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  #151  
Old 08-16-2025, 05:38 PM
Goregasmic Goregasmic is offline
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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
Warrior is the best 3rd man in that trio for xp and chanters suck at pulling. You have everything ass backwards. Have you ever even seen a warrior pull for xp?
Why do you consider warriors best pullers when they literally have no tools to pull with?
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  #152  
Old 08-16-2025, 06:34 PM
Lampolo Lampolo is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Why do you consider warriors best pullers when they literally have no tools to pull with?
In a clr/ench/war trio the ench and clr can stay medding. Their mana is the bottleneck here. Warrior just runs around tagging spawns with bow and asks cleric to assist for lull when needed. If lull crit fails cleric DA's and ench/war organize the situation. The puller often takes damage when incoming, best to just have the tank taking that dmg for clerics mana. Everything stays nice and calm when dealing with adds, mez breaks, pet breaks...etc. You can sail smoothly like this for hours and at very impressive pace, keeping multiple PH's down in any given dungeon. The only time this is not optimal is for something like fungi king ph plucking. If wanting to clear more than king in this area for colbalt bracers or spells war is again your best option. This works just as well in a place like HS.
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  #153  
Old 08-16-2025, 06:35 PM
Snaggles Snaggles is offline
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Warriors can’t summon arrows. They also need to enter Sleepers to get a 200 range bow. They can craft 150 range ones but so can anyone.

Oh the clever pull of clicking a button and running back to camp. If that’s the bar of amazement it’ll be shocking to know any hybrids can work less hard for faster uncontrolled pulls.

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Originally Posted by Nitestroke [You must be logged in to view images. Log in or Register.]
You can tell this snaggles guy sticks to the newb content. Probably most of his time in kc that he doesn't realize when you are in tougher camps or zones, that anything besides warrior is a liability as tank in trio. I don't think he has any experience dealing with mobs that ch or gate also, warriors interrupt these spells all day everyday, paladins and sk get resisted and group wipes. Poor guy made a suboptimal tank and now he feels he has to defend his newb choice.
I have nine 60’s with varying degrees of raid gear. My warrior is 57 (was 45 in April). The funny thing about having more than one tank is you don’t really care about any specific one. You just play the one you want, and are ok with how they work.

Welcome to the server 2023.
Last edited by Snaggles; 08-16-2025 at 06:44 PM..
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  #154  
Old 08-16-2025, 06:38 PM
Lampolo Lampolo is offline
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ench pulling and charmed pet tanking in clr/ench/tank trio... Snaggles, you have buried yourself. You should be forum banned for such blasphemy.
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  #155  
Old 08-16-2025, 06:41 PM
Lampolo Lampolo is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Warriors can’t summon arrows. They also need to enter Sleepers to get a 200 range bow. They can craft 150 range ones but so can anyone.

Oh the clever pull of clicking a button and running back to camp. If that’s the bar of amazement it be shocking to know any hybrids can work less hard for faster uncontrolled pulls.



I have nine 60’s with varying degrees of raid gear. My warrior is 57 (was 45 in April). The funny thing about having more than one tank is you don’t really care about any specific one. You just play the one you want, and are ok with how they work.

Welcome to the server 2023.
You don't need summoned arrows or 200 range bow to have max efficiency as puller, your points are trivial, like usual. No one is impressed with your combination of time played and stupidity
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  #156  
Old 08-16-2025, 07:39 PM
Ennewi Ennewi is offline
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Quote:
Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
In a clr/ench/war trio the ench and clr can stay medding. Their mana is the bottleneck here. Warrior just runs around tagging spawns with bow and asks cleric to assist for lull when needed. If lull crit fails cleric DA's and ench/war organize the situation. The puller often takes damage when incoming, best to just have the tank taking that dmg for clerics mana. Everything stays nice and calm when dealing with adds, mez breaks, pet breaks...etc. You can sail smoothly like this for hours and at very impressive pace, keeping multiple PH's down in any given dungeon. The only time this is not optimal is for something like fungi king ph plucking. If wanting to clear more than king in this area for colbalt bracers or spells war is again your best option. This works just as well in a place like HS.
If mana is the bottleneck, why not bard as puller? Bard summons eyes to avoid taking damage and stays in camp pumping mana same time. When not using SS helm, can still lull on their own if necessary. That, plus AE slow/snare, OOS, etc.
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  #157  
Old 08-16-2025, 08:11 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
In a clr/ench/war trio the ench and clr can stay medding. Their mana is the bottleneck here.
If you're so worried about ench mana, I can tell you that from a point of efficiency, as an ench I'd rather throw a bunch of 50 mana calms than deal with a mess in camp because, while exciting, those messes are often rather costly manawise. A calm is a mob you don't have to deal with. A mob in camp is one you'll have to mez, keep mezzed, probably stun and then root/blur. Every one of them. Until they're all dead. The most mana efficient is singles since you don't have to CC. By your own metric warriors are one of the worst pullers.

Like I said before I don't like the idea of cleric lulling because if they get a crit fail and die, it is often the biggest set back a group can face outside a full wipe.
Last edited by Goregasmic; 08-16-2025 at 08:14 PM..
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  #158  
Old 08-16-2025, 09:02 PM
Lampolo Lampolo is offline
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
If mana is the bottleneck, why not bard as puller? Bard summons eyes to avoid taking damage and stays in camp pumping mana same time. When not using SS helm, can still lull on their own if necessary. That, plus AE slow/snare, OOS, etc.
Like someone else already said, anyone can tag mobs and bring them to the group, usually best to have someone that doesn’t have mana do it. Stability, and killing power are greater with a warrior. The bottleneck in the bard/ench/clr trio would be not having a tank.
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  #159  
Old 08-16-2025, 09:14 PM
Lampolo Lampolo is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
If you're so worried about ench mana, I can tell you that from a point of efficiency, as an ench I'd rather throw a bunch of 50 mana calms than deal with a mess in camp because, while exciting, those messes are often rather costly manawise. A calm is a mob you don't have to deal with. A mob in camp is one you'll have to mez, keep mezzed, probably stun and then root/blur. Every one of them. Until they're all dead. The most mana efficient is singles since you don't have to CC. By your own metric warriors are one of the worst pullers.

Like I said before I don't like the idea of cleric lulling because if they get a crit fail and die, it is often the biggest set back a group can face outside a full wipe.
All those calms are going to ruin the pace and the respawn times. The cleric will be FM pulling his hair out. You want to lull as little as possible because of crit resist and time waste. Mez is 20 mana and ae mez is 70 mana. There should be no need for all the extra mem blurs and stuns and what not, the warrior will pick them up. The contingency plan is always DA for lull crit fails in conjunction with war defensive. If that fails, WC cap and then gate back to ent for recovery.
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  #160  
Old 08-16-2025, 09:14 PM
PatChapp PatChapp is offline
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Monk would be better but all metrics in that trio.
Better puller,better dps. Mobs will be slowed unless the enchanter sucks,so no need for warrior hp. You'll still be hitting 4:1ch on a buffed monk in the low 50s. Warriors are raid tanks(except on mobs where monks are better,like zlandi)
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