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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1541  
Old 02-02-2013, 07:28 PM
contemptor contemptor is offline
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Quote:
Originally Posted by Handull [You must be logged in to view images. Log in or Register.]
VS part is not the hard part, the fay pod is, at least until they patch it. go check out the research on the druid epic that was done for the pod drop rate thread. one guy talks about spending 400 hours to get his druid epic (pre velious). glad i finally got mine, but just saying, it wasn't easy on live and it isn't easy here.
Both are tough, but I feel VS is harder given that it's socked through most of the window.

-Signed, biased bitter druid that needs VS [You must be logged in to view images. Log in or Register.]
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  #1542  
Old 02-02-2013, 07:49 PM
Wiwi Wiwi is offline
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Ok so we'll make rangers better and reduce the variance. Are ya happy now?
  #1543  
Old 02-02-2013, 07:51 PM
Auvdar Auvdar is offline
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Quote:
Originally Posted by contemptor [You must be logged in to view images. Log in or Register.]
Both are tough, but I feel VS is harder given that it's socked through most of the window.

-Signed, biased bitter druid that needs VS [You must be logged in to view images. Log in or Register.]
On this server, I would say this. I know a dozen+ druids who are done with the entire epic outside the VS drop, including the Pod of Water. Not to say VS has a worse drop rate or anything, but for the mere fact that VS is killed practically instantly on pop.

Druid epic sucks anyway! <Angry druid in denial about VS epic part>
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  #1544  
Old 02-02-2013, 08:01 PM
AexDestroy AexDestroy is offline
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Notifications do not serve small guilds nearly to the extent large guilds are served.

Scenario: small 20 man guild has 10 people online, notification goes out and 75% of their people show, they maybe have 1 single chance at 1 single mob.

TMO/FE/BDA/Whatever has hundreds of toons available to them.
Notification goes out, they have enough time to strategize and mount on numerous targets successfully... how does this serve small guilds?


--------------------------------------

Or how about when A Small Guild is doing their weekly hate runs, and then a notification comes out and the Inny/Maestro that would have been attainable is now a shit show train fest, equaling in no loot and more bad feelings

--------------------------------------

Notifications are bullshit. Let everyone have equal chance to be in the right place at the right time and come out on top.
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  #1545  
Old 02-02-2013, 08:18 PM
Wiwi Wiwi is offline
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It's just one reset per week from what I understand. Give it a chance.
  #1546  
Old 02-03-2013, 09:20 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by AexDestroy [You must be logged in to view images. Log in or Register.]
Notifications do not serve small guilds nearly to the extent large guilds are served.

Scenario: small 20 man guild has 10 people online, notification goes out and 75% of their people show, they maybe have 1 single chance at 1 single mob.

TMO/FE/BDA/Whatever has hundreds of toons available to them.
Notification goes out, they have enough time to strategize and mount on numerous targets successfully... how does this serve small guilds?
No one ever said that simultaneous repops, no matter how they are done, will level the playing field between big guilds and small guilds. But you're blind if you can't see that repops with some warning ahead of time work out better for small guilds than the current system does.

If you want more kills on more targets, you need to be bigger and/or more "dedicated." That's the bottom line on here.
  #1547  
Old 02-03-2013, 02:21 PM
happyhappy happyhappy is offline
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Quote:
Originally Posted by AexDestroy [You must be logged in to view images. Log in or Register.]
they maybe have 1 single chance at 1 single mob.
I know I have a degree in advanced mathematics and I can't possibly expect everyone else to but, from what I gather, and I've double checked many times, 1 > 0.
  #1548  
Old 02-03-2013, 02:23 PM
SupaflyIRL SupaflyIRL is offline
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Quote:
Originally Posted by happyhappy [You must be logged in to view images. Log in or Register.]
I know I have a degree in advanced mathematics and I can't possibly expect everyone else to but, from what I gather, and I've double checked many times, 1 > 0.
Not to brag as well but, peer reviewing this post and it checks out.
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  #1549  
Old 02-03-2013, 03:01 PM
SupaflyIRL SupaflyIRL is offline
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epic multiquesting needs to be disabled too btw pieces become less valuable when you have 30 minutes to sell them as opposed to an indefinite amount of time
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  #1550  
Old 02-03-2013, 03:18 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by AexDestroy [You must be logged in to view images. Log in or Register.]
This is where this idea takes a complete shit IMO.

The respawn needs to happen unannounced, period.

People have trackers, and they need to mount of their own accord on the mobs that they see up. Giving notification ONLY serves the massive zerg guilds. You will simply be creating a new imbalance, and feeding the zerg machines twice as much loot.

Notify people when its OVER imo.
I agree with Loraen. Smaller guilds are better served by announced respawns more than larger guilds are. Top guilds can mobilize to any target in the game in under 15 minutes if sufficiently motivated.

The merits of announced repops were discussed in this thread:http://www.project1999.org/forums/sh...t=84357&page=1

With a focused discussion on a prior announcement of repops beginning in earnest on pages 2 and 3.
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