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  #151  
Old 08-20-2013, 06:49 AM
Darksinga Darksinga is offline
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Release a second server, Red 99 (2) that is a classic world accelerated team world pvp server. This server will basically be vztz xp with red99 code. This will be a clean slate and people will have the "wipe" that is so badly sought after. After a few months, the accelerated server will easily be able to finish classic and catch up in kunark. As such, you can combine both servers together, so the bluebies will be happy they get to keep their pixels and the red fellas will be happy to have a more lax way to catch up while having a blast with team pvp. Pop should sky rocket due to hype and new players will look at the new server as an amazing way to catch up. On the old server there will still be die hard pve-ers but the majority of the population should be on red 99 (2) til the merger. If this happens I will play in a heart beat and so will a lot of others.
  #152  
Old 08-20-2013, 07:26 AM
Darksinga Darksinga is offline
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Quote:
Originally Posted by Giovanni [You must be logged in to view images. Log in or Register.]
Summary:
  • Fix resists/basic pvp mechanics (nice progress with the pillar/tsfaff changes)
  • Focus more on pvp and not pve
  • Allow boxing so melees can level up and smaller guilds can contest. We aren't using holy trinity groups anyway. Making pve hard so we all have to bard kites is retarded.
  • Encourage players to form groups through group exp bonuses and teams. The server is currently structured to encourage people to exclude pals (like those who chose hybrids) from groups.
This + Red 99 (2) is a win. PS should we rename our new server Red 99 Next? xD
  #153  
Old 08-20-2013, 07:32 AM
Darksinga Darksinga is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
There's only so much you can increase exp before you basically kill what EverQuest is and all low level pvp. I'm certain a supporter of the exp bonus, but any more risks ruining the integrity of the game. If everyone's level 60 easily no one is going to log on because there's nothing to do. That is part of the problem with the server by the way, there's just no reason to be logged on the majority of the time once you're 60, and you can say well log on for "pvp" but that usually involves running around searching for the four anon people in your level range who then gate or zone plug. Velious introduces a shit load of solo/group/raid content which means more people online and therefore more pvp.
On VZTZ this wasn't the case. Screw low level pvp it's stupid. Just a bunch of clerics blinding you and Mage pets chain rooting. On VZTZ max lvl pvp was the sole reason to play. Ps Sirken if you need a voice who has very little Red 99 experience and a lot of VZTZ experience you can PM me.
  #154  
Old 08-20-2013, 08:04 AM
Agatha Agatha is offline
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I hate this thread so much.
  #155  
Old 08-20-2013, 09:07 AM
Stasis01 Stasis01 is offline
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I'm blown away people dedicate themselves to win on a low pop EMU nostalgia project this hardcore, crazy shit yo. Fucking Evercrack going to take these guys to their graves. Took their early 2000's now the next century.
  #156  
Old 08-20-2013, 11:09 AM
Rokannis Rokannis is offline
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FFA PvP was a bad idea from the get go. It sounds "cool" to the hardcore folk but its just not cool, ever.

A team based PVP server fields competition and rivalries. VZTZ style isn't a BAD idea, but its still not great. The fact that people can change alliances so easy sounds good, but will only yield bad results and it will be a similar ending to Red99 FFA. Those who rise to the top first will have people funnel into them.

On SZ, with diety PVP, you had three teams. When a guild rose to the top on one faction, the other two are there to stop them. Trains are allowed, which helps smaller guilds and players play an impact on stopping big guilds progressions. This forces big guilds to come up with new strats whether it be ogre walling, setting up certain classes to stop trains, etc. With team based pvp there is a sense of "this is my team for better or for worse" because of the rivalries you build. You were locked into the team you chose after your first character, you couldnt have an evil and neutral on the same account.

When you create FFA pvp you alienate so many people and you wonder why its not a raging success. You need casuals mixed into your hardcore in order to create a healthy server. You can't have no sense of safety and expect the server to thrive. Teams provide this. All you do is create a server of raging faggets when its FFA...which obviously is what the results yielded.

If you want a PVP EQ server to succeed, I guarantee you teams needs to happen. Now is a VZTZ style the solution? I don't know, but I still think it has too many issues to re-create the problem FFA already had. A 3 way deity pvp makes more sense to me. There are countless old school zekkers waiting to come back. I know I would. No game has fufilled the same greatness as old school EQ zek pvp, specifically, sullon zek. There are a lot of old Zek folk trying to fill that void with other games and none have succeeded.

Whatever you guys do, listening to your "hardcore" base isn't going to solve anything.

I suggest the EMU devs watch the following about how the rule sets of games define the community out come.
http://www.youtube.com/watch?feature...&v=cRlYM9F50EQ
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Last edited by Rokannis; 08-20-2013 at 11:15 AM..
  #157  
Old 08-20-2013, 11:16 AM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Rokannis [You must be logged in to view images. Log in or Register.]
FFA PvP was a bad idea from the get go. It sounds "cool" to the hardcore folk but its just not cool, ever.

A team based PVP server fields competition and rivalries. VZTZ style isn't a BAD idea, but its still not great. The fact that people can change alliances so easy sounds good, but will only yield bad results and it will be a similar ending to Red99 FFA. Those who rise to the top first will have people funnel into them.

On SZ, with diety PVP, you had three teams. When a guild rose to the top on one faction, the other two are there to stop them. Trains are allowed, which helps smaller guilds and players play an impact on stopping big guilds progressions. This forces big guilds to come up with new strats whether it be ogre walling, setting up certain classes to stop trains, etc. With team based pvp there is a sense of "this is my team for better or for worse" because of the rivalries you build. You were locked into the team you chose after your first character, you couldnt have an evil and neutral on the same account.

When you create FFA pvp you alienate so many people and you wonder why its not a raging success. You need casuals mixed into your hardcore in order to create a healthy server. You can't have no sense of safety and expect the server to thrive. Teams provide this. All you do is create a server of raging faggets when its FFA...which obviously is what the results yielded.

If you want a PVP EQ server to succeed, I guarantee you teams needs to happen. Now is a VZTZ style the solution? I don't know, but I still think it has too many issues to re-create the problem FFA already had. A 3 way deity pvp makes more sense to me. There are countless old school zekkers waiting to come back. I know I would. No game has fufilled the same greatness as old school EQ zek pvp, specifically, sullon zek. There are a lot of old Zek folk trying to fill that void with other games and none have succeeded.

Whatever you guys do, listening to your "hardcore" base isn't going to solve anything.

I suggest the EMU devs watch the following about how the rule sets of games define the community out come.
http://www.youtube.com/watch?feature...&v=cRlYM9F50EQ
this guy gets it.
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  #158  
Old 08-20-2013, 11:21 AM
Rokannis Rokannis is offline
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Are you the famous "Sam" who 10 boxed on Sullon?
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  #159  
Old 08-20-2013, 11:22 AM
SamwiseRed SamwiseRed is offline
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negative
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  #160  
Old 08-20-2013, 11:22 AM
Rokannis Rokannis is offline
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I am dissapoint
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