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#1
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![]() http://wiki.project1999.com/Ocean_of_Tears Sister's Isle (Number 10 on the map) Is a good place if you never plan to work on your Wood Elf faction.
If you do make it to Faydwer, Unrest is an excellent place. There is also the sisters camp in Lfay. The only vender I know of that will buy from you would be the druid at the Steamfont rings, but even then he might refuse necros... Oasis/Nro is also a good place for your level. IDR what the entry level for orc highway or caimen is, but I grouped in Oasis a ton. Just mind the Sand Giants. | ||
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#2
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![]() Super noobish question, but would the ROK Prima's guidebook be worthwhile to pick up? This is my first real venture in EverQuest original (MMO vet overall) and I was wondering if something like that guide would be helpful for tips and what not. I know most of everything can be found online but sometimes having an actual book is nice. Any thoughts?
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#3
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![]() Quote:
The hardest part IMO is navigation for a new person. Learn how to use the /loc command for navigating. And consult the maps regularly. Making a hot key for /loc is a great idea too and use it if you are about to die so you can find your corpse much easier. As far as other tips. Most of them will be class specific. What class are you playing /planning on playing? Or are you looking for just general tips? | |||
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#4
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Any other basic beginner tips you can share? We both have been trying to read as much as we can ont he forums and wiki to learn the inns and outs along with trying to plan the best duo (including best races/religion). | |||
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#5
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![]() I enjoy playing a cleric way more than a druid, if only because a group with a good enchanter and a good cleric can take on way tougher content at a way faster pace than a group being healed by a druid.
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#6
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![]() Screw the Prima books, the wiki knows all.
http://wiki.project1999.com/Players:..._killing_me.3F For starters. Skim over the thing, it gives you the basics of survival. http://wiki.project1999.com/Loraen%2...election_Guide This goes over classes and duos fairly well. I disagree with a few points, but overall it's a good way to compare classes. As far as entertaining duos, you could be right in ENC/CLR being dull. The cleric just does cleric things, typically keeping a superbuff Charmed thing alive...or the chanter when said thing decides it no longer likes you. Charming itself for the chanter is fun if you don't mind paying attention to what's going on. Seeing as you're set on chanter, anything that can snare is a good pair. Chanters get a fixed duration fear, so the reverse kite is strong when you have someone to slow it down. Honestly, play the duo you think you'll have fun with. If you're just looking for an easy time, well then ENC/pretty much anything. If you want a viable duo, take at least one class that can solo (Necro, enchanter, druid, shaman, bard, mage...maybe wizard). Important "/" commands: /hidecorpse - You have a few options to modify what it ends up hiding, and it'll list them for you. /corpse - Target the corpse you want to drag, and mash this button to pull it along with you. /consent playername - Gives consent for playername to drag your corpse. /who - This will give you a list of people in the zone. You can add partial names, guild names, class, or level to the end ("/who druid 21" will give you the druids in zone that are level 21) /who all - With no modifiers, it'll give you a list of "all" the people online. Not actually all, it stops after a fairly moderate point. Otherwise works like /who, except that you can also use zone names to search specific areas for players. People that are /anon will not show up on who all. Assist macro: If you remember how to make macros, awesome. If not I can explain that in another post. My assist macro looks like this: /tar playername /pause 1 /assist Works fine for me, just exchange playername for your main tank/assist. That's everything I have off the top of my head, but don't be afraid to toss a few more follow-up questions in. | ||
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#7
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![]() AC goes a long ways at low levels, even as a caster. Even with just leather vendor items you will see a huge difference in incoming damage being reduced.
Avoid the whites and yellow cons, blues and light blues are your bread and butter. Try to group up as much as possible, even if you are just a heal bot for a melee. The beginning of the game is by far the hardest. Spell efficiency is terrible, no meditate, and you have no gear or weapons to help carry you through. Shamans get stronger than other classes as they level, so keep going. | ||
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#8
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![]() Is compass available? I pushed alt + D (default key combiation for activating compass) and doesnt work, and im sure I've seen screeenshots of people with his toons and they have compass.
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#9
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#10
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![]() I started a Dwarf Warrior to help balance myself between playing an evil caster. I've been purchasing armor from the local vendors (which are better than Cloth drops from skeletons and orcs) the but none of the weapons seem to be really all that much better than the rusty broad swords and bastard swords I've found.
Are there any decent low level warrior weapons you can recommend I buy from an auction in East Commonland? | ||
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