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#151
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![]() Evidence for Velious mobs abilities to see through hide/sneak is limited.
My memory says all of Derakor the Vindicator's temple could see through it... but thats just my memory. | ||
#152
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I don't know why I need to keep posting these, because you're obviously convinced that these era appropriate posts are incorrect, but here again is an example of hide being better: http://www.thesafehouse.org/forums/f...-plane-of-hate Revultant Rat - Warrior - They look like a giant diseased rat and have low magic resist, but proc Deadly Poison. Only drop is a Ranger Whip. They do not see rogues, but may or may not see normal invis (some do, some don't). They have a small aggro range. Spite Golem - Shaman - They look like a rock golem. They have insane magic resist (although poison, disease, and the wizard Lure spells will usually stick). This is the most important target most times. If you get 2, one warrior, usually the backup assist, will keep second one busy while the group kills number 1. It is possible to kill several, but very, very tough, so be careful. They love to cast SoW and other Alacrity on everything close to them. They drop shaman armor including a shield, and a druid shield. They do not see a rogue, but see everything else. They have a large aggro range. | |||
#153
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Don't make the mistake of locking yourself into thinking that there HAD to be a reason for those 101-200+ skillups in Hide. Hide just worked - unless you were a noob. Sneak may have had some nuance with skill level, but good luck proving that out. | |||
#154
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Last edited by Droog007; 12-04-2014 at 03:19 PM..
Reason: typo
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#155
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I don't recall player hide skill ever being a factor. Level 1 (brell) rogues for instance were used in the hole. Where's that sourced from? | ||||
#156
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and you have IVU with rogue hide/sneak so you can roam around undead area I dont think lvl 1 rogues in the hole have anything to do with how effective or not their 'hide' was, it was all about dat faction, being able to be sneak by Golems ( dont know if they usually see hide or not ) and IVU | |||
#157
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![]() Post on the sony board is gone, but Treats is pretty reliable:
Treats 07-06-2012, 02:16 PM Bump on this I guess. From the Sony board: http://forums.station.sony.com/eq/po...topic_id=65689 I noticed something strange this weekened. I have leveled a couple characters through Dreadlands, so I know that all Drolvargs can see invis. However, when my Rogue graduated to there, I found that they do not see Hide. Certain Drolvargs inside KC, namely the ones up in the "lookout" positions, can see me, but the others can't. I am not standing behind them. What is up with this? My theory is that in addition to certain mobs being marked "See Invis", certain mob *types* can see invis, as well. Such as Undead, Drolvarg, and certain Gnolls. Sneak/Hide does not hide you from mobs flagged "See Invis" (Shroud of Stealth does, in general)... but it *does* hide you from mobs that see invis due to their "type". Is that how it works? Or am I just remembering things incorrectly? I assume he is referring to the Drolvarg Guardians in the lookout positions? Others can't (Sentry's) If it is flagged due to NPC type it will see through See Invis but not Hide? (See Invisible) If it is marked as See Invis will see through both invisible and hide/sneak? (See Hide) Examples: Sol B Bats -- Use Sonar for detection Mob type Sees invisible and also flagged to See Invisible (Sees Sneak/Hide) Drolvarg Sentry -- Mob type will See Invisible but Unflagged to See Invisible (Doesn't See Hide/Sneak) Drolvarg Guardian -- Mob type will See Invisible and also flagged to See Invisible (Sees Hide/Sneak) Random See Invisible Sebilite Juggernaut -- Mob type does not See Invisible Flagged in Database to See Invis so will see Invisible and Hide/Sneak?? How certain Mobs were set to See Invisible (But Not See Invisible by body type)? Possibly just a random low percentage chance? No idea. Hope this kinda makes sense. Thoughts? | ||
#158
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Nothing would aggro a hidden level 1 brell rogue there. | |||
#159
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The old patch notes are pretty clear, and my experience matches them. We need some zone-by-zone tuning of which mobs can spawn with see invis, and at what rate... but I truly believe this separation of invis and pre-SoS rogue hide is a mistake. | ||||
Last edited by Droog007; 12-04-2014 at 04:38 PM..
Reason: fear leads to hate
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#160
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