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#151
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However, repops would be purely FFA and give everyone plenty of space to compete in a way that doesn't involve CoH ducking. | |||
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#152
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#153
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![]() I think one of the easiest changes to implement that literally changes nothing would be repops go complete FFA ( with bag limit )
as I said before Asgard should not become a class C guild for walking up on a freshly 'sim repopped' Talendor and killing it while it was in Skyfire being lonely Its not Asgard's nor Talendor's fault he just 'happen' to repop as a C mob this instance, and its not his fault that his brothers in VP or VS/CT/Inny etc are more appetizing than him Class C should not have 'reserved' mobs for them walking around after a Sim Repop, there are plenty guilds on the server that can show up and compete for it | ||
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#154
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#155
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#156
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__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#157
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Maybe if TMO offers 20 free Trak Teeth to the first R guild that says "Yes" then maybe someone would do it but again, thats TMO offering something for a 1 time deal, not the system at it's core functioning how it was intended I agree with your premise, the whole point was for guilds to eventually move up and even down in some cases. The way VP is cock blocked tho it created no opportunities for any kind of upward movement in guilds. Taken/BDA/Div are just NOW experiencing content that TMO/IB was farming 2 years ago. The guilds are way too far behind to make the leap to put them on equal footing in the same class, you would essentially be throwing your guild and your charter away to make such a leap. This is something that needs to be thought through by un-bias parties who do not have skin in the raid game | |||
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#158
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If they ever go back to long variance, which almost no one other than yourself seems to want, it would be best if they coded it to have a very small chance to spawn during 2AM-6PM when most are asleep or at work, and increased chance to respawn during 6PM-2AM. The amount of spawns in the neckbeard/euro hours should be proportional to the number of neckbeards and euros there are.
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#159
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But you are missing the point, this discussion isn't about how to increase the number of available mobs for Class R guilds (tho, that could easily factor into any future agreement), it's about making the raid scene more palatable for everyone involved. We have overlapping interest in this for FFA mobs. Do you really want to be required to sit entire FTE groups around waiting for a mob to spawn during a 16 hour window? Because as it stands, socking is the only way to compete on C/FFA mobs. These problems were solved before, but the C/FFA/R era tossed all of the original socking mitigation techniques out the window. Quote:
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