I’m going to post this quote here since I believe the poster meant it for this thread:
Quote:
Necros are way more exciting and enjoyable to play than enchanters, imo. I've leveled both to 60 and I did enjoy the soloing aspect of a chanter more than grouping due to the non-stop attention required and your group members don't expect you to take small breaks. Keeping hastes up alone are taxing with 3 melee in the group and the attention focus required is absolute if you don't want to wipe the group.
Enchanters are the real Assassins of the server, not rogues. They infiltrate unnoticed (pacify) and snipe targets, then get out. They are very efficient at doing that. They're also extremely boring, there's no nuance or variations, just the same recipe. It's like eating mashed potatoes every day all day for the rest of your life.
Necros on the other hand have to change tactics based on mobs / environment and the playstyle is way more diversified. Simply put, it's more rewarding and enjoyable playing a necro and you can break whenever you feel like it with FD.
Leave enchanters alone and play what you enjoy the most
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It’s more of a personal problem, but I lately have been torn as to whether I should dump the pp I have saved (will probably need to continue to save obviously too) on high lev enc spells such as bedlam, or switch to necro and use it instead on its later game spells (obviously some like emissary of Thule are ridic expensive and thus out of reach)
I still enjoy charm soloing but I agree with this poster that I probably would not like late-game grouping with enc. I already semi-committed to chanter somewhat by buying jboots though