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  #131  
Old 06-16-2010, 04:55 PM
G13 G13 is offline
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Originally Posted by astarothel [You must be logged in to view images. Log in or Register.]
You just gave an example of mobilization, not camping. Good job.!
You guys are acting like mobilizing for classic content takes insane skill or something. It never has.

It doesn't even pass the laugh test. So you camp a druid instead of a druid +14 in a zone. That was your problem. So another guild says "why bother with camping at a port when we can just sit in the zone with 15?".

Both guilds are doing the same exact thing. So somehow IB has elite level of skill because they have to port in the zone first. Gotcha. The variance and 15 in zone created the numbers game. Mobilization has nothing to do with it.
  #132  
Old 06-16-2010, 04:59 PM
Toony Toony is offline
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Quote:
Originally Posted by Icecometus [You must be logged in to view images. Log in or Register.]
Camping the Bosses leads to a kind of rotation. Why not just formalize it?
That's how it worked for us, can't be in two places at once. Yeah we camped, steam rolled and talked shit for a few months, it got old and we struck a 3 (sometimes 4) way rotation and stuck to it for years. Yeah pugs would come along and snatch something every now and then, no biggie.
  #133  
Old 06-16-2010, 05:00 PM
Loke Loke is offline
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Not sure what whining you think I'm doing here Alawen. As I said in my original post in this thread - my only issue in this thread is with your need to use the topic as a means to bash on players that you know next to nothing about.

I've said on a number of occasions that I'm fine with the way things are and I think the issues will eventually work themselves out. You're complaining far more than I am in this thread guy.
  #134  
Old 06-16-2010, 05:00 PM
Alawen Everywhere Alawen Everywhere is offline
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Quote:
Originally Posted by G13 [You must be logged in to view images. Log in or Register.]
You guys are acting like mobilizing for classic content takes insane skill or something. It never has.

It doesn't even pass the laugh test. So you camp a druid instead of a druid +14 in a zone. That was your problem. So another guild says "why bother with camping at a port when we can just sit in the zone with 15?".

Both guilds are doing the same exact thing. So somehow IB has elite level of skill because they have to port in the zone first. Gotcha. The variance and 15 in zone created the numbers game. Mobilization has nothing to do with it.
Let's tell the truth. Fish Bait followed Inglourious Basterds into Plane of Fear and then sat at the north wall for months because you were incapable of breaking in. I've still never seen you break the zone. I watched you die and drag corpses to the temple hill (which should aggro the entire temple, but I digress) earlier today.

You don't camp because you're clever. You camp because you're not capable of anything else.
  #135  
Old 06-16-2010, 05:07 PM
astarothel astarothel is offline
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Quote:
Originally Posted by G13 [You must be logged in to view images. Log in or Register.]
You guys are acting like mobilizing for classic content takes insane skill or something. It never has.
Mobilizing fast enough to beat another guild to it does.
I mean shit, in one of your other posts you were practically creaming yourself over your ability to mobilize.

Quote:
DA ported up and beat you by numbers in 5 minutes. If that isn't organization, then I don't know what is.

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Originally Posted by G13 [You must be logged in to view images. Log in or Register.]
another guild says "why bother with camping at a port when we can just sit in the zone with 15?".
Maybe because they'd get the first shot with the 15 in the zone rule?
Pretty sure those 14 people would rather be doing something else with their time. Or you know wish that there was a better ruleset in place.

Quote:
Originally Posted by G13 [You must be logged in to view images. Log in or Register.]
So somehow IB has elite level of skill because they have to port in the zone first. Gotcha.
If they were getting a hefty haul on the kills before the camping business began? Then yea more than camping takes...
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  #136  
Old 06-16-2010, 05:09 PM
Icecometus Icecometus is offline
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Quote:
Originally Posted by Toony [You must be logged in to view images. Log in or Register.]
That's how it worked for us, can't be in two places at once. Yeah we camped, steam rolled and talked shit for a few months, it got old and we struck a 3 (sometimes 4) way rotation and stuck to it for years. Yeah pugs would come along and snatch something every now and then, no biggie.
Right now we could have a perfectly fair 4 way rotation like the one I described above. It could be expanded to up to 8 guilds. With the turnover in players every major guild has to deal with there will be spots available for almost all the serious 46+ people with any amount of social skills (and some spots available for complete DBs as these forums can attest).
  #137  
Old 06-16-2010, 05:12 PM
Taxi Taxi is offline
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Quote:
Originally Posted by Alawen Everywhere [You must be logged in to view images. Log in or Register.]
I honestly have no idea if you're a great, good, average, poor or awful EQ player. I think I'm a pretty good EQ player. There are a bunch of things I know how to do in theory, fewer things I can perform consistently and well, a lot of things I can do sometimes and a whole bunch of things I'm not very good at.

