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#141
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You need to stop obsessing - it's bad for you, really. | |||
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#142
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#143
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![]() why did they disable in game maps?
or, even better question: why would you find a 3rd party workaround to enable something disabled? theres other servers that have it, have a blast there imo | ||
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#144
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![]() soon well have addons and the UI will tell you everytime from the time sun will set to when the next trakanon will spawn.
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Current Games:
Naw | ||
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#145
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Realtime auction logger: http://ahungry.com/eqauctions/
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#146
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![]() tbh i shouldnt troll u. i mite need your help soon.
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Current Games:
Naw | ||
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#147
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Also tristantio, I've always thought it would be cool to have a guild damage parser. One that collects and correlates the different damage logs. This seems like it would be a good base for something like that. | |||
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#148
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Im glad they disabled it due to MQ2. Enable maps, and MQ2 will have a huge advantage, anyone thats used MQ2 (basically every single server on EQemu) can attest. As it stands now, even if u do enable MQ2, it wont be as useful as it was before. | |||
Last edited by Tankdan; 05-02-2014 at 11:27 PM..
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#149
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And how is a map app any different from the printed maps we had back in 1999 sitting right next to our computer? Most important questions: why do you care what other people do? how does another person's private fun affect you? And no, Hawk, Devs really cannot put a stop to log parsers, any more than VOIP.
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | |||
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#150
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![]() For comparison, here is the currently under development map section of my P99 Parser in action. Sorry for crappy video quality. (GTK3+, Python, Cross-Platform)
http://youtu.be/3UDqWSqtcEQ | ||
Last edited by Mirox; 05-03-2014 at 04:17 PM..
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