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  #151  
Old 02-02-2017, 06:11 PM
Sadiki Sadiki is offline
Sarnak


Join Date: Sep 2011
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Originally Posted by bktroost [You must be logged in to view images. Log in or Register.]
I've even heard many members and leaders in the hardcore scene say that if mass transfer were an option they would do it.
Nemce pls don't leave
  #152  
Old 02-02-2017, 06:37 PM
Rang Rang is offline
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Join Date: Nov 2014
Posts: 208
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I can't wait to quit this server for the next TLP so all the winners in A/A can say "SEE THOSE CASUALS SUCK SO BAD AT EQ LUL". Enjoy your coffin.
  #153  
Old 02-02-2017, 06:37 PM
Metalopolis Metalopolis is offline
Aviak


Join Date: Jun 2016
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Quote:
Originally Posted by maskedmelonpai [You must be logged in to view images. Log in or Register.]
He don't force anyone to do anything and that is his point. Everyone chooses to track stuff and hanging out at the door in tov. That is his point about socking and why they won't change variance, because people are still hangin' out for the duration of a spawn window waitin' for it to spawn. If you don't want to do it, join a guild with people who do it so you don't have to. It super simple ^^
I mean if people are gonna sit on the line for the duration of a 16 hour variance window anyways, they might as well just decrease the variance; a 4 hour window would surely be more casual friendly.
  #154  
Old 02-02-2017, 06:46 PM
Skew Skew is offline
Fire Giant


Join Date: Jan 2014
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Quote:
Originally Posted by bktroost [You must be logged in to view images. Log in or Register.]
No but moving A/A and their competitive nature to Red makes every ounce of sense in the world. Many A/A members want to return to the days of instant engages and pulling with batphones ringing as they did in years past. One of the biggest complaints from the competitive side is the lack of excitement and chance to prove yourself with skill.

Can you imagine trying to do Vulak or Vyemm with such speed that your opponent cannot even form their raid as the other guild controls an enemy train and attempts to battle you mid fight? I'm sure the competition of Red would being a whole new element of fun to the playstyle that A/A long for.

I've even heard many members and leaders in the hardcore scene say that if mass transfer were an option they would do it.

Id say half the top 2 raid guilds would love this , the other half really are warm bodies who dont want that kind of hassle. As someone who fluctuates between warm body and try-hard myself at this point in P99 if a large enough guild or group of friends were given the chance to /char copy to Red i would go. Never going to happen on a 50 pop server though or having to reroll. Id like to see 300 people move over from blue.
  #155  
Old 02-02-2017, 06:50 PM
BallzDeep BallzDeep is offline
Fire Giant


Join Date: May 2016
Posts: 718
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Quote:
Originally Posted by bktroost [You must be logged in to view images. Log in or Register.]
No but moving A/A and their competitive nature to Red makes every ounce of sense in the world. Many A/A members want to return to the days of instant engages and pulling with batphones ringing as they did in years past. One of the biggest complaints from the competitive side is the lack of excitement and chance to prove yourself with skill.

Can you imagine trying to do Vulak or Vyemm with such speed that your opponent cannot even form their raid as the other guild controls an enemy train and attempts to battle you mid fight? I'm sure the competition of Red would being a whole new element of fun to the playstyle that A/A long for.

I've even heard many members and leaders in the hardcore scene say that if mass transfer were an option they would do it.
This is the kind of mentality that is wrong with the casuals. I don't often commend Sirken but I do in this situation. Why? Because no matter the situation and no matter who you are trying to cater to, someone will always try and get the upper hand. Move A/A to red? Next up and coming guild will decide they want more and will become the new A/A in time and someone will complain. You can't cater to everyone so you need to cater to the people who are willing to invest the most time into the project. I'm not saying it's smart to spend all your time in EQ but there are literally plenty of other progression type servers where you can play instanced raiding while still getting the dose of "OGC is better than AoS." The mentality still exists there but instead MQ is used.

