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  #1  
Old 09-19-2011, 06:55 PM
Mardur Mardur is offline
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<Rogean> Naming Colors.. standard blue naming if neither play can attack eachother (Blue or Purple).. if you can attack them and they can attack you both players will see eachother as red.. if you see a player you can attack (their range was increased to match yours) but they can't attack you (your range doesn't cover theirs), they will show as orange
<Rogean> the vise versa of orange is yellow (they can attack you but until they do you can't attack them)
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  #2  
Old 09-19-2011, 09:09 PM
Palemoon Palemoon is offline
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If this coded system works out, then great. If not, then just go with Sullon Zek's way of no level restrictions outside of noob yards.
  #3  
Old 09-20-2011, 12:58 AM
Throatseeker Throatseeker is offline
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Personally I believe that if the 41 Cleric is healing a 50 companion not only does he become attack-able but he has signed his own "consent" to join in the fray and should be able to attack on his own will as well. Realistically healing an ally can turn the tide just as much as a surprise back stab right? In that case then why should the 41 cleric have to wait to be attacked to be able to attack after he made his decision to join in and heal a level 50 companion battling another level 50? In my opinion the cleric already decided he was going big or going home.

So I propose that instead of just making the Cleric attack-able upon healing. Instead make it a double edged sword and say "hey if he is ballsy enough to step in the middle of that fight then he should have ALL rights not just healing rights."
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Old 09-20-2011, 01:26 PM
Xareth Xareth is offline
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Quote:
Originally Posted by Throatseeker [You must be logged in to view images. Log in or Register.]
Personally I believe that if the 41 Cleric is healing a 50 companion not only does he become attack-able but he has signed his own "consent" to join in the fray and should be able to attack on his own will as well. Realistically healing an ally can turn the tide just as much as a surprise back stab right? In that case then why should the 41 cleric have to wait to be attacked to be able to attack after he made his decision to join in and heal a level 50 companion battling another level 50? In my opinion the cleric already decided he was going big or going home.

So I propose that instead of just making the Cleric attack-able upon healing. Instead make it a double edged sword and say "hey if he is ballsy enough to step in the middle of that fight then he should have ALL rights not just healing rights."
See "Pvp Coding" earlier in the thread.
  #5  
Old 09-20-2011, 02:10 PM
jilena jilena is offline
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I would like to add to my previous statement to say that I think a combination of SZ and what Rogean suggested would be awesome.

Like this:

1 - Everyone can attack everyone
2 - PvP penalty (be it coin, exp, item, whatever) is only assessed within range (+/-5)
3 - The level range for penalty is ignored if player is flagged as contributing.

Examples:

A level 50 SK walks up and kills a level 34 cleric. The level 34 cleric takes no penalty outside of having to walk back to his corpse. The level 34 cleric shows back up with a level 50 ranger friend and the ranger attacks the SK. The SK seems to be winning so the cleric heals the ranger. The 50 SK seeing the 34 cleric healing the Ranger gets pissed and runs over and kills the cleric again. Then the ranger finishes off the SK. The cleric and the SK both are assessed whatever PvP penalty because even though the 34 cleric was 16 levels lower than the SK, he commited himself to fighting and thus takes the penalty.

Thoughts?
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  #6  
Old 09-20-2011, 02:31 PM
Sprinkle Sprinkle is offline
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6 levels not 8 please and lowbie / higher interference is part of pvp , deal with it
  #7  
Old 09-29-2011, 01:27 PM
Nirgon Nirgon is offline
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4 (preferably) or 6, 8 is going to be a mistake bros.
  #8  
Old 09-29-2011, 04:30 PM
Billbike Billbike is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
4 (preferably) or 6, 8 is going to be a mistake bros.
So at 50, I cant fight or kill 45s? How about at 60? Can't touch 55s? This will likely always make someone oor during group pvp.

I do not understand this. Why would you want to limit the amount of possible content relevant PVP on r99?

If you get bullied by higher levels, that is incentive to level faster.
  #9  
Old 09-29-2011, 01:44 PM
cured cured is offline
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I played on TZ when it was 8 levels and didn't have a problem with that, 8 levels won't be a problem here, especially given the server population will be lower.
  #10  
Old 09-29-2011, 01:51 PM
Nirgon Nirgon is offline
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Consider a little further penalties for killing players there and teams if you would, and how that can be pertinent to starting areas. Once you've thought about that, think about new people starting on the server and the long term population.
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