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  #1  
Old 10-05-2013, 09:49 AM
Swaggen Swaggen is offline
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update your post let us know what is happening i want to play on the new server but im waiting on it and want play on red99 till this comes out so plz let us know something and if u wait a year on the new server eq next will be here soon so think about it [You must be logged in to view images. Log in or Register.]
  #2  
Old 08-19-2013, 05:43 AM
Grox Grox is offline
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Rogean you have to realize by now the only way to save red is switch it to pvp teams and wipe it. If you don't wipe the server don't bother with your Q & A.
  #3  
Old 08-19-2013, 10:26 AM
Atmas Atmas is offline
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Originally Posted by Grox [You must be logged in to view images. Log in or Register.]
Rogean you have to realize by now the only way to save red is switch it to pvp teams and wipe it. If you don't wipe the server don't bother with your Q & A.
I don't know if you have to wipe it, but teams would be such a win.
Darks
Shorts
Humans
Elves

Getting rid of the xp PvP death was a good move, only wish it had started that way. XP death encourages griefing and discourages more casual players from being on a PvP server.
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  #4  
Old 08-19-2013, 11:16 AM
Rust1d? Rust1d? is offline
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Keep red99 but create a new teams server. Keep it classic only, no kunark or velious. 3 teams. I'd Be back for that.
  #5  
Old 08-20-2013, 03:17 PM
Edgat Edgat is offline
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Quote:
Originally Posted by Atmas [You must be logged in to view images. Log in or Register.]
I don't know if you have to wipe it, but teams would be such a win.
Darks
Shorts
Humans
Elves

Getting rid of the xp PvP death was a good move, only wish it had started that way. XP death encourages griefing and discourages more casual players from being on a PvP server.
I played VZ live and 4 team didn't work there super cross team fest and you think it will work on a 100-200 pop emu server. Maybe 2 or 3 teams could work, but basically you can expect all people in an existing guild to just all jump on 1 of the teams. Hard coded teams helps low lvl people because they have some people that can't attack them so they can find groups easier; however at end game it causes bigger problems than ffa because it either causes cross team guilds or causes one team to be dominant and other teams to have more people quit at top levels

Early into VZ 4team it became light vs dark aka 3 teams vs 1 team
Later into VZ teams became totally ignored and 4 team guilds dominated

Elf team completely worthless lacking monks, sks, necros, shamans
Short Team almost as bad lacking monks, sks, shamans, bards, rangers

darks get the most people due to stat advantages of large race tanks and only lose rangers, druids, paladins

A 2 or 3 team server where every team has access to every mandatory class aka: cleric, warrior, bard, monk, shaman, enchanter

most of these can already be evil, neutral, good with maybe exception of monk and shaman? I think sullen zek had to give them access to additional deities to allow monk to be neutral and shaman good or something or other. Maybe even take it a step further and allow human paladin, druid, ranger to be evil and some race sk, necro to be neutral / good. It seems to defy lore, but 1st who cares about RP from PVP standpoint and 2nd there are extremes in all classes aka a paladin zealot that executes people in the name of his god or whatever. A gnome necromancer who is researching death as a means to extend life etc etc. I don't RP so these are limited examples but should get my point across
Last edited by Edgat; 08-20-2013 at 03:24 PM..
  #6  
Old 08-20-2013, 04:02 PM
Elderan Elderan is offline
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Quote:
Originally Posted by Edgat [You must be logged in to view images. Log in or Register.]
I played VZ live and 4 team didn't work there super cross team fest and you think it will work on a 100-200 pop emu server. Maybe 2 or 3 teams could work, but basically you can expect all people in an existing guild to just all jump on 1 of the teams. Hard coded teams helps low lvl people because they have some people that can't attack them so they can find groups easier; however at end game it causes bigger problems than ffa because it either causes cross team guilds or causes one team to be dominant and other teams to have more people quit at top levels

Early into VZ 4team it became light vs dark aka 3 teams vs 1 team
Later into VZ teams became totally ignored and 4 team guilds dominated

