#141
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Ikoparu - Necromancer of Bertoxxulous (Green) Euridun - Druid of Karana (Blue) ---------------------------------- | |||
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#142
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#144
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#146
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The 9 starting races look interesting. I like that the halflings aren't hobbits, and unlike in EQ it looks like there aren't any redundancies. I'm not sure I like dwarves being icy.
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#147
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Every time I've been excited about an MMO based upon what they want to do, I've always been disappointed by what they end up doing in the finished product. I imagine Pantheon will end up being quite the same.
Not to mention, it reeks of desperation to be the next EQ that I imagine it'll end up feeling like some Frankenstein's monster mish-mash that just reminds everyone that nothing will be EQ again and we have to just appreciate the experiences we had. | ||
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#148
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The same applies to projects like these. One of the heads at Sony stated years and years ago that classic EverQuest would not, could not be remade because the original files were lost or whatever. And yet, here we are playing that remake, across four different servers. A similar voice says Pantheon is vaporware when, in fact, the game has already secured enough funding. Even if trolling, it's not clever or interesting so dkp minus for lack of effort. This should go without saying, but modern MMORPGs aren't easy to make and even remaking an old one like EQ is incredibly time-consuming. Quote:
Lead: Make your own server/game. Follow: Support and offer feedback. Get out of the way: Do nothing and hope it pays off. A good way to do nothing? Don't state opinion as fact, don't make personal attacks against staff/devs, and don't speculate on outcomes based solely on previous experiences, the majority of which being unrelated. Of course, you can still do these things but there will be annoying people like me ready to argue the facts. As McQuaid stated in a recent reply on YouTube, "Every game I've worked on shipped." | ||||
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#149
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#150
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The clever bit of WoW's UI was opening it up to customization via APIs and then letting the players craft the UI for them. All you have to do then is tune the APIs when the players find weaknesses and all of the different market segments are happy.
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