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  #1  
Old 05-22-2015, 04:51 PM
zajurai zajurai is offline
Aviak

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Any updates? I'd love to experience the chapter of EQ i missed.
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  #2  
Old 10-28-2015, 02:58 PM
nbgt nbgt is offline
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lemme know if anyone gets anywhere on this UI
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  #3  
Old 11-05-2015, 06:50 PM
AsTheNightFalls AsTheNightFalls is offline
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Default Searching for an EQ Type

I know EQType 28 is Target name and EQType 29 is Target Hit Point Percentage..

There is a Current / Max Hit Point along with HP Current Label %s

Im wanting to know if there is one for the actual Target's Current / Maximum hit points?

Like if we were to target lets say "a rat" that may have a total of 17 hit points.. Is there a way of being able to re label the % into current / max hp?
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  #4  
Old 11-05-2015, 06:54 PM
AsTheNightFalls AsTheNightFalls is offline
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Not quite classic - but its more "modern" classic that ive been working on - currently working on editing this to a 1920 resolution and adding the Combat Ability window to the bottom of what I am showing here.. and putting the target window above the HP current / max counter

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  #5  
Old 08-06-2013, 06:10 PM
a_gnoll_pup a_gnoll_pup is offline
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First up, thanks for working on this. At least I am not the only one who is a complete masochist when it comes to wanting classic windows.

Quote:
- The effects button on the right hand side cannot be placed there properly without rendering the rest of the UI useless due to interface pieces not having the functionality to allow the user to click "through" transparent portions of the UI to click on the viewport. The bar on the left next to the spell bar is essentially the bar that pops up when you press alt+w, thus I'm sure you can understand why the "Effects"/buff button needs to be placed in that area like I'm demonstrating in my screenshot. Ultimately that's probably what's going to happen, but I feel that the thoughts of those who would be using it could help be beneficial.
I believe P99 has the ability to add custom windows on a per-need basis so it may be possible (via the injected DLL) to add in window elements that you would need. Your best bet would be using something like MQ2 (NOT ON P99 WITH THE DLL OF COURSE, YOU WILL BE BANNED) to test adding a new window similar to what MQ2 does with a button for effects, then submitting the MQ2 plugin to nilbog/rogean/kanras for review to add the window to the client. You'd want to just add a window that: 1) has a button that says effects and 2) loads from the UI folder and can be made transparent for standard UI use. MQ2 has the capability to add windows like this.
Quote:
- The class icon on the front of the interface cannot be displayed (to my knowledge) without first opening the inventory because of the fact that it requires access to the class name to properly display that image. When in the inventory, you don't even see the icon...so what should I place there as an alternative to help fill in the interface? I'd assume you'd not want it to stay bugged as it is even though it's such a minor cosmetic issue.
You should be able to display that icon on any client window, it's simply a function or two that you'd need to hook to display it regardless of window state. (and possibly on another, static window as mentioned above).

Quote:
- The persona area (front view image of player) to my knowledge also cannot be displayed, as I'd assume this is something EQ originally did using multiple rendering viewports back when that UI was the only interface available. I'm pretty sure that this cannot be accomplished via scripting and although I won't be able to render that, I'll still be able to replicate that area with a static image to fill in that portion of the UI and allow for click drag and drop equipping/inventory fill as it should.
Today 05:24 AM
This has been broken (internally, via SOE) since the DirectX 8 update of 2001(ish). God help you.
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  #6  
Old 08-07-2013, 11:46 AM
Stinkum Stinkum is offline
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Quote:
Originally Posted by dualentity [You must be logged in to view images. Log in or Register.]
Can anyone confirm if pet health bars were around during this time? I currently have them disabled but want to know if they were or not before I completely strip that code from the UI.
The entire pet window UI element not classic.

In classic, you had to type /pet report health to see how much HP your pet had.
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  #7  
Old 08-07-2013, 12:25 PM
Stinkum Stinkum is offline
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Quote:
Originally Posted by dualentity [You must be logged in to view images. Log in or Register.]
I meant pet health on the group window, not the pet window element.
No.

This classic screenshot shows grouped members with pets up, none of them have pet HP bars under their names.

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  #8  
Old 05-22-2015, 05:08 PM
skwayb skwayb is offline
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[You must be logged in to view images. Log in or Register.][/QUOTE]

I only briefly saw this interface when EQ first came out. I had (still have it in a box) a Quantum 3d Obsidian X24 (2 voodoo 2's on a card) when it came out and I could run EQ at 1024x768 full screen with transparent windows. This interface didn't show up until for everyone until Velious but that is what was allowed with that card as I recall. So I barely remember this interface.
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  #9  
Old 08-08-2013, 11:12 AM
Stinkum Stinkum is offline
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Quote:
Originally Posted by dualentity [You must be logged in to view images. Log in or Register.]
Didn't get as much done as I wanted last night due to groupage ingame, but here's an update screenshot of the inventory currently, not nearly as botched as it was before.

http://puu.sh/3WOjN.png
Nice work.
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  #10  
Old 03-18-2015, 03:28 AM
xassis xassis is offline
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The entire post with the download link was deleted, what happened?
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