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  #141  
Old 01-05-2015, 12:35 AM
Shawthis Shawthis is offline
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PoP comes with way too much stuff I don't care for. AA's and new spells are appreciated, but everything else it comes attached to is not worth it.
  #142  
Old 01-05-2015, 01:18 AM
Xer0 Xer0 is offline
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Quote:
Originally Posted by mickey182 [You must be logged in to view images. Log in or Register.]
Yes, but look at how that turned out: we left live, sony stopped getting our money and the game lost our contribution, and we all came here (this many years later) to get the experience we preferred. So what we can take away from the thread is that it IS similar to it was...some want more, many don't and will leave if it happens, and devs CANNOT serve both ideologies. We're either P99, or we're Live2.0.

You say that, but didn't they launch their 20th expansion or something like that last year? They're clearly still making a profit :P

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Originally Posted by Mandalore93 [You must be logged in to view images. Log in or Register.]
I feel that the perspectives of Luclin and PoP are almost one hundred percent based on nostalgia.
110% accurate.
Last edited by Xer0; 01-05-2015 at 01:35 AM..
  #143  
Old 01-05-2015, 02:26 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
The PoP AAs added so much depth to the game. Each class got atleast one solid AA that have them more utility, power or roles in a raid and group setting that was unique to their class.
They add nothing to the game. AA's themselves are nothing but a time sink. You can simply add all of those class-adjusting abilities into the game regardless.

Something that would actually add DEPTH to the game would be making it so that every class has significantly different specializations and ways to build the character. Aka, attribute trees that every ability is linked to and having a limited number of points to spend that decide how strong each attribute is for your character.

Then, also have a limited number of skills that a character can use at any given time. Casters already have 8 "skill slots" and you could give everyone "skill bar" like that, where melee attacks like Bash would take up a slot. Those 8 skills are locked in until the character goes back to a town or meditates for a long period of time. Some of them can be interchangeable for PvE purposes, like the various teleports or illlusions, and in general you could also link skills to other ones such that they can be "morphed" into them, allowing multiple functions for a single skill slot. This makes it so that everyone is now playing very unique characters.

Of course, all of that is also dependent on the skills and combat system having more depth than what is seen in Classic EQ.
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  #144  
Old 01-05-2015, 02:35 AM
Clark Clark is offline
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Quote:
Originally Posted by Lunababy [You must be logged in to view images. Log in or Register.]
Luclin is my cut off point. New models, world ports, easy leveling. Not the same game anymore.
Na Luclin was the last great expansion that still kept previous content and items relevant. That being said we pretty much need a wipe to follow closer to the original timeline. Just about everyone has an epic now they aren't even remotely unique or special. Is like instanced MMO current day crap where everybody has everything and there's not much meaning behind having a unique item because everyone else has it and they worked 5% as hard to obtain it. Still a fun server but reminds me of current day MMOs now with the improper timeline and mass swell of unique items becoming common items. Then you have the embarrassment of new raid rules instituted that don't resemble anything and had little to no thought into its construction and change it would truly implement. Add in a lead GM/Project Creator who doesn't even login anymore. Sometimes I wish I just was a GM off the bat to give a more genuine and legitimate feel to our server. Project 99 will always be great for many many reasons and rich history; however it won't ever be known for devs and GMs going above and beyond their call to duty. Something I personally take some responsibility for because those positions require unwavering passion, compassion for your players from a realization that this game impacts thousands of people and each ones importance to the project and the fact that they're an actual person, innovation, and no secondary agenda which I would have brought to the table. So hard knowing what this server was like in 09-10 with a passionate and present staff.
Last edited by Clark; 01-05-2015 at 03:16 AM..
  #145  
Old 01-05-2015, 02:57 AM
Clark Clark is offline
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Quote:
Originally Posted by Buellen [You must be logged in to view images. Log in or Register.]
To original poster.

No disrespect intended but their are other emulated server that have the content up to and past pop. Nothing says players who feel they want to progress beyond the set timeline of p1999 cannot move to those other emulated servers and just go through Luclin, pop, LOY or GOD.

I would honestly believe most players would leave P1999 if the devs altered their stated server end expansion. Not everyone would leave,but you would not have anywhere the same population that the server has. The server will get very crowded when Velious drops , but it will maintain a healthy population size through out its velious run.
No other emulated servers have even come close to the potential p99 has. Maybe vztz emulated but as far as total people playing and economy vztz emu wasn't even that good.
Last edited by Clark; 01-05-2015 at 02:59 AM..
  #146  
Old 01-05-2015, 04:23 AM
Jimjam Jimjam is offline
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From what I've read;

Golden ages of EQ:
- classic (pre expansion, not trilogy)
- PoP

Ergo, lets make a new server that jumps straight from classic to PoP with no Kunark/Velious/Luclin diluting the world!
  #147  
Old 01-05-2015, 05:17 AM
Faiding Faiding is offline
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When I think about individual expansions one by one...

Vanilla = euphoric and inspiring
Kunark = mysterious
Velious = grandiose
Luclin = dark
PoP = adrenaline rush epic

Killing Quarm was basically like completing the "campaign mode" that had been building up since vanilla EQ. The next expansions felt like side quests to do when you're bored.

And that's why I don't find them memorable.
  #148  
Old 01-05-2015, 05:50 AM
Nuktari Nuktari is offline
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Quote:
Originally Posted by Lunababy [You must be logged in to view images. Log in or Register.]
Luclin is my cut off point. New models, world ports, easy leveling. Not the same game anymore.
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  #149  
Old 01-06-2015, 01:21 AM
JurisDictum JurisDictum is offline
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The truth is I stopped playing EQ before Omens because of WoW -- Like many people. And to be honest, I'd do it again. I had a blast with WoW when it first came out. Meanwhile, EQ seems too have basically got to old and inflated by the time Omens came around. Too many AAs and werid other progressions that made the game extremely far removed from what it was. When MMOs get old, you start to see the "man behind the curtain" and new expansions just feel like a hampster wheel. Wow is a great example -- although there are other problems with the modern WoW model that impact its longevity.
I think both classic and PoP era have their place. (Luclin would be playable knowing PoP was coming). Classic still had the soul of EQ if you will -- but there was a lot more of an "end game" in PoP, and the class balance was MUCH better IMO.
Last edited by JurisDictum; 01-06-2015 at 01:29 AM..
  #150  
Old 01-06-2015, 09:34 AM
thieros thieros is offline
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Quote:
Originally Posted by Faiding [You must be logged in to view images. Log in or Register.]
When I think about individual expansions one by one...

Vanilla = euphoric and inspiring
Kunark = mysterious
Velious = grandiose
Luclin = dark
PoP = adrenaline rush epic

Killing Quarm was basically like completing the "campaign mode" that had been building up since vanilla EQ. The next expansions felt like side quests to do when you're bored.

And that's why I don't find them memorable.
well put!
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