When classic EQ was in Velious, 0 Targets were up in NToV. I was on Povar and Triton was clearing it constantly so the number 2 guild would not have a shot. People gravitate towards this game because the more time you put in, the more you will get. People like the feeling of superiority in video games. That applies to playing an Multi-player FPS with friends, Raiding instances in WoW or to classic EQ. In Everquest to feel superior you need to neckbeard and it is neckbearding to the fullest extent. Some people thrive and love that. Those people will always shit on the people who aren't willing to. This will always be the issue, there is no solution to the problem. The game was created this way and always has been this way. Anything different isn't classic Everquest.
  #156  
Old 02-02-2017, 06:53 PM
mattydef mattydef is offline
Fire Giant


Join Date: Mar 2015
Posts: 702
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Do people not realize that almost everything about the current raid scene is un classic? Might as well go the extra mile and make it a little more tolerable for more than just the unemployed/retired/disabled.
  #157  
Old 02-02-2017, 06:56 PM
BallzDeep BallzDeep is offline
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Join Date: May 2016
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Quote:
Originally Posted by mattydef [You must be logged in to view images. Log in or Register.]
Do people not realize that almost everything about the current raid scene is un classic? Might as well go the extra mile and make it a little more tolerable for more than just the unemployed/retired/disabled.
Do you not realize that is impossible and someone will always go out of their way to go up and beyond? You put in a rotation and it's just a matter of time before more and more guilds join and one guild thinks that it's stupid they started with 3 guilds in the rotation and now there is 12. History will repeat itself. While the game isn't classic, neckbeards getting the mobs is classic in every open world game.
  #158  
Old 02-02-2017, 07:08 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,731
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The only ones who came to any realizations are the people who don't play here anymore.
  #159  
Old 02-02-2017, 07:10 PM
mattydef mattydef is offline
Fire Giant


Join Date: Mar 2015
Posts: 702
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Quote:
Originally Posted by BallzDeep [You must be logged in to view images. Log in or Register.]
Do you not realize that is impossible and someone will always go out of their way to go up and beyond? You put in a rotation and it's just a matter of time before more and more guilds join and one guild thinks that it's stupid they started with 3 guilds in the rotation and now there is 12. History will repeat itself. While the game isn't classic, neckbeards getting the mobs is classic in every open world game.
I never said anything about a rotation smart guy. I'm sure everyone is willing to compete/race for fte, as long as they don't have to waste up to 16 hours of their time in order to try and do that. Last I checked standing in one spot looking at a wall didn't require any skill and isn't competitive at all, anyone who thinks otherwise is delusional. Until the focus of competition is put specifically on the race for fte itself instead of the huge waiting windows, the people with the least amount of real life responsibilities will always have the edge. Lower variance, and i guarantee you will see way more people lining up to compete, but the neckbeards up top wouldn't want this because they pretend to want the challenge but once you take away their biggest advantage (no life) they will cry.
  #160  
Old 02-02-2017, 07:19 PM
Maner Maner is offline
Fire Giant


Join Date: Mar 2015
Posts: 571
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Quote:
Originally Posted by Sadiki [You must be logged in to view images. Log in or Register.]
hahaha R&F is my favorite forum. Hard to take this seriously, but -

On live if you felt like doing a quest you could usually just go find the NPC up and do it.
On live you could just wait for a NToV full repop and randomly schedule a day to go kill a few of them and they would likely still be up.
On live you couldn't do any of the stuff that's encouraged by the rules here, because they actually supported a Play Nice Policy.

Stuff spawned and was usually up for days regardless of what it was. Here, even the most minor things are destroyed within seconds. There is no 'best way' to play EQ, but it's not an opinion that this isn't what the game was. You only keep that kind of fun and community by driving out the toxicity that entered MMOs after EQ's prime-time, not by catering to it. I appreciate that Sirken wants to make everyone happy, but EQ actually had a sense of wonder and community. Putting in 'more effort' didn't consist of joining a certain guild and staring at a wall while they tag a mob for you. You joined like minded individuals and dungeon crawling was fun and exciting.

The fact that people would rather 'win' everything than have fun on an EQ emulation server confuses me. If your fondest memories include socking spawns and killing dragons with different models at zonelines over and over, I feel bad for you.
this guy never played live in era
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