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#1521
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![]() DSM, you keep harping on the utility value of a Shaman over a Mage, but would you not concede that a Necro would bring even more utility to the group, as well as higher DPS than a Shaman?
They can spot heal. They can snare. They can pull. They can mez on charm breaks. They can twitch. They can charm undead. They can rez. They have a much better pet. Hell, they can even root rot adds off the side the way you claim is effective! And they are providing most of this value for the entire leveling process, not just at level 60 after acquiring the most expensive spell in the game. It's time to face facts, DSM: your fat Ogre Shaman has no place in this group, and should be relegated to the tunnel SoWing newbs and selling potions. | ||
#1522
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As I said before, my choice would be Shaman/Enchanter/Necro/Cleric. You get all the utility you need for basically any fight a four man group could do, and you will still DPS fine.
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#1523
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![]() b-b-b-b-but guys!!!!! moST gRouPs dOnT CARe aBouT DPS
root rots adds in ur direction (lol) | ||
#1524
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https://www.youtube.com/watch?v=J_Pro4F0B0I - A Shaman can get Hechaeva down 80% in 9 minutes. That is 19800 / 540 = 35 DPS, including doing all of the tanking, debuffing, slowing, and healing. With an Enchanter and a Necro, you are adding at least 115 DPS to the fight, which bumps the DPS up to 150. Just having that combination already reduces the fight time to 165 seconds. (24750 / 150) = 165. This doesn't even include the Cleric occasionally nuking since the Shaman is freeing up the Cleric's mana due to not needing to heal as much. Most people aren't going to exchange a large amount of safety and ability to do other camps like Ixiblat Fer to save an extra minute on a fight that is already less than 3 minutes. The content that a four man group can do just doesn't have enough HP to justify caring about boosting DPS to the limit. Even a beefy mob like Hechaeva is going down quick. Remember, any time your group wipes, has to reset mobs, gate, etc., you are losing time too. That is why Shaman/Enchanter/Necro/Cleric would be the best combination in my opinion. You have plenty of DPS to quickly level to 60. That's really not a tough thing to do with four people. And at 60 you maximize the high end camps you can do.
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Last edited by DeathsSilkyMist; 09-03-2022 at 10:34 AM..
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#1525
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![]() Kinda weird he keeps bringing up Ixiblat. It's almost like he's specifically mentioning niche scenarios where a shaman is more useful? I wonder why he'd be doing that?
P.S. Still lookin out for all those posts from people that want root rotted adds in their xp group camp. I'm sure we'll see a flood of posts any second now.
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | ||
#1526
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OP didn't say he was just going to level to 60 and stop, so we must also include farming level 60 content. A Shaman is the clear winner when considering both the leveling process and level 60 farming process. The Mage simply doesn't offer enough in the end game to justify their better DPS in the early game. Again, you and the other trolls have ruined your shot at having other people post at this point. They don't want to be insulted/memed at just because they disagree with you lol.
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Last edited by DeathsSilkyMist; 09-03-2022 at 10:54 AM..
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#1527
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![]() Lmao this guy is STILL here writing novels days later. I wonder if DSM will hit a thousand posts in this thread
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#1528
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||
#1529
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If you are going to assume perfect play (no group wipes), Mage still loses. Just roll four Enchanters since your group is the best of the best. It doesn't need any support. You can have pocket clerics for the occasional CHing pets or resing.
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Last edited by DeathsSilkyMist; 09-03-2022 at 11:04 AM..
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#1530
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![]() Quote:
2 encs and a cleric do not need: Your healing Your slows Your roots Your dots (mobs die too fast) Your tanking Your pet Mobs generally die too fast and charm pets are too tanky to even worry about slowing but if you do need slow enc slow is only 5% less than yours. Your slow doesn't matter in the least. Your malo is slightly better than mage but again a negligible amount. I've held charm pets with both mage and shaman malo for extended periods and it's literally impossible to tell the difference. Mage doing significantly more DPS vastly outweighs it. All your other "utility" is worthless in this group. You keep droning on and on about utility and "safety". This group is not in any danger at just about any camp in the game. They don't need more safety. Stop grasping at straws. Nobody is calling shaman a bad class. It's one of the strongest classes in the game in many respects. This particular situation? Shaman is not that great and certainly not needed or better than several alternatives. As someone else already pointed out you could make a strong case for necro as a better option than shaman as well. P.S. Still lookin out for all those posts from people that want root rotted adds in their xp group camp. I'm sure we'll see a flood of posts any second now.
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||
Last edited by PlsNoBan; 09-03-2022 at 11:27 AM..
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