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  #151  
Old 10-06-2014, 04:28 PM
Raev Raev is offline
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Originally Posted by sanforce [You must be logged in to view images. Log in or Register.]
I also don't really want to see C/C/R, removing FFA removes the incentive for other guilds to develop their Class C tactics, before jumping completely in (again, this is the intended goal of C/FFA/R).
Class R guilds do not want to join Class C and never will.

However, repops would be purely FFA and give everyone plenty of space to compete in a way that doesn't involve CoH ducking.
  #152  
Old 10-06-2014, 04:30 PM
sanforce sanforce is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Leave the windows alone, they're fine as is. Again, make all FFA mobs for the week spawn simultaneously and you'll see less socking because it will be easier to spread out.
I personally like raiding on weekdays tho, so increasing windows would decrease socking and also start spreading mobs out again (and opening up weekends for real life activities). Don't get me wrong, I don't mind shunning EQ for RL weekend fun, I'll be skipping the next 3 weekends of raiding for this very reason. But, if I choose go have RL fun over the weekend, then I defacto miss 90%+ of the raids for the week. P1999 has become a weekend only raid game, which isn't great for everyone.
  #153  
Old 10-06-2014, 04:32 PM
Erati Erati is offline
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I think one of the easiest changes to implement that literally changes nothing would be repops go complete FFA ( with bag limit )

as I said before

Asgard should not become a class C guild for walking up on a freshly 'sim repopped' Talendor and killing it while it was in Skyfire being lonely

Its not Asgard's nor Talendor's fault he just 'happen' to repop as a C mob this instance, and its not his fault that his brothers in VP or VS/CT/Inny etc are more appetizing than him

Class C should not have 'reserved' mobs for them walking around after a Sim Repop, there are plenty guilds on the server that can show up and compete for it
  #154  
Old 10-06-2014, 04:33 PM
sanforce sanforce is offline
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Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Class R guilds do not want to join Class C and never will.
That's a pretty generic statement. The current raid framework doesn't encourage anyone to go from R to C - but the GMs/Devs want guilds to be more competitive and make the jump. That's why they set this system up. It's OK if your guild never wants to make the transition to C, but other guilds might under better circumstances.
  #155  
Old 10-06-2014, 04:36 PM
Ravager Ravager is offline
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Originally Posted by sanforce [You must be logged in to view images. Log in or Register.]
That's a pretty generic statement. The current raid framework doesn't encourage anyone to go from R to C - but the GMs/Devs want guilds to be more competitive and make the jump. That's why they set this system up. It's OK if your guild never wants to make the transition to C, but other guilds might under better circumstances.
I don't know why they'd want them to make the jump. Don't their biggest headaches come from 8 guilds going for 1 dragon at the same time?
  #156  
Old 10-06-2014, 04:38 PM
arsenalpow arsenalpow is offline
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Originally Posted by sanforce [You must be logged in to view images. Log in or Register.]
I personally like raiding on weekdays tho, so increasing windows would decrease socking and also start spreading mobs out again (and opening up weekends for real life activities). Don't get me wrong, I don't mind shunning EQ for RL weekend fun, I'll be skipping the next 3 weekends of raiding for this very reason. But, if I choose go have RL fun over the weekend, then I defacto miss 90%+ of the raids for the week. P1999 has become a weekend only raid game, which isn't great for everyone.
Repop days were tues/wed for a while also if you remember. I don't think it's a coordinated thing it's just been sat/sun for a while with no new patches.
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  #157  
Old 10-06-2014, 04:39 PM
Erati Erati is offline
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Quote:
Originally Posted by sanforce [You must be logged in to view images. Log in or Register.]
That's a pretty generic statement. The current raid framework doesn't encourage anyone to go from R to C - but the GMs/Devs want guilds to be more competitive and make the jump. That's why they set this system up. It's OK if your guild never wants to make the transition to C, but other guilds might under better circumstances.
Class R guilds would 'consider' being Class C if there was some damn incentive for such jump because right now there is zero reason to even think about making that move

Maybe if TMO offers 20 free Trak Teeth to the first R guild that says "Yes" then maybe someone would do it but again, thats TMO offering something for a 1 time deal, not the system at it's core functioning how it was intended

I agree with your premise, the whole point was for guilds to eventually move up and even down in some cases. The way VP is cock blocked tho it created no opportunities for any kind of upward movement in guilds. Taken/BDA/Div are just NOW experiencing content that TMO/IB was farming 2 years ago. The guilds are way too far behind to make the leap to put them on equal footing in the same class, you would essentially be throwing your guild and your charter away to make such a leap.

This is something that needs to be thought through by un-bias parties who do not have skin in the raid game
  #158  
Old 10-06-2014, 04:44 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by sanforce [You must be logged in to view images. Log in or Register.]
I personally like raiding on weekdays tho, so increasing windows would decrease socking and also start spreading mobs out again (and opening up weekends for real life activities). Don't get me wrong, I don't mind shunning EQ for RL weekend fun, I'll be skipping the next 3 weekends of raiding for this very reason. But, if I choose go have RL fun over the weekend, then I defacto miss 90%+ of the raids for the week. P1999 has become a weekend only raid game, which isn't great for everyone.
Increasing windows just increases the likelihood they spawn during neckbeard hours (when most people are asleep or at work). Those hours are a solid 2/3rds of most people's day. 96 hour windows will more often than not spawn during those 2/3rds.

If they ever go back to long variance, which almost no one other than yourself seems to want, it would be best if they coded it to have a very small chance to spawn during 2AM-6PM when most are asleep or at work, and increased chance to respawn during 6PM-2AM. The amount of spawns in the neckbeard/euro hours should be proportional to the number of neckbeards and euros there are.
  #159  
Old 10-06-2014, 04:48 PM
sanforce sanforce is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
I think one of the easiest changes to implement that literally changes nothing would be repops go complete FFA ( with bag limit )

as I said before

Asgard should not become a class C guild for walking up on a freshly 'sim repopped' Talendor and killing it while it was in Skyfire being lonely

Its not Asgard's nor Talendor's fault he just 'happen' to repop as a C mob this instance, and its not his fault that his brothers in VP or VS/CT/Inny etc are more appetizing than him

Class C should not have 'reserved' mobs for them walking around after a Sim Repop, there are plenty guilds on the server that can show up and compete for it
I (and others) would not necessarily be opposed to revisiting the mechanics of repops. That would require some programming changes from Rogean, but it doesn't seem like it would be difficult under the current setup.

But you are missing the point, this discussion isn't about how to increase the number of available mobs for Class R guilds (tho, that could easily factor into any future agreement), it's about making the raid scene more palatable for everyone involved. We have overlapping interest in this for FFA mobs. Do you really want to be required to sit entire FTE groups around waiting for a mob to spawn during a 16 hour window? Because as it stands, socking is the only way to compete on C/FFA mobs. These problems were solved before, but the C/FFA/R era tossed all of the original socking mitigation techniques out the window.

Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Repop days were tues/wed for a while also if you remember. I don't think it's a coordinated thing it's just been sat/sun for a while with no new patches.
I know, but wit the current window timers, we are going to be locked into the days surrounding a patch indefinitely... until the next patch which will then shift the focus to +/- 1 day on either side of the new chosen patch day. In my opinion, it makes sense to use large enough windows the spread the engages out somewhat (and reduce socking, which is what I really want to see.)
  #160  
Old 10-06-2014, 04:53 PM
Clark Clark is offline
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