Quote:
Originally Posted by bktroost
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No but moving A/A and their competitive nature to Red makes every ounce of sense in the world. Many A/A members want to return to the days of instant engages and pulling with batphones ringing as they did in years past. One of the biggest complaints from the competitive side is the lack of excitement and chance to prove yourself with skill.
Can you imagine trying to do Vulak or Vyemm with such speed that your opponent cannot even form their raid as the other guild controls an enemy train and attempts to battle you mid fight? I'm sure the competition of Red would being a whole new element of fun to the playstyle that A/A long for.
I've even heard many members and leaders in the hardcore scene say that if mass transfer were an option they would do it.
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This is the kind of mentality that is wrong with the casuals. I don't often commend Sirken but I do in this situation. Why? Because no matter the situation and no matter who you are trying to cater to, someone will always try and get the upper hand. Move A/A to red? Next up and coming guild will decide they want more and will become the new A/A in time and someone will complain. You can't cater to everyone so you need to cater to the people who are willing to invest the most time into the project. I'm not saying it's smart to spend all your time in EQ but there are literally plenty of other progression type servers where you can play instanced raiding while still getting the dose of "OGC is better than AoS." The mentality still exists there but instead MQ is used.
When classic EQ was in Velious, 0 Targets were up in NToV. I was on Povar and Triton was clearing it constantly so the number 2 guild would not have a shot. People gravitate towards this game because the more time you put in, the more you will get. People like the feeling of superiority in video games. That applies to playing an Multi-player FPS with friends, Raiding instances in WoW or to classic EQ. In Everquest to feel superior you need to neckbeard and it is neckbearding to the fullest extent. Some people thrive and love that. Those people will always shit on the people who aren't willing to. This will always be the issue, there is no solution to the problem. The game was created this way and always has been this way. Anything different isn't classic Everquest.