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  #141  
Old 11-16-2019, 11:52 PM
Bazia Bazia is offline
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Originally Posted by Buellen [You must be logged in to view images. Log in or Register.]
Another guide from 2001

Showing the power of Enchanter and how classic they are with the charm power !

https://web.archive.org/web/20030429...EW.ASP?ID=6938

12-45 IN 30 DAYS SOLO USE CHARM SQUISHY CHANTERS! - Jabontik, Ayonae Ro
Charm is the most powerful and underused spell in this game since alot of pple are scared of it.

At 12, get charm and go to Eastern Karana (or practice on orcs in CB if ya want)

EK has all the components for a great charm solo zone, many mobs of higher and lower levels, and one or two UNDERCONS. The power of charm is that YOU CHOOSE your pet, unlike the pets that Verant gives us, which even for a necro or mage hit for only max of like 60ish at 60th level heh - your charmed pets hit for that at like 30th level.

Okay, back to level 12 and EK - first, get a butload of SoW potions CANNOT BE DONE WITHOUT SOW or Jboots/TBoots. bind at bridge, go find a GRIFF. he can be yellow to you, its okay, dont be scared (well, you'll be a little scared heh) but mez, tash and charm. Or, since cast time is low on those charms, just tash, kite and charm as he flys at ya. Griffs are UNDERCONS, and slow. these two attributes make them excellent pets. next, simply destroy everything you see. A griff can wipe out 10-12 snakes, hounds, what have you with np. Root or fear what you are fighting, makes recharm easier.

WHEN HE BREAKS CHARM - just recharm as he flys in since cast time is short, since you are standing a ways off (you are a ways off, right, squishy chanter?) After 34, just mez using level 4 mez, recharm, wait till mez breaks, send em in again. CROWD CONTROL IS WHAT WE DO BEST Use it baby!

When you get comfortable, sic him on a Crag spider that will be deep red to you, i think they are like 20ish. Tash and FEAR the spider, even though the griff may be able to tank him, help your griff buddy a bit hes your best friend. Fear works great on the spiders since they slow. What other class can kill 10-12 mobs on one full bar of manna? My record was somwhere over 14 kills, i lost count the text didnt scroll back far enough, and that was in EW at level 34 or so using a Manticore killing reds, yellows, whites, what have you. After 20, move to loio or SB and repeat - gobbies and skellies make good pets, sarnaks not so much, iksars are IMMUNE to charms. However, no significant UNDERCONS in loio so you will only be doing 1 level a day instead of 2, heh.

After loio, go to EW at 29 or so. dervs are excellent pets for fear kiting, they dont have many hp tho so use wisely, but they are UNDERCONS. also Manticores when you get there make GREAT pets, again they are way UNDERCONS, double hit for 115, kick bash, etc poison and a proc, with like 6-7khp. Use the high level ones to kill FG Savages in south of zone near sleepers, they can tank 3-4 in a row, dont fear giants, slow and root. Also, HASTE your pet, makes kills quicker, and if he touches you for more than 2 melee rounds max you dead with or without haste so why not heh. Anyway, im 45 now i average 6-7 kills each time i go out, a level a day approx, hell levels take 2-3 days ive moved on to BW, where it appears the War bone skellys make good pets but not sure yet. Anyway, im still soloing yellow cons at level 45 with np (thanks skelly) USE CHARM SQUISHY CHANTERS!

Strategy Submitted on: Sunday, December 16, 2001


think that should be enough data.
nice a story from luclin proving charms should be broken in classic
  #142  
Old 11-17-2019, 12:00 AM
DMN DMN is offline
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Quote:
Originally Posted by Buellen [You must be logged in to view images. Log in or Register.]
Just to be thorough

The post about patch in 2002 about invisibility breaking charms is confusing because there is guides post before that date show the method currently being used.

https://web.archive.org/web/20030429...EW.ASP?ID=7213


DERVS IN N RO FROM 12-17 REAL EASY USING CHARM - Riganakos, Druzzil Ro
This guid should be used from 12-17, I did it in 2 days.

The way to really do this to be at derv 3, easiest camp OR derv 1 but it takes alittle more skill and is far from zone, if you still can get derv 3 and only derv 1 you have to keep illusion dark elf up unless you are one or Dorn (WAY undercon) will aggro when you pull.

Now to the fighting part. Con the mobs and look who is the strongest, then soothe the other 2 and do the three spells as follow on the 3rd derv. Mesmerise/tashan/charm, do it fast. Now you have to wait for mesmerise to wear off and he will come running to you as your pet, might want to recharm him when mesmerise breaks just to be safe.

Now soothe 1 derv and pull the other with Chaotic if you are under lvl 16, back up alittle so the chaotic spell almost recycle then send in pet and cast a new chaotic. He should be dead now.

Cast charm again on your derv pet.

On the last derv you only cast Chaotic ONE time because you want you pet to get as low as possible without dying, you might have to cast chaotic 1 more time but not offen.

Now park the pet using then run away at a safe distance, target yourself and cast invisibility then hurry to target the derv that is running towards you now and keep pressing root untill you cast it on him. Now simlpy choke him and throw in a chaotic or 2 to speed things up.

I ALWAYS cast root again before choke because normally after a root/choke and you cast choke again then shortly after the root will break.

At 16-17 simply remove the chaotic and replace it with sanity warp but dont use the L16 mesmerise spell Enthrall because it will last 48 seconds and your charm is most likely not stick that long.

