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  #141  
Old 02-27-2013, 05:18 AM
Telin Telin is offline
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The spell bolts were part of the original spell graphics. This server currently uses the spell particles that came out around Luclin through the use of the spellsnew files and spell effects folder. I think they might have gotten rid of that shooting bolt in that era anyway. I say that because on the Al'kabor server nobody sees the bolts anymore unless you delete the spellsnew files, which I do, and it does look quite cool.

As explained in another thread, if you revert to the original spell graphics by deleting spellsnew.edd and spellsnew.eff, they're even more broken than the upgraded ones currently used. The particles are missing from the caster's hands, and some surrounding particles are not aligned properly to the characters.

As soon as someone figures out how to fix the original spell particles, then naturally the bolt spell would be fixed as well.
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  #142  
Old 02-28-2013, 09:32 AM
Chokan Chokan is offline
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  #143  
Old 03-01-2013, 12:17 PM
Chokan Chokan is offline
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  #144  
Old 03-01-2013, 12:21 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
The spell bolts were part of the original spell graphics. This server currently uses the spell particles that came out around Luclin through the use of the spellsnew files and spell effects folder. I think they might have gotten rid of that shooting bolt in that era anyway. I say that because on the Al'kabor server nobody sees the bolts anymore unless you delete the spellsnew files, which I do, and it does look quite cool.

As explained in another thread, if you revert to the original spell graphics by deleting spellsnew.edd and spellsnew.eff, they're even more broken than the upgraded ones currently used. The particles are missing from the caster's hands, and some surrounding particles are not aligned properly to the characters.

As soon as someone figures out how to fix the original spell particles, then naturally the bolt spell would be fixed as well.

It's not that simple :T

You are correct in that the bolt graphic does not exist in the Titanium client (afaik), but the process for making the bolt fly, maneuver, hit passing npcs, be blocked by line of sight, etc etc.. all are source-based. Quite difficult apparently.
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  #145  
Old 03-01-2013, 12:31 PM
Dullah Dullah is offline
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How about just allowing other spells to be cast while the bolt is airborn. Possible?
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  #146  
Old 03-01-2013, 01:34 PM
heartbrand heartbrand is offline
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make bolts DD's like Sony did with the appropriate mana/cast time/damage changes and all problems solved. that seems a FAR improvement over the current state of bolts, both are non-classic, one is balanced one is not.
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  #147  
Old 03-01-2013, 01:42 PM
SamwiseRed SamwiseRed is offline
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didnt know they changed bolts to DDs but i have to agree that it would be better than the current mechanic.
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  #148  
Old 03-01-2013, 04:16 PM
Snufz Snufz is offline
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Just make bolts dds
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  #149  
Old 03-03-2013, 02:56 AM
Aelzrith Aelzrith is online now
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
It's not that simple :T

You are correct in that the bolt graphic does not exist in the Titanium client (afaik), but the process for making the bolt fly, maneuver, hit passing npcs, be blocked by line of sight, etc etc.. all are source-based. Quite difficult apparently.
Particles are one element of this thread, but the mechanics of bolts (specifically, casting another spell before the bolt lands) should be corrected to classic (correct) mechanics.


Is it a coding issue or are devs still looking for more proof that the way bolts currently work is not classic?
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  #150  
Old 03-03-2013, 11:00 AM
nilbog nilbog is offline
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Read the second part of the sentence you quoted. I know how they should work; I played a magician in classic. What I was saying above is that simply correcting the graphic would not fix their source/code functionality.

Here is more reading in another bug report: http://www.project1999.org/forums/sh...t=50398&page=2

That being said, I will see if someone can look into this again. Haynar was working on this prior to going on rl hiatus. I miss Haynar :T
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