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#141
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But if you include stuff like this shield, which doesn't look like the original (the wood is much darker and the HUGE stud in the middle/large studs on the edges all became tiny studs) then you really are leaving the "classic" goal of this server and making your own thing (albeit a much cooler and better-looking thing than what Verant made). I realize it's a fine line to walk, and honestly I'll use these textures no matter what, but for the sake of adoption I do hope you'll reconsider making that shield more classic.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
Last edited by loramin; 05-01-2017 at 03:27 PM..
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#142
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![]() if only we could get half the world to see that the other half isn't worth disagreeing with simply because we're predisposed to disagree with them ;D
OP plz do not take these concerns we have as criticism, they are merely like minded people who love the same things trying to lend a helping hand to your eye. | ||
#143
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![]() It's a tough line to walk.. for many things you have to interpret what it might look like if it wasn't a 32x32 pixel fuzzy blob haha
I'll give that shield another round.. definitely think I overdid it a bit now if only I could find time for EQ things... [You must be logged in to view images. Log in or Register.]
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#144
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#145
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So yeah criticism is helpful when it's constructive, but either way I'm still going to challenge it. I actually don't think anything about the shield looks aesthetically wrong, there are just some technical inaccuracies: the center rivet should be huge, the outer rivets should be a little bigger and there should be four more, which means they need to be spaced a little closer. Other than that I think it's fine. Lots of stuff we've redone isn't very accurate w/r/t coloring, but we spend a lot of time tunnel-watching while working on textures to see how it all fits together. Seeing them out of context in the screenshots I post lets you form a very objective opinion about the thing, but we balance that with how it actually looks on different models, next to different kinds of armor, etc., so that usually informs our decisions on what we do and don't change. Lots of stuff I've redone deviates quite a bit from the originals: whip, basic staff, crook, bow, tomahawk handle, sickle, dark two-handed sword, etc. I'm surprised some of that hasn't been criticized. And keep in mind that even after it's released we'll still be changing stuff and posting updates and stuff. It's all very agile and subject to change - nothing's carved in stone. | |||
#146
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The yellow shield is quite a departure though. I perceive the yellow to be either paint or a leather covering, so there should be no exposed wood grain. The central stud should not be a small rivet but a much larger boss occupying the whole centre of the shield. You got the rivets on the cross perfect, but the ones on the outside ring aren't as well placed; There should be a rivet at the end of each arm of the cross and then two more rivets between each of those. Following these points would make a much closer facsimile of the original. To be honest, I think it is amazing how 99% of the textures you do are basically perfect, requiring no feedback at all! The only other thing you could do from there is add some gradients and targeted shading to the colours in order to exaggerate the impression of the shield being slightly convex, but really that is going beyond the call of duty. Edit: Here is a mock up of how I'd redistribute the studs. [You must be logged in to view images. Log in or Register.] Sadly, and obviously, I am not a digital artist so I have no idea how to bumpmap a pseudo 3d shade / highlight pattern onto a texture to create a convex appearance, nor could I do a good job at recreating the battered yellow leather look either, so obviously didn't bother. | |||
Last edited by Jimjam; 05-02-2017 at 07:03 AM..
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#147
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![]() Center rivet should be about half that size, and the outer rivets should be about twice as big as they are. Spacing on the outer rivets is correct though, I was wrong about those - there's supposed to be 12. I say keep the wood grain - could just as easily be a coat of paint as a leather covering, and in any case the wood grain makes it look better.
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Last edited by paulgiamatti; 05-02-2017 at 09:04 AM..
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#148
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Also, yea it looks like its the small stud in the middle that was throwing me off (and the yellow saturation is nice!) [You must be logged in to view images. Log in or Register.] | |||
#149
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![]() This shit is awesome. Keep up the awesome work. Just a quick question about something that has always bothered me.
With the typical Ogre leather/chainmail armor(chestpieces) when you get an item that is colored (for instance the Bloodstained Tunic, obviously colored red) it basically is just a red shading over the entire torso, skin and all. This always bothered me, and I was just wondering if there was any way to edit that to where the color only goes over the armor and not the rest of the torso texture? Either way, this is exactly the kind of thing EQ needs, I wish I could draw/texture/whatever-you-call-it worth a fuck, I'd love to help out. Keep up the awesome work!
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#150
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That does remind me, I'd love to make new armor graphics for stuff that's ordinarily just tinted versions of regular textures. I don't think that's possible, though.
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