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#141
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![]() PoP comes with way too much stuff I don't care for. AA's and new spells are appreciated, but everything else it comes attached to is not worth it.
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#142
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You say that, but didn't they launch their 20th expansion or something like that last year? They're clearly still making a profit :P Quote:
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Last edited by Xer0; 01-05-2015 at 01:35 AM..
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#143
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Something that would actually add DEPTH to the game would be making it so that every class has significantly different specializations and ways to build the character. Aka, attribute trees that every ability is linked to and having a limited number of points to spend that decide how strong each attribute is for your character. Then, also have a limited number of skills that a character can use at any given time. Casters already have 8 "skill slots" and you could give everyone "skill bar" like that, where melee attacks like Bash would take up a slot. Those 8 skills are locked in until the character goes back to a town or meditates for a long period of time. Some of them can be interchangeable for PvE purposes, like the various teleports or illlusions, and in general you could also link skills to other ones such that they can be "morphed" into them, allowing multiple functions for a single skill slot. This makes it so that everyone is now playing very unique characters. Of course, all of that is also dependent on the skills and combat system having more depth than what is seen in Classic EQ.
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#144
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Last edited by Clark; 01-05-2015 at 03:16 AM..
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#145
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Last edited by Clark; 01-05-2015 at 02:59 AM..
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#146
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![]() From what I've read;
Golden ages of EQ: - classic (pre expansion, not trilogy) - PoP Ergo, lets make a new server that jumps straight from classic to PoP with no Kunark/Velious/Luclin diluting the world! | ||
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#147
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![]() When I think about individual expansions one by one...
Vanilla = euphoric and inspiring Kunark = mysterious Velious = grandiose Luclin = dark PoP = adrenaline rush epic Killing Quarm was basically like completing the "campaign mode" that had been building up since vanilla EQ. The next expansions felt like side quests to do when you're bored. And that's why I don't find them memorable. | ||
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#148
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#149
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![]() The truth is I stopped playing EQ before Omens because of WoW -- Like many people. And to be honest, I'd do it again. I had a blast with WoW when it first came out. Meanwhile, EQ seems too have basically got to old and inflated by the time Omens came around. Too many AAs and werid other progressions that made the game extremely far removed from what it was. When MMOs get old, you start to see the "man behind the curtain" and new expansions just feel like a hampster wheel. Wow is a great example -- although there are other problems with the modern WoW model that impact its longevity.
I think both classic and PoP era have their place. (Luclin would be playable knowing PoP was coming). Classic still had the soul of EQ if you will -- but there was a lot more of an "end game" in PoP, and the class balance was MUCH better IMO. | ||
Last edited by JurisDictum; 01-06-2015 at 01:29 AM..
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#150
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