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  #141  
Old 12-20-2011, 01:22 PM
Herb9 Herb9 is offline
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I quit. First 23 hours of server being opened I was level 11 with only 5 online higher than me. The xp rate is stupid and on live at that same time I was level 16.

Also Thyrmm and Drakuul didn't get ice comet for a hottttttttttt minute but it's here already! weird! *plane of fear was open already

the grind sapped teh fun. and I *was* playing skyrim during downtimes.
Last edited by Herb9; 12-20-2011 at 01:26 PM..
  #142  
Old 12-20-2011, 01:29 PM
Ninja Ninja is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Did they actually witness these exploits themselves? To see, you know, if there were actually exploits? You realize posting things like this might make people believe them. Furthermore, you might have caused people to leave the server when they read your posts, believing these exploits existed and were being used.

I'd say the release of this server is one the most sploit-less eq releases possibly ever? Originally eq servers had the most sploits of course.. legendary ones at this point. Then eqemu servers (lol) and the additional eqlive servers which opened up after. Somewhere around 2004 eqlive started changing systems and got rid of lingering code exploits, but still doesn't (?) care about macroquest and showeq.

tldr: negative propaganda is possibly decreasing population. at least by 6 :P
Put in Yellow Text* and global /OOC pleaseeeeeeeeeee.
  #143  
Old 12-20-2011, 01:30 PM
Mexer Mexer is offline
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Quote:
Originally Posted by Rust1d? [You must be logged in to view images. Log in or Register.]
Fact: TOR just released today. That is going to take away people. I know a few buddies that are going to start playing that.
I played Beta, got early Acc. Preorder and heard bout Red one week befor it launched. Never played TOR since then. Fact.
  #144  
Old 12-20-2011, 01:32 PM
PhantomRogue PhantomRogue is offline
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People, this server was NEVER going to compete with "Blue99." Blue99 is an anomaly when it comes to EqEMU servers.

This server was always going to be a low pop Emu server, because 1, its "Roegan Classic." And 2, its PvP.

There are a few things that can solve this, but each is a huge deterrent for most people.
1) Bump exp rates. As stated many times before, SZ, the only server with exp loss, had increased EXP rates. This was done NOT to just make leveling easier, but to expose more people to PvP. The less time you have to grind, the more time you have to PvP. This is what is hindering Red99 right now. PvP will keep this game going, not rushing to 50 and Hoop Dragons for loots (Not Classic).

2) Which will never happen, as stated many times, but Punishing exploits. Quite a few high level (We all know who they are) players exploited (pathing, Wanding, Rivervale quest, etc) "Classic" to gain an unfair advantage. This lessens the competition factor and drives an extremely large gap in the population, which in turn, lowers that population.

3) Probably the least desirable. Ignore the players and just keep going as is. These issues are only going to get worse and worse as time goes on, do you want to watch Red99 die a slow and painful death when it's the same 300, then 250, then 190, then 120 people who play? Remember the world gets bigger in Kunark, less people spread across more zones equals less PvP, and this server is about PVP, not PVE.
  #145  
Old 12-20-2011, 01:35 PM
Nirgon Nirgon is offline
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Melees are strongest with assistance or in group pvp.

Pop is low because its not as easy street as blue 99.

Market will flood with items, or people will encourage friends to come with promises of power leveling and items.

It's rough out there now and *no one* will disagree with the fact that most people can't handle it. Faster xp isn't the solution.
  #146  
Old 12-20-2011, 01:35 PM
Herb9 Herb9 is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Remember, guys:

Sullon Zek experience was increased and exp death penalty vs mobs was decreased because there weren't enough people playing and it was hard to level (ie getting caused massive mob-style exp death intentionally, this should be in the realm of Play Nice Policy, period). After this change, Sullon Zek had the largest PvP server population until the bitter end.

I suggest PvP Teams. Teams put the casual player in a great guild-like entity right away, and fosters more PvP action. You see someone not on your team? You KILL THEM!

Casual players often don't join guilds, nor want to. But throw them on a team and suddenly they have a huge sense of camaraderie, a purpose, and friendly help to level. Things become much more fair and balanced.