There is a major element of this game that your guild is so bad at that you're willing to spam recruit and sit in one spot for days on end. You have chosen to align yourself with that weak guild. That definitely brings into question both your quality as a player and your judgement as an individual.

Incidentally, your old guild, In Virtue, kicked my guild's ass up and down the block for the entire time I played on Kane Bayle. Not once did I run to the forums with whining and accusations. Not once did I petition or try to get rules changed because something wasn't fair. We worked hard and practiced and got better and got a kill here and there. I believe in rewarding hard work. I don't believe in rewarding people for gaming the system.
To be fair, mobilizing is almost the same in practice. If your numbers are high, you have a better chance of mobilizing than if youre a guild with low numbers but still capable of raiding. It still encourages zerging.

Again, to be fair, even if FFA is put in place, zerg guilds will have an advantage, but at least theyll have to fight for it.

It doesnt seem to me that dark ascension is bad and needs to recruit alot to compensate for a lack of skills. Ive grouped with a bunch of DAs before that were good players. Its probably the camping system that encourages zerging, because if the numbers are high enough, you can just sit there and perma-camp the mob.
  #138  
Old 06-16-2010, 05:14 PM
Thorjorkill Thorjorkill is offline
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How about you twits stop epeening and pointing god damned fingers and go sit together in a chat room/vent and work it the fuck out like adults? Make a compromise that works for everyone on the server and not just four fucking guilds? Thats what this is all about, its not about giving ground you idiots.

Once again you dumbasses have brought this thread down to me me me factor, and thats not even what this thread had in mind.

Shut up and go work it the fuck out, and then come back and get some respect, otherwise just continue to beat off in the corner.

Douchebags... STFU and go DEAL WITH THE PROBLEM, and provide a somewhat progressive solution.
  #139  
Old 06-16-2010, 05:15 PM
Icecometus Icecometus is offline
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Quote:
Originally Posted by Icecometus [You must be logged in to view images. Log in or Register.]
At this point only 4 guilds are up in the planes with any frequency: Div, DA, IB and Remedy. Not sure what these other guilds are you speak of, Trans is all but finished (sorry Supreme). IMO these guilds have a right to a rotation.

I would remove the variance from the mobs. Each week the 4 guilds in the rotation would random for first pick. The mini bosses in fear and hate would be included with their God and the guild that chose that God would get 2 mini boss kills for that week. Once the target has spawned the guild that claimed them has 24 hours to kill the mob or it becomes up for grabs (see the current raid system). You would not get to choose the same target 2 weeks in a row of course.

A timestamped screenshot of the mobs corpse would be required to be posted on these forums so that the accurate time of the respawn could be determined.

Occam's Razor...
here is is again, since it got buried under a heap of shit talk.
  #140  
Old 06-16-2010, 05:16 PM
Alawen Everywhere Alawen Everywhere is offline
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Quote:
Originally Posted by Icecometus [You must be logged in to view images. Log in or Register.]
Right now we could have a perfectly fair 4 way rotation like the one I described above. It could be expanded to up to 8 guilds. With the turnover in players every major guild has to deal with there will be spots available for almost all the serious 46+ people with any amount of social skills (and some spots available for complete DBs as these forums can attest).
Eight guilds. Four bosses. One kill every two weeks.

Hey, I have another idea. Every player who wants to be in a raid guild gets to join the guild of their choice. Competition doesn't matter. Fairness is the only thing that matters. Right?
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