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#141
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#142
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I didn't want to create two new threads back to back. Derailment was intentional. [You must be logged in to view images. Log in or Register.]
I just think it would be more fun with more people around a similar level for a longer time. It isn't fun for a guy to discover the server two weeks after its birth only to find that he already has no one to group with. | ||
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#143
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This guy needs an xp bonus to make it out of lvl 3. Also, I support time locked leveling.
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#144
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I don't like EXP bonus. Level 2 and 3 are the hardest levels in the game though and if a bonus were to be applied it should be at those two levels.
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#145
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#146
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Time locked leveling is something that sounds like EQ heresy at first, but when you start thinking about it you start to see how beneficial it would be, especially in the specific instance of launching a fresh PvP Teams server. Why? Because it encourages a high population. It helps keep people in the same level range during those crucial early weeks. This not only makes finding allies, forming guilds and making friends much easier, it prevents a dedicated core group of neckbeards from outleveling everyone else by poopsocking 20 hours a day for a few weeks.
Then, since you don't have a group of no-lifes frontrunning the rest of the server, the more casual players don't feel hopelessly left behind and aren't as tempted to quit. Basically, it's just a gimmick rule to make the server more casual friendly during the critical launch and early weeks. The hardcores are going to keep playing regardless, so leveling caps won't affect them. With leveling caps the idea is that basically every player on Blue will have no reason NOT to make a character on Teams, since they will know they won't have to poopsock for a few weeks to stay competitive. Then, once they start to have fun with EQ PvP, the hope is that they get sucked into the server and stick around for the long haul. As to the guy who thinks levels 2 and 3 are hell levels, I have two words for you: cracked staff. | ||
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#147
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^^^ Confirmed mad. Thanks for bump.
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#148
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Time locked leveling seems like a really good idea especially with how popular Bard power-leveling has become.
Sure you can't really do it as well in old world as Kunark, but even just guilds PLing themselves into the upper 20's in the first couple days would have drastic effects on peoples faith in the server. At least if they're locked from going past 20, 30, and 40 people won't feel like they've been beaten before even getting to fight it out. | ||
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#150
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Outstanding arguments re: time locked leveling from Vexenu. I hope our pal Zade is still following the thread. Devs have stated that pop retention is the goal with a new server. The neckbeards will cry about this and preach doom but they're not going anywhere. This is pro casual and thus pro sustained population. Vexenu for staff 2013.
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