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  #141  
Old 06-23-2011, 09:11 PM
Galanteer Galanteer is offline
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Originally Posted by Galanteer [You must be logged in to view images. Log in or Register.]
Now my 'credo' in game has been to depend on the group/guild I am with. I won't /ooc looking for xyz nor will I send a tell to a stranger asking for something.
I should have said, I will seldom /ooc for xyz.
  #142  
Old 06-23-2011, 09:17 PM
Zuranthium Zuranthium is offline
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Originally Posted by jarshale [You must be logged in to view images. Log in or Register.]
Somehow a buff that at level 50 adds 350% damage to your spells seems kind of broken.
Numbers may have to be tweaked of course, those initial numbers that I threw off the top of my head are actually not accurate to what I was envisioning in the first place (updated the post now), but the point is that a Wizard could quickly kill 1 or 2 targets on a relatively consistent basis. It would give them a valuable purpose in the game while still keeping their sustained DPS quite a bit lower than that of other classes.
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  #143  
Old 06-23-2011, 11:38 PM
Acillatem Acillatem is offline
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AA Crits were more for show. Yes they helped - but the smart WIZ got Spell Casting Mastery and Subtlety first. They helped more.

The thing about AAs were that individually they didn't make a big difference - but as a whole gave a tremendous (and much needed) boost to the WIZ class.

For some other classes it was somewhat different. Get one particular AA and you are golden. For the WIZ it was like building a puzzle and each AA line was it's own piece.
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  #144  
Old 06-24-2011, 02:39 AM
ryandward ryandward is offline
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Originally Posted by Acillatem [You must be logged in to view images. Log in or Register.]
AA Crits were more for show. Yes they helped - but the smart WIZ got Spell Casting Mastery and Subtlety first. They helped more.

The thing about AAs were that individually they didn't make a big difference - but as a whole gave a tremendous (and much needed) boost to the WIZ class.

For some other classes it was somewhat different. Get one particular AA and you are golden. For the WIZ it was like building a puzzle and each AA line was it's own piece.
You are right, however for the scope of p1999, the best fix would be to recalculate dmg/mana ratios and put Wizards much higher than they are.
  #145  
Old 06-24-2011, 08:26 AM
falkun falkun is offline
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Originally Posted by ryandward [You must be logged in to view images. Log in or Register.]
You are right, however for the scope of p1999, the best fix would be to recalculate dmg/mana ratios and put Wizards much higher than they are.
That only solves a player-made problem. Wizards are still highly effective at dropping that annoying healer before he can get a heal off. They are still highly effective at dropping a boss from 70% to 0% faster than the melee are going to kill him. Wizards are still highly effective at getting that crucial EVAC off deep in dungeon where CR would really suck. Players have decided that sustained DPS is better than burst, or the utility offered by a wizard. Game mechanics still exist the give preferential treatment to including a wizard in your party.

If they had higher dmg/mana ratios, then they would be even better at doing what they do: unloading a manabar on some poor boss mob.
  #146  
Old 06-24-2011, 09:11 AM
fuark fuark is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Harvest:

Spell level: 4
Cost: 1 mana
Cast time: 1 second
Recharge time: 5 minutes
Effect: For the next 30 seconds, your non-teleport spells cost (Level * 2) percent extra mana, deal (Level * 4) percent extra damage for every level up through 50, plus 10 percent extra damage for each additional level after 50 (meaning that at level 60 spells would do 4x their normal damage), and the resistance modifier of your spells is improved by (Level / 2).
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  #147  
Old 06-24-2011, 12:29 PM
Nirgon Nirgon is offline
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Originally Posted by ryandward [You must be logged in to view images. Log in or Register.]
You are right, however for the scope of p1999, the best fix would be to recalculate dmg/mana ratios and put Wizards much higher than they are.
I don't think this server is about balancing classes, but keeping it classic.
  #148  
Old 06-24-2011, 12:50 PM
Reppy Reppy is offline
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I played a Wizard here and still do, play a monk due to people not picking up my wizard in a group. As A wizard it is all about useing your dps\mana I have always been about to output more dps while saving mana for the next mob and not going oom in a group tons of time. To many people have gotten bad wizards in there group and made them look gimped. I remember being able to output more damage in live then here at the same lvl or i could be wrong. When I am grouped on my wiz I lean more towards no agro and doing a moderate about of dps and saving a little more mana, then unloading 30% of my mana on one mob. I see alot of folks use rain spells. I never really used rain spells in vs single dd it can be deadly for the wizard or the group depending on where you are and what you might break or aggro. I would def say the wizard are a big underdog here, and I thought that Vel helped the wizard class out not luclin. During Vel they get there familier which gave a boost to there Mana Regen/DMG, Harvest was the 300 mana regen spell that had like a 8-10 min timer. Which that happened in Vel not in luclin.
  #149  
Old 06-24-2011, 12:59 PM
ryandward ryandward is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I don't think this server is about balancing classes, but keeping it classic.
I think you are right, but then why are there SO many patches about damage recalculation for melee, etc?
  #150  
Old 06-24-2011, 01:02 PM
ryandward ryandward is offline
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Originally Posted by Reppy [You must be logged in to view images. Log in or Register.]
Harvest was the 300 mana regen spell that had like a 8-10 min timer. Which that happened in Vel not in luclin.
It happened some time during Kunark

http://web.archive.org/web/200012100...p?Class=Wizard

This is from November 2000
Last edited by ryandward; 06-24-2011 at 01:05 PM..
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