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#1
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#2
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__________________
I've been retired from P99-EQ & Uthgard-DAOC for quite a long while now, but if you ever seek advice with either one, don't hesitate to ask.
DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia) Uthgard v2.0 Getting Started DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes) DAOC: Uthgard Revamp (old thread with some useful info) "Sometimes a Majority means, that most fools are on the same side" | |||
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#3
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I want in. Played a Skald to RR6 on Uthgard 1. If we have to go Hibernia... i'd prolly rock a bard. or start with an animist/eld to farm while deciding my real class.
Best PVP game of all time Edit: You should play what u want to play, but if u are really serious about the long term, might wanna see which realm the main guilds pick: Formerly Mid: Drachengarde Gestande de Reishwacter or whatever Alb: I forgot Hiberna: Forgot, but they were considered the best "skilled" guild in game and won most of the 8v8's. They wore brown. Always turned us red. | ||
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Last edited by Nuggets; 07-07-2014 at 02:34 PM..
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#4
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We're definitely going to Hibernia, and would be great if we had two or even three good Bards on our side, seeing as how we have the numbers that would require them so far. I agree with you, DAoC is definitely the best PvP game of all time, and I say that after going through quite a few different ones over the years. We'll most likely be making mostly casters as first chars just to be able to obtain some gear at first, it's not that much fun leveling melees with no gear, although some people will be melees for sure, as their first chars. It'll be a good way to get our hands on some initial loot, then spread it around the guild a little bit. Quote:
Damn straight!
__________________
I've been retired from P99-EQ & Uthgard-DAOC for quite a long while now, but if you ever seek advice with either one, don't hesitate to ask.
DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia) Uthgard v2.0 Getting Started DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes) DAOC: Uthgard Revamp (old thread with some useful info) "Sometimes a Majority means, that most fools are on the same side" | ||||
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#5
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going valewalker if we hib it up.
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#7
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Mid > Alb > Tree huggers. ~
__________________
Bitch Please. I'm Fabulous!
Masquerade - R99 Foxxie/Foxie - R99 ![]() | ||
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#8
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The DAoC Item & Mob color key:
Grey = way too low / no xp (EQ's green) (never aggro!) Blue = under your level / yields 'ok' xp (EQ's light blue) Yellow = your level (or close enough) / (EQ's blue) Orange = higher than your level by atleast 2 lvls Red = higher than your level by atleast 4 lvls Purple = what would you like your tombstone to say? The Item system works the same way, except items which are Orange and up will degrade at a faster rate, the higher the item's level in relation to yours, the faster it will degrade and the more expensive it will be to repair it. What's more is, Purple items won't give you any benefits. All armor and weapons in this game have 6 relevant values; Con(dition), Dur(ability), Qua(lity), Bon(us), Absorb, Armor Factor and DPS. Armor Factor is a way to tell the item's level, for Cloth items it's straight forward, if it's AF50 it means it's level 50, for all other armor types it's doubled, so a level 50 chain armor piece would be AF100. The effective AF depends on the quality of the item, as well as the player level. DPS is self-explanatory, it starts out at something like 1.5 and increases every .3 per level, so if you have a level 10 item, your DPS will still be clamped until you reach level 10, it works the same way with armor. The highest AF and DPS obtainable are 51 for Cloth, 102 for all other armor, and 16.5 for DPS, except you don't get lvl 51 'status' until you reach Realm Rank 5 through PvP! The effective DPS depends on the quality of the item, as well as the player level. Weapons also have a SPD attribute, which determines how fast it is, the speed of a weapon also affects how much damage it will do. The slower the weapon the more damage, the faster the weapon the less damage, because of the way melee styles work in this game, sometimes fast weapons are more important than damage per hit. Condition is how effective the item will be, all items start out with 100 condition and it decreases as you use your item over time (this only affects weapons and armor that con blue or higher,) when the condition gets to about 70, the stats will no longer work - my advice is to always keep your gear above 90% by repairing them. Durability also starts at 100, and decreases every time you repair an item, once it reaches 0 the item poofs. Quality determines the effectiveness of your item, so if say you have a lvl 50 Cloth Armor piece that's 90% quality, your effective AF would be 40. Storebought weapons and armor are of 85% quality, most dropped items are in the 89%-95% range, and items of 99%-100% are either quested or dropped off certain named mobs, ofcourse you could also craft items of different quality but they won't have any stats unless you also have a Spellcrafter - we'll get into that later. Bonus stands for 'bonus to hit' or 'bonus to mitigate', the higher the item's level the higher it's bonus. Crafted items need to be 'Enchanted', otherwise they have 0% bonus. To 'repair' your items, find a Forge in any town or outpost if it has one, and hand your items one at a time to the 'Smith' NPC for a price, OR if you have someone in your group who can craft the type of armor or weapon you want repaired, they can repair it for free (or atleast much cheaper than what the NPC will charge you.) So for example, in order to repair Cloth/Leather, you'd need a Tailor, or to repair Reinforced/Scale/Weapon you'd need an Armorcrafter or a Weaponcrafter, or in some cases a Fletcher; they can make Staves, Bows, Crossbows, Arrows, and throwing weapons, depending on the realm. ====STATS==== (EMP/INT only apply to Hibernia) STRength determines damage done by blades and blunt weapons. CONstitution determines HP. (it's like STA in EQ) DEXterity directly affects casting speed and block rate. Thrust/Pierce weps are 50/50% DEX/STR dependant, Staff damage is also affected by this stat. QUIckness determines how fast you swing your weapon, in addition to a weapon's speed. EMPathy determines a Healer character's power pool. INTelligence determines a pure caster's and a hybrid melee's power pool. Upon char creation, make sure to hit the Attributes button at the bottom to show the stats' distribution, the 30 points you get will automatically be pre-assigned to your 3 most useful stats, but you can reset and reassign them if you want to. Just be sure to do it before creating the char, otherwise you'll be stuck with whichever way it was optimized. If you want more details about anything I've written here, go to the official site's Beginner's Guide. P.S. Ppl start posting your time zones pls, so I can see what classes we'll have available at what times.
__________________
I've been retired from P99-EQ & Uthgard-DAOC for quite a long while now, but if you ever seek advice with either one, don't hesitate to ask.
DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia) Uthgard v2.0 Getting Started DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes) DAOC: Uthgard Revamp (old thread with some useful info) "Sometimes a Majority means, that most fools are on the same side" | ||
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#9
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I lately patched the client and stuff and logged on Genesis after 8 years of not playing the game, how did stick work? I remember back then when i played savage and he had the stun on the backattack, u would walk through your enemy stick and hit the backstun, does stuff like that still work and do you bound stick to a key or do some macro?
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#10
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Quote:
__________________
I've been retired from P99-EQ & Uthgard-DAOC for quite a long while now, but if you ever seek advice with either one, don't hesitate to ask.
DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia) Uthgard v2.0 Getting Started DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes) DAOC: Uthgard Revamp (old thread with some useful info) "Sometimes a Majority means, that most fools are on the same side" | |||
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