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#1
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Doing a search, but finding nothing; but didn't the game have different duration timers for each drink and food item, to avoid the simple milk and muffins diet by this time?
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#2
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Good god, some of the suggestions for killing QoL feats I believe can't be serious. If you really want the classic experience to include all the things that made the game miserable, grab an AOL disk and bust out the 56k model with the 900x600 resolution. Code detection for anytime you use your cell phone, it'll d/c you.
Or can emulate the experience by hard-coding 900x600 only, force allow only 5% bandwidth to go through, and periodically have a 20% chance of d/c. And let bards break root with selos.
__________________
Xblade & Magicite, p99 Red
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#3
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Alt-O is the default keybind to open options
BUT I rebound alt-O to something else. Now that the Menu Button is gone, will I ever be able to open my options in-game again? Serious question.
__________________
"Extinction is the rule. Survival is the exception." -Carl Sagan
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#4
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the way bay diggers were right....
------------------------------ July 24, 2002 ------------------------------ *** New Interface Available *** The new EverQuest user interface is now available for use on Live servers. Many of you will find that it runs faster than the old interface. It is extremely customizable, and offers all sorts of features including resizable windows, fading windows, a pet control window, and flexibility through the XML files. We decided to offer it for optional use as a sort of Beta II for folks on the Live servers that haven't had the chance to try it out on the Test server. Apparently /tt and /rt and corpse timers need to be disabled too... ------------------------------ January 8, 2002 3:00 am ------------------------------ - Added /ttell. This will send a tell to the player character that is currently your target. The command will also allow corpses as a valid target. /ttell'ing a player's corpse will auto-tell that player (this was actually patched earlier along with an emergency patch) ------------------------------ February 13, 2002 3:00 am ------------------------------ - NPC and PC corpses can now be /considered to find out how long until they decay, and PC corpses additionally tell you how long you have to resurrect them - The timer for corpses is now seven days for any corpse over level five, whether the player is on-line or off-line or any combination of the two ------------------------------ March 19, 2002 ------------------------------ - Added /rtarget function (can be used as /rt). This function targets the last character to send you a /tell. It follows all of the rules for /target info found here: http://everquest.allakhazam.com/history/patches.html and here: http://everquest.allakhazam.com/hist...es-2002-1.html | ||
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#5
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http://everquest.allakhazam.com/hist...es-2001-1.html
------------------------------ April 17, 2001 3:00 am ------------------------------ ** Food Changes ** - Food items now have a 'duration'. This means that some food items will not sustain a character as long as others, and some items will sustain your character longer than they did before. Food still seems to last around thirty-three minutes no matter what you're eating. | ||
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#6
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Quote:
1.Open the file in your main folder called eqclient.ini 2.Find the area containing KEYMAPPING line headers and identify this string: KEYMAPPING_TOGGLE_OPTIONSWIN_1=268435480 3.Ensure '268435480'' follows the equal sign for 'Alt-O' to work ingame. I hope this helps any other people who've also re-mapped their options toggle and long since forgot it =)
__________________
"Extinction is the rule. Survival is the exception." -Carl Sagan
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#7
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Quote:
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#8
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Still no characters when I log in. Also says my spell list is outdated. What gives? Will do #49 again.
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#9
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Quote:
Can anyone confirm or deny if this has been implemented? | |||
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#10
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Thanks for all the work over the years. Congrats guys
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