Quote:
Originally Posted by Snaggles
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If defensive discs reduced threat by 35% rogues would be the first to notice after being sent to their bind locations.
I’ve always known it to be what Troxx said. Basically every swing gives the aggro of its potential damage. Ratio, damage bonus, and haste plus good procs for the spell part of the puzzle.
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rogues who go in immediately do often pull threat and get sent to their bind locations. usually all raid fights are started with defensive or evasive running already so its not something they would suddenly notice after it gets clicked. frequently tanks built threat on raid mobs using clickies like scepter or totem prior to engaging.
yes the formula for threat per swing that everyone quotes and assumes to be correct (including myself) looks good on paper and seems to be accurate, but nobody can seem to confirm via code that is how its implemented. just like the rumor that the damage bonus also applies to your offhand for threat calculations (which would mean nevs horn is the best offhand in the game for warrior threat). furthermore, nobody has ever shown me via code exactly how those disciplines effects are implemented, i.e. is the damage reduction applied to your weapons damage stat? or maybe the damage stat + weapon bonus? or maybe the damage calculated after a successful hit. even the wiki documentation of the effects of various disciplines have ?'s associated with the quantity of the effect.
so unless you have tested it using identical setups on 60 warriors to a high hp mob its just as much "gut" feeling as me telling you in my experience tanking it does seem to have an impact on threat generation. it is entirely possible it is not the case, but i have seen to many "unexplainable" flips of mobs on things that we "KNOW" shouldnt matter... like ive seen a melee using 2h primal pull agro from a tank using 2 high white damage threat ratio weapons (with agro procs) immediately after the melee procd avatar (which is assumed to be virtually no threat generation at all).