Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 07-22-2014, 03:21 PM
lite lite is offline
Banned


Join Date: Sep 2012
Posts: 3,160
Default Alternatives to variance to increase competition (veterans and relevant only)

go!
  #2  
Old 07-22-2014, 03:22 PM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Well you could start by...

Oh wait you said veterans and relevant people.
  #3  
Old 07-22-2014, 03:28 PM
Mac Drettj Mac Drettj is offline
Banned


Join Date: May 2014
Posts: 2,011
Default

Let's bump all your variance threads

#madbadsad
  #4  
Old 07-22-2014, 03:30 PM
Elderan Elderan is offline
Planar Protector

Elderan's Avatar

Join Date: Aug 2012
Posts: 1,425
Default

There can and will never be guild 1a 1b 1c on this server. Everquest was never meant for that. There will only ever be one top guild at any given time due to the nature of Everquest. Once people accept that then this server can have guild #2 and maybe #3 for sustained periods of time.

For example, Taken knows they are not on TMOs level. Yet they accept their tier #2 guild on blue and get what they can and sustain.

Once a guild sets their sights on top guild the guild will either succeed or crumble, there is no in between.
__________________
Elderan - The Count
First level 60 in Everquest Live

  #5  
Old 07-22-2014, 03:41 PM
Stasis01 Stasis01 is offline
Banned


Join Date: Oct 2012
Posts: 4,402
Default

Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
There can and will never be guild 1a 1b 1c on this server. Everquest was never meant for that. There will only ever be one top guild at any given time due to the nature of Everquest. Once people accept that then this server can have guild #2 and maybe #3 for sustained periods of time.

For example, Taken knows they are not on TMOs level. Yet they accept their tier #2 guild on blue and get what they can and sustain.

Once a guild sets their sights on top guild the guild will either succeed or crumble, there is no in between.
Considering mobs are static, you're saying Nihilum will get all raid targets, and guild B) can go for planar trash and epic pieces not controlled by raid content.

Interesting, I like that plan - it's like blue except you don't have to poopsock.
  #6  
Old 07-22-2014, 03:44 PM
heartbrand heartbrand is offline
Planar Protector

heartbrand's Avatar

Join Date: Dec 2011
Location: The Wire
Posts: 9,758
Default

Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
Considering mobs are static, you're saying Nihilum will get all raid targets, and guild B) can go for planar trash and epic pieces not controlled by raid content.

Interesting, I like that plan - it's like blue except you don't have to poopsock.
Today was a pretty good example of how the fault lies with the competition not the rules. We had mid 20's for CT and wiped a couple of times to trains and people fuckin around. Any force of even 20 people could have shown up and shit on us. There was also mob overlap. Mobs could have been sniped. Instead the only competing took place on the forums. Perhaps if you created a positive guild built on progression and not on being mad anti nilly haters, you could have done something today.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle"
  #7  
Old 07-22-2014, 04:01 PM
Stasis01 Stasis01 is offline
Banned


Join Date: Oct 2012
Posts: 4,402
Default

Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Today was a pretty good example of how the fault lies with the competition not the rules. We had mid 20's for CT and wiped a couple of times to trains and people fuckin around. Any force of even 20 people could have shown up and shit on us. There was also mob overlap. Mobs could have been sniped. Instead the only competing took place on the forums. Perhaps if you created a positive guild built on progression and not on being mad anti nilly haters, you could have done something today.
Yeah maybe, but I think you were more qualified and tried twice and gave up both times fairly fast.
  #8  
Old 07-22-2014, 04:07 PM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
Yeah maybe, but I think you were more qualified and tried twice and gave up both times fairly fast.
He also had success, and if you don't think the exp thing fucked RD you're just being contrary. HB might have thrown some failed hail mary's at the end, but people put too much blame on those decisions. RD was already circling the drain at that point.

Efforts to increase population are required to build competition. Fucking with the raid scene does nothing to increase population. You have to walk before you can run. What this server needs is a landing net for new players. Nihilum doesn't put much effort into that scene, we've never had to. The opportunity is there, RD took advantage and even Hokuten is a little bit.

There are only 2 reasonable scenarios where this server has 2 competitive guilds: organically grown utilizing an increase in players starting here, or Nihilum cracking in half.
  #9  
Old 07-22-2014, 05:17 PM
Quiet Quiet is offline
Sarnak

Quiet's Avatar

Join Date: Mar 2013
Posts: 442
Default

Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Today was a pretty good example of how the fault lies with the competition not the rules. We had mid 20's for CT and wiped a couple of times to trains and people fuckin around. Any force of even 20 people could have shown up and shit on us. There was also mob overlap. Mobs could have been sniped. Instead the only competing took place on the forums. Perhaps if you created a positive guild built on progression and not on being mad anti nilly haters, you could have done something today.
This is a false statement in every way possible. 20 people could show up, in which the 22-25 present would camp out their dead characters, log on any 20-25 of their alts who are still better geared then the 20 coming to contest, and easily wreck the raid before another guild could buff, clear, engage. Not to mention at the slightly sign of contesting a bat phone goes out and that number doubles.

This is precisely why Azrael stopped winning PVP fights. Azrael player for player was better at PVP then Nihilum and the last 2 fights the numbers were close enough. 52-48 or so. But Checkraise dies, Ricardo appears, who dies, Selena appears. Or someone else camps them in. There isn't an end to the number of available 60s at nihilums disposal or people to play them, where as Azrael had to stretcher pretty far to obtain 48 people most of which were playing someone elses character.

Hell just looking at the leaderboard. Server population never crosses 250, yet over 1000 people appear on those boards. Thats why the game is Zerg oriented. Numbers win. Strategy isnt important in 90% of the zones. Nihilum has no shortage of numbers, or people willing to show up / join up.

Tldr = Server wipe, nihilum has too many available, geared 60s for anyone to compete.
  #10  
Old 07-22-2014, 05:26 PM
HippoNipple HippoNipple is offline
Banned


Join Date: Jun 2010
Posts: 4,095
Default

Quote:
Originally Posted by Quiet [You must be logged in to view images. Log in or Register.]
Server population never crosses 250, yet over 1000 people appear on those boards.
That actually sounds low to me. That means at peak times 1/4 of the people that have logged in within the last month are all on at that time. That actually points towards people not playing that many different characters in my opinion.

Maybe people just play more than I realize.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:03 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.