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  #151  
Old 01-23-2014, 05:28 PM
Fountree Fountree is offline
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However this resolves im impressed with your guys success lately on ffa targs well deserved trak today lots of numbers [You must be logged in to view images. Log in or Register.] Difficult to compete with that mid-day est!
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  #152  
Old 01-23-2014, 05:30 PM
Tanthallas Tanthallas is offline
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Originally Posted by Fountree [You must be logged in to view images. Log in or Register.]
Again with the 2 guilds thing. You guys raid as 1 force 90% of the time and were talking about raid rules. Youre 1 force as far as im concerned. You cant have it both ways. If you can, tmo can.
Do it.
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more ducktape than exploit
  #153  
Old 01-23-2014, 05:33 PM
Fountree Fountree is offline
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Do it.
Heh...im a little rattled here tbh Sloan :-/ . Leavin thread for now
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  #154  
Old 01-23-2014, 05:33 PM
quido quido is offline
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sounds pretty dum

last resort only
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  #155  
Old 01-23-2014, 05:36 PM
Tanthallas Tanthallas is offline
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Originally Posted by Fountree [You must be logged in to view images. Log in or Register.]
Heh...im a little rattled here tbh Sloan :-/ . Leavin thread for now
I mean you know I dont mean any offense, we have been friends for longer than either of us have been a part of our respective guilds. All I am saying is that I dont see the reason for all the fuss over two guilds joint raiding when it suits them and not when it doesnt. The discussion should be about bag limits if anything, not the extent to which guilds are 'allowed' to make or break alliances.
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more ducktape than exploit
  #156  
Old 01-23-2014, 05:38 PM
reborn649 reborn649 is offline
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Guilds need to be separate or together imho. With the new raid rules, "alliances" just have an unfair advantage. If it doesnt change, other guilds are going to split to have the same "alliance" advantage causing less mobs for everyone. Eventually someone else will get the bright idea to split each of those guilds as an "alliance"... Now we have 1 guild split 4 ways. Everyone who plays on p99 knows this to be idiotic, but also knows it's not inconceivable by any means. Either 1 guild under the same tag or 2 separate guilds with no alliance...no reason GM's should have to intervene on this. I respect FE/IB and have a lot of friends in both, but you have to clearly see the advantage of a situation like trakanon where u have an "alliance" with 4 coth mages and every other guild who is competing only has 2. This isnt the only example, but probably the most obvious.
  #157  
Old 01-23-2014, 05:42 PM
Tanthallas Tanthallas is offline
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The problem with your argument is that as far as repops are concerned, wherein the 'raid rule' here is relevant, FE and IB have gone separate in most cases. However, if we do go together on repops we share in the bag limit penalty and it does not mean less mobs for everyone at all. Last repop FE and IB joint killed VS - this counted as one mob in each of their bag limits, not just in one guilds bag limit. FE and IB penalized themselves by joining forces in this case.

As far as having an army of coth mages - how would merging the guilds change the fact that between us we have an army of coth mages? If you are claiming that we have 2 representatives from each guild tracking on targets we joint raid, you are severely misinformed. We make sure to have two trackers present between BOTH guilds if we are joint raiding a target. We have zero intention of trying to game the system, and fully understand that if we are joint killing then we are joint tracking. Sorry, but I really dont see the rationale behind this post.
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more ducktape than exploit
Last edited by Tanthallas; 01-23-2014 at 05:46 PM..
  #158  
Old 01-23-2014, 05:42 PM
Sarius Sarius is offline
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Good point with the CoH mages
  #159  
Old 01-23-2014, 05:42 PM
Spitty Spitty is offline
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Why not deduct a point (or whatever fuck you people are using now) from each guild's bag limit if they raid jointly?

This does three things -

1. Encourages single-guild and low-headcount attempts
2. Appropriately counts a raid against each guild if they choose to jointly raid a target
3. Prevents any unfair advantage or loophole where splitting guild forces or combining multiple guilds would result in extra bag points (or, again, whatever the fuck you people are using now)

From a purely outside perspective, it's unfair to prevent guilds from co-operating to take down large targets and it's unfair to give those guilds extra "solo" raid opportunities on the side just because they like to team up now and then.

Personally, I think it's ridiculous that two guilds combining as one wouldn't result in a deduction from both guilds' bag. I mean, what's happening now? Are you deducting a half-point from each guild so that it forces those guilds to jointly raid another target to satisfy their limit? It wouldn't make sense that a guild with 1.5 points remaining would be able to engage two raid targets on their own, right?

It makes sense to either dock both guilds a point, or a half-point and force another joint raid. If Guild A and B team up and "use" guild B's point for a raid, Guild A shouldn't be able to go do whatever the hell they want after getting loot from that raid - there should be a deduction.
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  #160  
Old 01-23-2014, 05:44 PM
reborn649 reborn649 is offline
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Quote:
Originally Posted by Tanthallas [You must be logged in to view images. Log in or Register.]
The problem with your argument is that as far as repops are concerned, wherein the 'raid rule' here is relevant, FE and IB have gone separate in most cases. However, if we do go together on repops we share in the bag limit penalty and it does not mean less mobs for everyone at all.
Fair enough, but if you joint raid on something like Trakanon, will you not have 4 coth mages there and have an unfair advantage over other guilds? If you want to joint raid something like trak, use 1 mage from each guild to even the odds.
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