Elf team completely worthless lacking monks, sks, necros, shamans
Short Team almost as bad lacking monks, sks, shamans, bards, rangers

darks get the most people due to stat advantages of large race tanks and only lose rangers, druids, paladins

A 2 or 3 team server where every team has access to every mandatory class aka: cleric, warrior, bard, monk, shaman, enchanter

most of these can already be evil, neutral, good with maybe exception of monk and shaman? I think sullen zek had to give them access to additional deities to allow monk to be neutral and shaman good or something or other. Maybe even take it a step further and allow human paladin, druid, ranger to be evil and some race sk, necro to be neutral / good. It seems to defy lore, but 1st who cares about RP from PVP standpoint and 2nd there are extremes in all classes aka a paladin zealot that executes people in the name of his god or whatever. A gnome necromancer who is researching death as a means to extend life etc etc. I don't RP so these are limited examples but should get my point across
You cannot possibly switch an existing server to set teams.
  #7  
Old 08-24-2013, 02:27 PM
mimixownzall mimixownzall is offline
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Quote:
Originally Posted by Saltyx [You must be logged in to view images. Log in or Register.]
You will have to worry about 100 people just deciding on a whim that they want to reroll darkies because they are winning.

Ya that's going to work out GREAT! Nothing like giving the server an easier path to join the winning team.

moron
People want to join PVP to PVP. The true pvp'ers will go the side where pvp is plentiful; that is not the winning side. Griefer bitches who don't want a challenge and want to dominate with ease will remain on the winning side. Team pvp makes it easier for those who don't want to be those easymode douches to come together.

Red99 already sees the "Griefer bitches who don't want a challenge and want to dominate with ease." They are in the top guild.

I also find it funny how salty offers his (what he thinks is) expert opinion on how team pvp will fail, yet he strongly supports FFA pvp which is failing thus why we are having this discussion.
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If you guys hadn't noticed, mimix ownz all, so just give in.
  #8  
Old 08-24-2013, 05:13 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
People want to join PVP to PVP. The true pvp'ers will go the side where pvp is plentiful; that is not the winning side. Griefer bitches who don't want a challenge and want to dominate with ease will remain on the winning side. Team pvp makes it easier for those who don't want to be those easymode douches to come together.

Red99 already sees the "Griefer bitches who don't want a challenge and want to dominate with ease." They are in the top guild.

I also find it funny how salty offers his (what he thinks is) expert opinion on how team pvp will fail, yet he strongly supports FFA pvp which is failing thus why we are having this discussion.
Yeah thats why nihilum is so unpopular, cuz cheesy wins is not the fasttrack way to get geared up etc... [You must be logged in to view images. Log in or Register.]

The server failed because xp loss in pvp was removed far too late in the servers life. Theres no way in hell a bunch of PVEers would have been allowed to farm these zones, build up this huge gear discrepancy if people would have been able to guerilla challenge them.
  #9  
Old 08-24-2013, 04:05 AM
Stasis01 Stasis01 is offline
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Few ideas - all have been said many times before.

-Fresh wipe/new box would be very important.

-Improve design to create community, some ideas would be hardcoded teams, increasing EXP bonus per player in group significant enough to promote grouping.

-Variance, doesn't need to be huge - like +/- 12 hrs would even be good to try, so one guild can't farm every raid mob on a sunday at 2pm with a huge number/skilled player advantage knowing the specific spawn times and setting up a rotation where they smash every target back to back, would also create more pvp throughout the week.

-Instant clicks, gate pots, golem wands, trak teeth, conflag wands etc - when the warrens comes out there is a 10 charge clinging darkness clicky might also be worth looking at. Just simply add a cast time to these comparable to the spells they are, gate 5 sec cast, golem wand I don't know 4 seconds or whatever.

The box has seen many upgrades which have helped a lot, global ooc/YT/T staff etc etc - but the community is so fucked currently, and the guild/player situation is fucked beyond repair. I hope you'll realise how disgusting of a box/community this rule set and pvp issues has created and do the right thing pals.

I don't know the dollar values required, but maybe you could have like a fundraising target etc that would be required for a new box - and if the community decides to pay for it and want it maybe give it a shot since I know wiping red99 hurts credibility and what not.
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