NOTE: SoW (Spirit of the Wolf) is great to have here just in case. If charm breaks you will have 2 angry dervs on you and you can run away a great distance then recharm you derv and you will be ok, without SoW youŽll have to zone if your not brave enough and try to get off a charm while they hit on you. You could root the derv your attacking but then he/she wont walk away at low health and still beat on your derv pet.

Strategy Submitted on: Monday, December 17, 2001


hope this is useful

PS its not balanced but it is Classic.
This is why I, a guy from closed beta, am i annoyed by a lot of things related to alleged contemporary "evidence". Idiots have/had the internet, too. Why would you mez an outdoor mob only to tash it a second later. then charm when you could save the mana and tash/charm and not have to wait of mez duration or mez mana cost. Every tick of the mez is a tick of charm breaking, too. Eventually it won't be relevant due to mana regen rate but at low levels mezing somethig for no good reason is a massive waste of mana and efficiency.
  #143  
Old 11-17-2019, 06:03 AM
Izmael Izmael is offline
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Quote:
Originally Posted by kul69 [You must be logged in to view images. Log in or Register.]
why do I see Enchanters charming with no issues in the middle of dungeons having no escape route?
- game is 20 years old now, people know most everything
- twinking
- losing exp isn't as scary today as back then
- people now know the right spots. Nobody is solo charming Runnyeye king room or whatever for exp.
- 60 fps today instead of 5 fps back then
- reliable internet today vs shitty dialup back then
- i could go on


tl;dr: dont be mad
  #144  
Old 11-17-2019, 07:48 AM
Meiva Meiva is offline
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I dont agree. A lot of fuck bois in this thread.
  #145  
Old 11-17-2019, 09:00 AM
senna senna is offline
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chanters are the silent Illuminati

lotta folks about to eat bullet sandwiches in this thread
  #146  
Old 11-17-2019, 09:16 AM
Izmael Izmael is offline
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Originally Posted by kul69 [You must be logged in to view images. Log in or Register.]
So when they nerfed Bard AE and one of the reasons was we used to have dial up and it was harder, based on what you just said you agree Enchanter charm should be nerfed for the same reason?
They nerfed bard AE because it was disrupting zones, not because it was a broken mechanic. Enchanters don't disrupt any zones.

Also you need to go out more.
  #147  
Old 11-17-2019, 10:02 AM
Obrae Obrae is offline
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Originally Posted by oldhead [You must be logged in to view images. Log in or Register.]
So much passion, so much strawman tho.

I don't even think you are bullshitting. I think you believe what you say. However, find the evidence of the mechanics. Your opinion matters as much as mine = nothing. Memories from 20 years ago are not valid. Opinions from 20 years ago are not valid.
Find evidence that it was working as it is working today. The problem is the implementation actually in p99. It as never been proven to work like this before so why are we having charm so reliable here ?
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  #148  
Old 11-17-2019, 10:14 AM
Izmael Izmael is offline
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Originally Posted by Obrae [You must be logged in to view images. Log in or Register.]
Find evidence that it was working as it is working today. The problem is the implementation actually in p99. It as never been proven to work like this before so why are we having charm so reliable here ?
It is implemented on P99 the way it is, because the devs decided so. If you have proof they have made a mistake, provide it and I'm sure they will look into it.

Anything else is speculation and a mere waste of bandwidth.
  #149  
Old 11-17-2019, 10:25 AM
Aeaolena Aeaolena is offline
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Playing an Enchanter for the first time here.

This may have already been said - but there's a lot of things enchanters know now about strategy, 20 years later, that likely true-classic enchanters may have fumbled with.

I know if I want a charm to last longest while in a group, I need to wear some cha gear, find a barely green mob, tash that mob, and put it farther from me on /pet guard here so I have time to stand and recharm it when it breaks, have rune up, etc. Do we know that beginning enchanters in 1999 classic knew this?

Kind of like when Halo came out one player rose above all the rest. Strafing backwards around walls, taking ammo packs before other players had a chance to get them,etc. It changed the way future players played. Now those things are standard in first-person-shooters. I'm not saying enchanters aren't great in classic, just pointing out that they have advantage of learning from 20 years of enchanter mistakes.

TL: DR - those pets are green to your enchanter, that's why they are lasting longer.
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Last edited by Aeaolena; 11-17-2019 at 10:27 AM.. Reason: formatting
  #150  
Old 11-17-2019, 10:31 AM
Obrae Obrae is offline
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Quote:
Originally Posted by Aeaolena [You must be logged in to view images. Log in or Register.]
Playing an Enchanter for the first time here.

This may have already been said - but there's a lot of things enchanters know now about strategy, 20 years later, that likely true-classic enchanters may have fumbled with.

I know if I want a charm to last longest while in a group, I need to wear some cha gear, find a barely green mob, tash that mob, and put it farther from me on /pet guard here so I have time to stand and recharm it when it breaks, have rune up, etc. Do we know that beginning enchanters in 1999 classic knew this?

Kind of like when Halo came out one player rose above all the rest. Strafing backwards around walls, taking ammo packs before other players had a chance to get them,etc. It changed the way future players played. Now those things are standard in first-person-shooters. I'm not saying enchanters aren't great in classic, just pointing out that they have advantage of learning from 20 years of enchanter mistakes.

TL: DR - those pets are green to your enchanter, that's why they are lasting longer.
People were better than us back then, we are doing great because we are riding on the shoulders of people that played before us. P99 is just cheese and abuse [You must be logged in to view images. Log in or Register.]
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