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  #141  
Old 05-02-2014, 09:21 PM
Frug Frug is offline
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Quote:
Originally Posted by HawkMasterson1999 [You must be logged in to view images. Log in or Register.]
Devs can't really do anything about VOIP as much as i wish they could but they can put a stop to this if they really want to.
Which they don't. Because there is no need to. You and chewie screaming DOOOOOOOMM!!!!, while funny, doesn't make it so.

You need to stop obsessing - it's bad for you, really.
  #142  
Old 05-02-2014, 09:22 PM
Frug Frug is offline
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Quote:
Originally Posted by no chewie dont [You must be logged in to view images. Log in or Register.]
in the future, people will say "ah yes, i remember project1999, was great until some asshole publicly distributed map-hacks and other non classic shit"
way to go meatball, end of an era
Wow. You and Hawk need to get a room and paranoid out together.
  #143  
Old 05-02-2014, 09:38 PM
no chewie dont no chewie dont is offline
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why did they disable in game maps?
or, even better question:
why would you find a 3rd party workaround to enable something disabled? theres other servers that have it, have a blast there imo
  #144  
Old 05-02-2014, 09:40 PM
SamwiseRed SamwiseRed is offline
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soon well have addons and the UI will tell you everytime from the time sun will set to when the next trakanon will spawn.
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  #145  
Old 05-02-2014, 09:57 PM
tristantio tristantio is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
soon well have addons and the UI will tell you everytime from the time sun will set to when the next trakanon will spawn.
What's the trakanon respawn timer? I'll add a small check in log for when the text he has been slain is found and mark the next spawn in an overlay for the map [You must be logged in to view images. Log in or Register.]
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  #146  
Old 05-02-2014, 09:58 PM
SamwiseRed SamwiseRed is offline
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tbh i shouldnt troll u. i mite need your help soon.
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  #147  
Old 05-02-2014, 10:17 PM
Vega Vega is offline
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Quote:
Originally Posted by Aussie [You must be logged in to view images. Log in or Register.]
Interested to see what it does to the size of EQ log files.

Any testing in terms of growth per hour / week etc?
I wonder if you could just clean the log out periodically with a quick script to remove all /loc's.

Also tristantio, I've always thought it would be cool to have a guild damage parser. One that collects and correlates the different damage logs. This seems like it would be a good base for something like that.
  #148  
Old 05-02-2014, 11:25 PM
Tankdan Tankdan is offline
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Quote:
Originally Posted by no chewie dont [You must be logged in to view images. Log in or Register.]
why did they disable in game maps?
or, even better question:
why would you find a 3rd party workaround to enable something disabled? theres other servers that have it, have a blast there imo

Im glad they disabled it due to MQ2.

Enable maps, and MQ2 will have a huge advantage, anyone thats used MQ2 (basically every single server on EQemu) can attest. As it stands now, even if u do enable MQ2, it wont be as useful as it was before.
Last edited by Tankdan; 05-02-2014 at 11:27 PM..
  #149  
Old 05-03-2014, 08:18 AM
myriverse myriverse is offline
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Quote:
Originally Posted by no chewie dont [You must be logged in to view images. Log in or Register.]
why did they disable in game maps?
or, even better question:
why would you find a 3rd party workaround to enable something disabled? theres other servers that have it, have a blast there imo
As long as it didn't affect the server or give you info you didn't already have, why wouldn't you if you wanted it?

And how is a map app any different from the printed maps we had back in 1999 sitting right next to our computer?

Most important questions: why do you care what other people do? how does another person's private fun affect you?

And no, Hawk, Devs really cannot put a stop to log parsers, any more than VOIP.
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  #150  
Old 05-03-2014, 04:12 PM
Mirox Mirox is offline
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For comparison, here is the currently under development map section of my P99 Parser in action. Sorry for crappy video quality. (GTK3+, Python, Cross-Platform)

http://youtu.be/3UDqWSqtcEQ
Last edited by Mirox; 05-03-2014 at 04:17 PM..
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