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#141
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#142
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#143
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- twinking - losing exp isn't as scary today as back then - people now know the right spots. Nobody is solo charming Runnyeye king room or whatever for exp. - 60 fps today instead of 5 fps back then - reliable internet today vs shitty dialup back then - i could go on tl;dr: dont be mad | |||
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#144
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![]() I dont agree. A lot of fuck bois in this thread.
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#145
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![]() chanters are the silent Illuminati
lotta folks about to eat bullet sandwiches in this thread | ||
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#146
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Also you need to go out more. | |||
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#147
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__________________
Infernus Draconis
Magician The Drift | |||
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#148
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Anything else is speculation and a mere waste of bandwidth. | |||
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#149
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![]() Playing an Enchanter for the first time here.
This may have already been said - but there's a lot of things enchanters know now about strategy, 20 years later, that likely true-classic enchanters may have fumbled with. I know if I want a charm to last longest while in a group, I need to wear some cha gear, find a barely green mob, tash that mob, and put it farther from me on /pet guard here so I have time to stand and recharm it when it breaks, have rune up, etc. Do we know that beginning enchanters in 1999 classic knew this? Kind of like when Halo came out one player rose above all the rest. Strafing backwards around walls, taking ammo packs before other players had a chance to get them,etc. It changed the way future players played. Now those things are standard in first-person-shooters. I'm not saying enchanters aren't great in classic, just pointing out that they have advantage of learning from 20 years of enchanter mistakes. TL: DR - those pets are green to your enchanter, that's why they are lasting longer.
__________________
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Last edited by Aeaolena; 11-17-2019 at 10:27 AM..
Reason: formatting
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#150
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__________________
Infernus Draconis
Magician The Drift | |||
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