want to kill MAESTRO everytime he immediately pops? You want to log in, go up to hate, slog through the new zone in break (really fun btw) and Literally the only thing he drops that's any good is the warrior epic piece. And most of the time its that stupid shield and monk face.

I could see you guys going up, slogging through hate gearing up recruits, doing maestro and inny, and having a fun hour/hour and a half. When divinity, or bda, or enraptured or whatever sees TMO with 30 people clearing a zone, they do not leapfrog. When you guys see BDA murdering juggs waiting for a trak to spawn (in a reduced window). Just stay off poop island. I mean, keep a tracker up by all means.


Respect will be earned. 2 week vacations will be nil. Good friends may come back and play. It is a little carebear, but it means people will have a population that will buy those 100k trak BPs and VS legs.

It really boils down to having something to do. The TMO majority can't possibly be having fun doing those low tier mobs that have ONE thing they might need. Velious would fix alot of the "what are we going to kill today" problems. But for now, why don't we just respect each others space on these things, and ask the dev's for a few simple changes to the amount of loot mobs that can spawn during a given week. We all flex a little nuts for now, get to velious, and then have some real fun.
  #132  
Old 06-18-2012, 11:03 AM
Artah Artah is offline
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How about adding epic pieces to drop in VP instead of old world bosses? The top tier guilds would have less reasons to kill inny/maestro/ct/naggy/vox.
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  #133  
Old 06-18-2012, 11:09 AM
radditsu radditsu is offline
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Originally Posted by Stealin Dragons [You must be logged in to view images. Log in or Register.]
should change the variance to 2hrs put all raid targets on a 7day timer and then do bi weekly repops.

This way, you'll have all mobs spawned, they will all be killed within a few hours of each other, which means that a week from then they will all spawn in a block of a few hours.

Now if a guild chooses to poopsock a mob prior to windows, they take a risk of it spawning late and losing other targets. Even if a guild can poopsock and mobilize for other targets, they are still limiting what they could do normally. It would also allow other guilds to sit for a few hours and pick up raid targets as well if nothing else, giving them targets that they normally wouldn't be able to get.

With a bi weekly repop the targets wouldn't get too far apart in windows as well, keeping things close. This would also free up huge tracking hours that raid guilds put in that causes burn out and allow them to actually play alts and help the server they play on.

Its like rainbows in my brain. I mean the +/- could be adjusted if the dev team thinks too much loot is flowing. Maybe in one of those bi weekly simulated /real patches we would love so much.

Guys, we all have to make it to velious. The poison between people for a simple guildtag means we wont make it. TMO has good people. BDA has good people. Divinity has good people. Peace Pipe has good people, albeit addled slightly :P. We are not going to see sleeper, AOW, Yelinak without good people. We have to respect each others rights, either work together or leave each other alone.
  #134  
Old 06-18-2012, 11:18 AM
radditsu radditsu is offline
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Quote:
Originally Posted by Artah [You must be logged in to view images. Log in or Register.]
How about adding epic pieces to drop in VP instead of old world bosses? The top tier guilds would have less reasons to kill inny/maestro/ct/naggy/vox.
Fear golem itemization would fix alot of the Issues with this as well. Why wait around for ct when you can kill the golems and get the epic items? People would have a shot.
Was maestro given inny loots during the revamp at the time? Then he would be a target worth people's time even more on an inny/maestro run.


I mean if we could crowdsource some simple to implement ideas. Ex loot tables that are relatively easy to adjust, repops with lower variance, simulated pops. Maybe have the VS/Trak spawnable versions early. Just to get us to velious.
  #135  
Old 06-18-2012, 11:32 AM
Maze513 Maze513 is offline
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Quote:
Originally Posted by menadwen [You must be logged in to view images. Log in or Register.]
I think the fact that I will never be part of a dragon kill. Makes me not log on that much.
you get outta [ X ] what you put into [ X ]

if you logged in more maybe people would want you to come kill dragons with them... Its happening weather your there or not. The only thing stopping you is yourself.

As far as moving some epic loots around we could also possible consider things like The Undead bard and VSR to help move along epics bottlenecks
  #136  
Old 06-18-2012, 11:36 AM
radditsu radditsu is offline
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Originally Posted by menadwen [You must be logged in to view images. Log in or Register.]
I think the fact that I will never be part of a dragon kill. Makes me not log on that much.
Many of us have seen every dragon at some point in time. If you put in the hours enough to see a dragon, which as it stands is far more than live, you should get one. Get 50-52, get some resist gear, and go get a naggy kill.

Kinda hard when he spawns at 4am and a deathsquad gets him dead at 4:15! But manageable if a raid is able to pinpoint a closer time, get him in a peak hour, and at least attempt him. Its a rush. Its part of the game. High level guilds should care less about that kind of stuff.
  #137  
Old 06-18-2012, 11:58 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
Its not entirely a bad idea. I mean the guildstatus thing can be very subjective. I know Divinity can kill pretty much any dragon. BDA if they had enough keys could get the easier VP dragons. That's the crux. It would require some nut flexing from all guilds involved. Respect for when 30 people are in a zone, we hit another target if we are just showing up. And vice versa. But it would require the server to have multiple things up at once. A weekly or bi-weekly repop would do such a thing. Honestly you guys have done this on occasion with gore.
Its not based on what they can kill, its what they can kill competitively. Keyed or not BDA or Divinity could not in any compete against TMO in VP.
Also you would be hard pressed to get TMO to agree to any form of rotation in VP.
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  #138  
Old 06-18-2012, 12:01 PM
Artah Artah is offline
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Quote:
Originally Posted by menadwen [You must be logged in to view images. Log in or Register.]
I think the fact that I will never be part of a dragon kill. Makes me not log on that much.
you seriously can't blame anyone else for this unless you like to stay in a 2 man guild. get 60 and apply to the guilds that's killing dragons.
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  #139  
Old 06-18-2012, 12:01 PM
sedrie.bellamie sedrie.bellamie is offline
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Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
The answer is get TMO off p99, you'll have alot more folks come back to the server. Its just plain boring here once you hit 60, unless you give in to joining TMO for the phat pixels. But TMO regularly kills every target with two times the required force so not sure how much fun that would be.
lol RMT some es legs recently?
  #140  
Old 06-18-2012, 12:12 PM
Greeedy Greeedy is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Keyed or not BDA or Divinity could not in any compete against TMO in VP.
By 'compete' he of course means BDA or Divinity would not engage in training as TMO would. Nor would they be as good as it even if they tried - it requires a certain amount of on-the-job experience that is lacking in those guilds.

That may be competition and it may not - point is, people seem to have very different conceptions of what competition actually is. Until we have a working definition of 'competition', extremely ambiguous posts that only lead to shit fits like this will continue.

If I recall, TMO could only 'compete' in farming lockets for the first few months that the IB/DW merger guild TR completely owned the server. When they had farmed the crap so long and were still waiting for VP to come out, people just did not log on anymore. IB could barely pull 20 people on a good night, so they merged their raids with VD to get the numbers. Honestly Alarti, I would calm down about how wonderful your guild is...whatever 'competition' means, being able to do it after the fact does not make you special in any way.
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