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  #141  
Old 10-03-2012, 02:48 PM
Tune Tune is offline
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hot zones
  #142  
Old 10-03-2012, 03:47 PM
Nimoorhs Nimoorhs is offline
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sirken for world leader
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  #143  
Old 10-03-2012, 03:49 PM
Giovanni Giovanni is offline
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1) Two teams good and evil. Team are based upon the sum of your evil and good deity factions. Switching teams is possible but it would involve trashing your home city factions while raising factions of the other side (red wine & bone chip quests etc). This will also prevent high elves from raising faction with grobb and killing people at bind while still remaining on the good team.

2) Leader board

3) Zone control map highlighting which teams control which zones.

4) Characters give experience when killed in pvp. The amount of experience is based upon the kill streak (see leaderboard) that the slain character had going. (i.e. killing Solidus or Lethdar is worth more experience than killing Mellowyellow). Characters with no kill streak give no experience to discourage farming alts (leader board will help as well as people want to maintain their position on top).

5) Hot zones implemented. Hot zones would be defined as zones controlled by the other team. The group of high elves looking to grind for the night would be rewarded substantially by grinding deep within enemy territory (guk) versus safety (crushbone).

6) Binding - Territory control is enhanced by only allowing players to bind in their good or evil faction cities (kelethin or grobb for example) or neutral cities (queynos or freeport). This includes casters. When slain characters respawn at bind fully geared.

7) Encourage players to group with team members via exp. No one wants to group with hybrids.
  #144  
Old 10-10-2012, 02:26 PM
Aerist Aerist is offline
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I think we really need to consider doing more marketing again
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  #145  
Old 10-10-2012, 03:02 PM
Autumnbow Autumnbow is offline
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If the population would increase, I would happily play here. Teams good/evil would be nice, and so would allowing blue characters to transfer. They did the leveling once already, most people would not want to do it again. It would be really interesting to see entire blue raiding guilds transferring over; they might want to just for less competition.
  #146  
Old 10-10-2012, 06:37 PM
Sirken Sirken is offline
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just a brief update,
spoke to Nilbog, in the process of talking to Rogean.

both have been busy as shit, as have I.

as soon as i get a response from Rogean, i promise to share what suggestions are possible, not possible, and whether or not the staff feels these changes work within what they want for the server, and why, or why not.

again, i know its not a very speedy process, and i thank you all in advance for bearing with us.

-Sirken
  #147  
Old 10-12-2012, 01:38 AM
xblade724 xblade724 is offline
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Priority

Neutral text - Rallos Zek's best patch, which was VERY early, made it so that if they are in +4/-4 levels, you are white con. This prevents people roaming just aiming for light blues and destroying them with no chance. This brings some risk/reward into play, to see if you'd like to take a chance. This gives low levels a chance to do something against someone many levels above, and an entire spellset above, where it would normally be an obvious loss. Creates some critical thinking skills as well.

Resists - Good god, yes.

Secondary

Leaderboard - Would be badass

One More Red Guide - Nice.

Controversial

GM Intervention - We've all played this game long enough to know what exploits are manageable and what is punishable. GM intervention SHOULD stay, if possible. This game would be broken without limited rules.

Enable /testbuff - /Sign. We've played thru the game like crazy already, we all know that the game kicks off at lvl 20 opening up possibilities, just give it to us and we'll be happy. That'll also save more QQ about XP buffs, altho I personally would like the pre-kunark xp back and I'll QQ about that nevertheless.

Bring back the pre-kunark xp buff - Levels are still slow, dead slow, even at 200%, so you won't notice too much difference except ..oh i don't know, a higher population? People don't want to start at lvl 1 with nothing. No incentive to come here. A combination of test buff and xp boost = population + satisfied peeps.

Fix bards (possibly already fixed, not sure. I'm still waiting to come back
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  #148  
Old 10-12-2012, 04:04 AM
Feniggles Feniggles is offline
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Sirken always a good guy
  #149  
Old 10-12-2012, 08:04 AM
tehruoh tehruoh is offline
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How about a sweet halloween event [You must be logged in to view images. Log in or Register.]

gotta get dem Flamecallers (or whatever it was)and Rune Bladed Sword of Night son!

red can settle its own disputes over camps via pvp~
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  #150  
Old 10-15-2012, 12:56 PM
Dragonzord Dragonzord is offline
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Rogean/Sirken/Nilbog,

Set aside 1-2 hours of your time for a moderated IRC session with the red playerbase. The powers that be (you guys) should probably be on some kind of voice comms so you can answer questions unitedly. Either make it so that people can't talk unless they have the floor or keep messages down to 1 per 2 minutes. Basically players will take turns asking questions/making suggestions then you guys return with a response. This forum tagging isn't going anywhere and this kind of shit needs to be done in real-time. If this is asking too much, perhaps it's time to reevalute your commitment to the project and possibly talk about letting someone else take the steering wheel.

Samwise Sam Samual Sammy Samsam Gamgee of Rivervale and Destoryer of the foul troll Trollborn/Arzak
Kefka Palazzo <Nihilum> and proud applicant of Transcendence Gaming
Tommy Oliver - Green Ranger with the power of the Dragonzord
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Last edited by Dragonzord; 10-15-2012 at 12:59 PM..
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