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  #141  
Old 11-09-2013, 05:53 AM
runlvlzero runlvlzero is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
I think the most important thing for the new server will be a timed level cap roll out. This will allow the server to more accurately emulate a classic EQ experience. It will allow more players to enjoy more aspects of the game. Guys with multiple upper perscriptions can level up 5 or 6 guys to max level while normal people can level 1 guy to max level. This will keep everyone bashing shields together for prolonged periods and will allow more new players to stumble into the fresh server before 50% of pop is max level and everyone is whining about max level stuff.
Kind of derailing thread, in my head I roll my eyes at timed level cap, but since we'll have two servers capping levels may be a good idea to get more people to play both at once, try teams99 without completely shifting population.
  #142  
Old 11-09-2013, 05:58 AM
Gustoo Gustoo is offline
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I didn't want to create two new threads back to back. Derailment was intentional. [You must be logged in to view images. Log in or Register.]

I just think it would be more fun with more people around a similar level for a longer time. It isn't fun for a guy to discover the server two weeks after its birth only to find that he already has no one to group with.
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  #143  
Old 11-09-2013, 05:59 AM
Aenor Aenor is offline
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This guy needs an xp bonus to make it out of lvl 3. Also, I support time locked leveling.
  #144  
Old 11-09-2013, 06:06 AM
Gustoo Gustoo is offline
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I don't like EXP bonus. Level 2 and 3 are the hardest levels in the game though and if a bonus were to be applied it should be at those two levels.
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  #145  
Old 11-09-2013, 06:34 AM
runlvlzero runlvlzero is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
I don't like EXP bonus. Level 2 and 3 are the hardest levels in the game though and if a bonus were to be applied it should be at those two levels.
EXP bonus really stifles the teamwork aspect of this game, but at least the staff are considering an enhanced bonus for groups and de-valued solo bonus.
  #146  
Old 11-09-2013, 01:25 PM
Vexenu Vexenu is offline
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Time locked leveling is something that sounds like EQ heresy at first, but when you start thinking about it you start to see how beneficial it would be, especially in the specific instance of launching a fresh PvP Teams server. Why? Because it encourages a high population. It helps keep people in the same level range during those crucial early weeks. This not only makes finding allies, forming guilds and making friends much easier, it prevents a dedicated core group of neckbeards from outleveling everyone else by poopsocking 20 hours a day for a few weeks.

Then, since you don't have a group of no-lifes frontrunning the rest of the server, the more casual players don't feel hopelessly left behind and aren't as tempted to quit.

Basically, it's just a gimmick rule to make the server more casual friendly during the critical launch and early weeks. The hardcores are going to keep playing regardless, so leveling caps won't affect them. With leveling caps the idea is that basically every player on Blue will have no reason NOT to make a character on Teams, since they will know they won't have to poopsock for a few weeks to stay competitive. Then, once they start to have fun with EQ PvP, the hope is that they get sucked into the server and stick around for the long haul.

As to the guy who thinks levels 2 and 3 are hell levels, I have two words for you: cracked staff.
  #147  
Old 11-09-2013, 08:17 PM
Vexenu Vexenu is offline
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^^^ Confirmed mad. Thanks for bump.
  #148  
Old 11-10-2013, 12:59 AM
Castigate Castigate is offline
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Time locked leveling seems like a really good idea especially with how popular Bard power-leveling has become.
Sure you can't really do it as well in old world as Kunark, but even just guilds PLing themselves into the upper 20's in the first couple days would have drastic effects on peoples faith in the server. At least if they're locked from going past 20, 30, and 40 people won't feel like they've been beaten before even getting to fight it out.
  #149  
Old 11-10-2013, 01:01 AM
Greegon Greegon is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
cracked staff.
/bonerthrob
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  #150  
Old 11-10-2013, 03:29 AM
Aenor Aenor is offline
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Outstanding arguments re: time locked leveling from Vexenu. I hope our pal Zade is still following the thread. Devs have stated that pop retention is the goal with a new server. The neckbeards will cry about this and preach doom but they're not going anywhere. This is pro casual and thus pro sustained population. Vexenu for staff 2013.
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