Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #151  
Old 11-06-2014, 02:11 PM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,464
Default

1-2 guilds dominated each server because that's all the high level players that server had. TMO/IB would be "world 1st" style guilds in comparison to Classic guilds and the BDAs, Takens and Divinitys would be the top of their respective servers. Even Afterlife didn't go around killing dragons <2min after spawn.
  #152  
Old 11-06-2014, 02:26 PM
khanable khanable is offline
Planar Protector

khanable's Avatar

Join Date: Apr 2010
Location: The Plane of Rustles
Posts: 2,711
Default

Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
Yes. Long variance was necessary under the old rules. Since trackers cannot fte anymore, and people can't park past the zone in, it's entirely unnecessary now. Definitely not 16 hours of variance at least.
++
__________________
hello i'm cucumbers
  #153  
Old 11-06-2014, 02:27 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

So Cucumbers, Hitpoint and I all agree variance should be removed.

Let's see this happen.

Mob timers will shift because Class R will inevitably take longer to kill their mobs, so you need not fear a Perma 3AM spawn time. Even without patches, they will shift around. So that's a non concern.
  #154  
Old 11-06-2014, 02:37 PM
Loadsamoney Loadsamoney is offline
Planar Protector

Loadsamoney's Avatar

Join Date: Nov 2014
Posts: 1,237
Default

This is why most games after EQ adopted the instance system, so everyone could have a shot at raid bosses and not have to fight other guilds for the right.
  #155  
Old 11-06-2014, 02:38 PM
skipdog skipdog is offline
Sarnak


Join Date: Feb 2011
Posts: 462
Default

Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
1-2 guilds dominated each server because that's all the high level players that server had. TMO/IB would be "world 1st" style guilds in comparison to Classic guilds and the BDAs, Takens and Divinitys would be the top of their respective servers. Even Afterlife didn't go around killing dragons <2min after spawn.
Do you think I don't understand this? The point is, 'classic' is 1-2 guilds dominating the content. Why come to this server wanting to experience classic everquest, if you don't want a classic raiding experience where there are no instances and only 1-2 guilds get to kill the majority of top content? Again, if class R guilds just want to 'experience the content', they can go make level 60s on a different EMU server and do it. They can kill these monsters on the beta server. The options for these players are endless! Otherwise, put in more work(which is everything from leveling many 60s, to parking buffed toons, to recruiting better than the rest, etc) than the other guilds.

We would all stop caring about killing these monsters if scarcity wasn't an issue and everything was instanced. You guys clearly only care because killing them is such a rare and difficult thing. If we all had 'raid tokens' to spawn mobs or anything like that, people wouldn't stay on this box for long. Imagine how boring this would be if this server was like WoW, and everybody is geared up in BiS gear in a couple months. It wouldn't be everquest and the desire for so many of us to play would vanish very quickly.
  #156  
Old 11-06-2014, 02:42 PM
khanable khanable is offline
Planar Protector

khanable's Avatar

Join Date: Apr 2010
Location: The Plane of Rustles
Posts: 2,711
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
So Cucumbers, Hitpoint and I all agree variance should be removed.

Let's see this happen.
Heh just because three of us think something is a relic of the past doesn't necessarily mean it should go away. I for one didn't raid when variance was first introduced, so I can't sit here and say I have an unbiased opinion on it; it's obviously biased since all I've experienced is variance.

Also, I predominately want it to go away simply because it's not classic.

Which is good enough reason to me [You must be logged in to view images. Log in or Register.]
__________________
hello i'm cucumbers
  #157  
Old 11-06-2014, 02:50 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,730
Default

Quote:
Originally Posted by skipdog [You must be logged in to view images. Log in or Register.]
If we all had 'raid tokens' to spawn mobs or anything like that, people wouldn't stay on this box for long. Imagine how boring this would be if this server was like WoW, and everybody is geared up in BiS gear in a couple months. It wouldn't be everquest and the desire for so many of us to play would vanish very quickly.
The hardcore crowd would quit, casual population would double. History showed that when the population went from a peak of 500 to a peak of 1000 from one summer to the next after the raid content was opened up. It really wouldn't hurt the server if a few more Zeelot caliber neckbeards got angry and quit.

Also, this game is old hat. Everyone knows everything. There is nothing fresh about this server and we still play here anyway. Making a few high end pixels more accessible to everyone isn't going to drive them to quit a game they already beat a decade and a half ago. If anything, they'll play more because they won't burn themselves out playing against greedy people.
  #158  
Old 11-06-2014, 02:55 PM
Loadsamoney Loadsamoney is offline
Planar Protector

Loadsamoney's Avatar

Join Date: Nov 2014
Posts: 1,237
Default

There's more to this game than loot pixels.
  #159  
Old 11-06-2014, 03:01 PM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,464
Default

So you agree that world first guilds did not kill mobs <2min after spawn and then claim that P99's raid scene is classic in the same post.

As far as experiencing content, last I checked Beta is Velious only, so there goes that argument.

As Ravager pointed out, the server population increased when the raid changes were implemented, so the silent majority showed through their actions they think the competition level of this server is beyond retarded. So many play because they don't have to deal with the bullshit, that's why server population is up year over year after the changes.

In the same way you incorrectly state R can go to other servers to experience the content, C can go to other servers to get their shadenfreude. But they think competition is "who can weave more elaborate trains in VP to pull the dragon" than "turning their 30-man raid around and attacking the 30-man raid next to them." If you get your joy from beating other players, why do you play on a server where you can't beat on other players?
  #160  
Old 11-06-2014, 03:05 PM
skipdog skipdog is offline
Sarnak


Join Date: Feb 2011
Posts: 462
Default

Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
As far as experiencing content, last I checked Beta is Velious only, so there goes that argument.
didn't realize that... last time i hopped on i was in oasis, so figured all zones were open.. my bad.

BUT... lol, theres so many emu servers that any guild can play on to kill ANY of the content here..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:40 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.