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#141
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![]() I quit. First 23 hours of server being opened I was level 11 with only 5 online higher than me. The xp rate is stupid and on live at that same time I was level 16.
Also Thyrmm and Drakuul didn't get ice comet for a hottttttttttt minute but it's here already! weird! *plane of fear was open already the grind sapped teh fun. and I *was* playing skyrim during downtimes. | ||
Last edited by Herb9; 12-20-2011 at 01:26 PM..
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#142
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#143
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#144
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![]() People, this server was NEVER going to compete with "Blue99." Blue99 is an anomaly when it comes to EqEMU servers.
This server was always going to be a low pop Emu server, because 1, its "Roegan Classic." And 2, its PvP. There are a few things that can solve this, but each is a huge deterrent for most people. 1) Bump exp rates. As stated many times before, SZ, the only server with exp loss, had increased EXP rates. This was done NOT to just make leveling easier, but to expose more people to PvP. The less time you have to grind, the more time you have to PvP. This is what is hindering Red99 right now. PvP will keep this game going, not rushing to 50 and Hoop Dragons for loots (Not Classic). 2) Which will never happen, as stated many times, but Punishing exploits. Quite a few high level (We all know who they are) players exploited (pathing, Wanding, Rivervale quest, etc) "Classic" to gain an unfair advantage. This lessens the competition factor and drives an extremely large gap in the population, which in turn, lowers that population. 3) Probably the least desirable. Ignore the players and just keep going as is. These issues are only going to get worse and worse as time goes on, do you want to watch Red99 die a slow and painful death when it's the same 300, then 250, then 190, then 120 people who play? Remember the world gets bigger in Kunark, less people spread across more zones equals less PvP, and this server is about PVP, not PVE. | ||
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#145
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![]() Melees are strongest with assistance or in group pvp.
Pop is low because its not as easy street as blue 99. Market will flood with items, or people will encourage friends to come with promises of power leveling and items. It's rough out there now and *no one* will disagree with the fact that most people can't handle it. Faster xp isn't the solution. | ||
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#146
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When sullon zek came up, the quality pvp clans that had quit rallos zek and everquest altogether came back to EQ for the sz launch, and it was glorious. The hard coded teams were brilliant. The total player governance was brilliant. The xp boost to go along with xp death was brilliant, got half of that here. Honestly tho its too late, p1999 shot its wad, it wont wipe, and it wont make wholesale changes because it wants to more mimic a few peoples idea of the classic timeline than the pvp timeline. It's just p1999 blue with pvp and that's all it will ever be. | |||
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#147
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So to answer your question, I did personally see these exploits as did my friends, in each of these screenshots. I am glad that some of these exploits have been patched and more so are still being fixed, but without punishment to the players who took advantage of these exploits without reporting them, is very disheartening to the players who are working through content properly. | |||
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#148
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![]() Why you think SZ was such a great implementation I will never know. I played both and RZ was way better.
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#149
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PS: if you want to read a short list of some major problems that have been fixed here yet were broken on past servers, read this: http://www.project1999.org/forums/sh...ad.php?t=57097
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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