So I propose:

-Teams:
Ogre/Wood Elf/High Elves VS
Humans/Barbarians/Erudites/Dwarves VS
Trolls/Gnomes/Halflings/Half-Elves

Here we see every team has a 'large' tank type, a good int caster, a good shaman and priest chassis. And we'll see some more interesting combos in race/class. The major problems with teams, ie all large races and necromancers on one side, for example, can be averted this way.

-No more Play Nice policy. This will both eliminate most GM interactions and it will make player interactions fair across the board.
-Enable all-range PvP. This is just fun and logical. It removes the totally retarded mechanic of out-of-range casters. Eliminate exp loss and loot rights from characters who are more than 4 levels above you.
-Remove all No Drop tags in the game. I feel this is critical on such a low-population sever. Especially if we include:
-1 item loot taken from all possessions including bags and banks, except for melee-only style weapons. No more caster favoritism in item loot.

We Sullon Zekkers were mighty disappointed when they chose to not include ANY mechanic that made SZ the most interesting PvP server ever introduced; instead we have this player-hemorrhaging monstrosity that is nothing like any of us from any server remember.
This

When sullon zek came up, the quality pvp clans that had quit rallos zek and everquest altogether came back to EQ for the sz launch, and it was glorious.

The hard coded teams were brilliant.

The total player governance was brilliant.

The xp boost to go along with xp death was brilliant, got half of that here.

Honestly tho its too late, p1999 shot its wad, it wont wipe, and it wont make wholesale changes because it wants to more mimic a few peoples idea of the classic timeline than the pvp timeline. It's just p1999 blue with pvp and that's all it will ever be.
  #147  
Old 12-20-2011, 01:43 PM
Albane Albane is offline
Sarnak

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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Did they actually witness these exploits themselves? To see, you know, if there were actually exploits? You realize posting things like this might make people believe them. Furthermore, you might have caused people to leave the server when they read your posts, believing these exploits existed and were being used.

I'd say the release of this server is one the most sploit-less eq releases possibly ever? Originally eq servers had the most sploits of course.. legendary ones at this point. Then eqemu servers (lol) and the additional eqlive servers which opened up after. Somewhere around 2004 eqlive started changing systems and got rid of lingering code exploits, but still doesn't (?) care about macroquest and showeq.

tldr: negative propaganda is possibly decreasing population. at least by 6 :P
Because Original EQ had exploits, you let them happen here? Original EQ did not have 10 year old information on how to use these exploits. If you read these forums the first week of launch, you saw the "masterofpve' posting screenshot after screenshot with visible proof of exploits, that the entire community commented on. Just because I was not in Misty at the time, or sitting in lower guk a week after launch, does not mean these exploits do not count. Sorry that i wasn't sitting next to Nagafen on the server first kill, but I can clearly see bats and fire pets holding proccing swords without being feared or AEd in all the screenshots. 1 group of level 50's and another group of sub 50's killing Nagafen 2 weeks after release, is NOT classic.


So to answer your question, I did personally see these exploits as did my friends, in each of these screenshots.

I am glad that some of these exploits have been patched and more so are still being fixed, but without punishment to the players who took advantage of these exploits without reporting them, is very disheartening to the players who are working through content properly.
  #148  
Old 12-20-2011, 01:45 PM
Nirgon Nirgon is offline
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Why you think SZ was such a great implementation I will never know. I played both and RZ was way better.
  #149  
Old 12-20-2011, 01:48 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Albane [You must be logged in to view images. Log in or Register.]
Because Original EQ had exploits, you let them happen here? ...
No, that's not what he said at all. He was saying that to complain about exploits here is laughable when many more existed on Live, blue99, vztz, every other server, etc. Just wait for them to get fixed - if they disagree with your definition of an exploit, well, tough bananas. I've reported players for exploiting successfully. The GM's here do not publicly announce whenever someone is banned or caught exploiting. You think nothing is being done, yet several exploits have already been fixed. This server is a work in progress. It won't be perfect right away. Please understand.

PS: if you want to read a short list of some major problems that have been fixed here yet were broken on past servers, read this:

http://www.project1999.org/forums/sh...ad.php?t=57097
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  #150  
Old 12-20-2011, 01:50 PM
Truth Truth is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I played both and RZ was way bluer.
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