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  #151  
Old 03-18-2013, 12:11 PM
AenarieFenninRo AenarieFenninRo is offline
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Quote:
Originally Posted by KotBK [You must be logged in to view images. Log in or Register.]
How you got this out of my novel i do not know.
I think he quoted wrong person ... I could be wrong though.

I do agree with you on this though:

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Originally Posted by KotBK [You must be logged in to view images. Log in or Register.]
Again to reiterate it has to deal moreso with the mechanics of the game and the temperament of the players in game to make improvements a reality.
  #152  
Old 03-18-2013, 12:15 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by KotBK [You must be logged in to view images. Log in or Register.]
How you got this out of my novel i do not know. I was talking in regards to rotation purposes in which this thread took a turn for with which only ragefire ever truly worked in regards to a server wide aspect since kunark release. Leaving mobs up has been done by more than just TMO as i wasn't turning any one specific guild into the villain or saying that action hasn't happened in the past.

2010 is the only year real competition took place on this server between multiple guilds (3-5 guilds) for the majority of that year. There wasn't any giving or rotation then either, but at the same time most of the trash that is around now wasn't there back then aside from DT cycles in fear (but hard to avoid that with 3-5 guilds in the zone at once, so it was expected). It just goes to prove that it enlies with the player base and staff as from back then to now the majority of both have been changed with the exception of now there is actually MORE content, yet less positive results for the scene as a whole.

Again to reiterate it has to deal moreso with the mechanics of the game and the temperament of the players in game to make improvements a reality.
you listed ragefire as the only real arrangement made that mattered and I'm just saying there are more than that, pretty simple concept.
  #153  
Old 03-18-2013, 12:18 PM
AenarieFenninRo AenarieFenninRo is offline
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Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
you listed ragefire as the only real arrangement made that mattered and I'm just saying there are more than that, pretty simple concept.
and apparently I was [You must be logged in to view images. Log in or Register.]
  #154  
Old 03-18-2013, 12:21 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by AenarieFenninRo [You must be logged in to view images. Log in or Register.]
and apparently I was [You must be logged in to view images. Log in or Register.]
ya I was giving tmo credit when you guys left targets up for the server. there have been other arrangements made between guilds to benefits all parties as well.
  #155  
Old 03-18-2013, 12:24 PM
KotBK KotBK is offline
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Read all of what i wrote it's also a pretty simple concept that had nothing to do with how you are perceiving it other than putting words in my mouth. You will see i explained myself and addressed the matter in which you are trying to say i didn't my friend.

Even Aenarie thought you quoted the wrong person that is how off base you were.
  #156  
Old 03-18-2013, 12:25 PM
AenarieFenninRo AenarieFenninRo is offline
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Back to the topic at hand... suggestions on how to "fix" the raid scene
  #157  
Old 03-18-2013, 12:38 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by KotBK [You must be logged in to view images. Log in or Register.]
Read all of what i wrote it's also a pretty simple concept that had nothing to do with how you are perceiving it other than putting words in my mouth. You will see i explained myself and addressed the matter in which you are trying to say i didn't my friend.

Even Aenarie thought you quoted the wrong person that is how off base you were.
read your second sentence of your first post. Not putting words in your mouth they are there for anyone to read. Also the whole 2nd paragraph is just wrong. You think getting rid of variance is going to do anything to help anyone outside of the top 2 guilds? It just means when we have the spawn timers both guilds will be on top of the mobs for a FTE fight for everything...the only way more guilds are going to have more fun in terms of raid content is for velious to come out.
  #158  
Old 03-18-2013, 12:46 PM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by Yajirobe Yajipants [You must be logged in to view images. Log in or Register.]
Obviously, accurately stating the past usefulness of rotating raid mobs is total RnF fodder.
Quote:
Originally Posted by AenarieFenninRo [You must be logged in to view images. Log in or Register.]
this wasn't a statement of past usefulness, it was a "white knight" attempt at the expense of TMO in the veil of being a useful statement. I wont go into that here though, because as I said, it doesn't belong here.
There's no white knight about it, BDA giving up mobs (every mob at least once) proves that the change needs to come from the top, with great power comes great responsibility or something right? I worry about the long term health of the server, always have. We all need to be better custodians of this place or eventually the Devs and GMs will pull the plug because they'll grow weary of a bunch 30+ year old children crying about pixels.

If TMO doesn't care about the long term health of the server then things will continue as normal, maintain that status quo and get dem pixels.
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  #159  
Old 03-18-2013, 12:49 PM
AenarieFenninRo AenarieFenninRo is offline
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this post is de-evolving into statements about what the other person said, and i'm including myself in that lump... lets let the past go, and go forward please [You must be logged in to view images. Log in or Register.]
  #160  
Old 03-18-2013, 12:52 PM
uygi uygi is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
...log in 24 hours a day to earfuck said target with 40 other guildmates...
Ahh, the term earfuck is alive and well. My legacy in BDA is intact!


Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
If someone guilded with me does something that doesn't align with how we do things then they get to find a new guild. It's called having standards.
I know you try to take the high road, and I appreciate that, but at a certain point you joined the bandwagon Chest. I totally agree that there was no choice, but let's be realistic; you don't have a zero-tolerance policy for FTE sniping, sitting on spawn points, or training in VP. BDA just doesn't often bother to do any of those things any more. I still <3 you!


Quote:
Originally Posted by finalgrunt [You must be logged in to view images. Log in or Register.]
Smaller guilds have tried in the past to track, and mobilize. And even poopsock. More than once. Problem is, it's been proven to be ineffective.
Not true. As I said before, small guilds have had variously successful efforts in the past. Back when IB and DA got all the targets and VD and TMO were the rough equivalent of BDA/FC/FV-type guilds, VD (yes, FEVDA!) and TMO joined forces to beat out the top guilds for an Innoruuk. I was there on Myuharin and Zeelot and I worked together and enjoyed killing what was a server first for both guilds. Ask Drakakade how floored he was to get an Earth Staff in like January 2011.

Then there are raiding partnerships/alliances/agreements. VD did this the most. When one of the top guilds needed muscle, VD formed mutually beneficial agreements with both DA and IB/TR. Ironically, we were on both sides of that divide, separated by only like 5 months. But VD got tons of loot out of both arrangements, and FE has a lot of loot and keys (and TMO has a decent amount as well) from VDs successes. If, hypothetically, TMO starts getting swept under the rug, or needs more people, or whatever, they would probably be happy to enter into an agreement (FE is newer, freshly growing and probably a lot less likely). In the past TMO has absorbed guilds, but it doesn't have to work that way as evidenced by VD which maintained its independence until the day it died.
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