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#1
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<Rogean> Naming Colors.. standard blue naming if neither play can attack eachother (Blue or Purple).. if you can attack them and they can attack you both players will see eachother as red.. if you see a player you can attack (their range was increased to match yours) but they can't attack you (your range doesn't cover theirs), they will show as orange
<Rogean> the vise versa of orange is yellow (they can attack you but until they do you can't attack them)
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I am Reiker.
![]() lol wut | ||
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#2
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If this coded system works out, then great. If not, then just go with Sullon Zek's way of no level restrictions outside of noob yards.
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#3
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Personally I believe that if the 41 Cleric is healing a 50 companion not only does he become attack-able but he has signed his own "consent" to join in the fray and should be able to attack on his own will as well. Realistically healing an ally can turn the tide just as much as a surprise back stab right? In that case then why should the 41 cleric have to wait to be attacked to be able to attack after he made his decision to join in and heal a level 50 companion battling another level 50? In my opinion the cleric already decided he was going big or going home.
So I propose that instead of just making the Cleric attack-able upon healing. Instead make it a double edged sword and say "hey if he is ballsy enough to step in the middle of that fight then he should have ALL rights not just healing rights." | ||
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#4
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Quote:
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#5
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I would like to add to my previous statement to say that I think a combination of SZ and what Rogean suggested would be awesome.
Like this: 1 - Everyone can attack everyone 2 - PvP penalty (be it coin, exp, item, whatever) is only assessed within range (+/-5) 3 - The level range for penalty is ignored if player is flagged as contributing. Examples: A level 50 SK walks up and kills a level 34 cleric. The level 34 cleric takes no penalty outside of having to walk back to his corpse. The level 34 cleric shows back up with a level 50 ranger friend and the ranger attacks the SK. The SK seems to be winning so the cleric heals the ranger. The 50 SK seeing the 34 cleric healing the Ranger gets pissed and runs over and kills the cleric again. Then the ranger finishes off the SK. The cleric and the SK both are assessed whatever PvP penalty because even though the 34 cleric was 16 levels lower than the SK, he commited himself to fighting and thus takes the penalty. Thoughts?
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~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | ||
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#6
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6 levels not 8 please and lowbie / higher interference is part of pvp , deal with it
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#7
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4 (preferably) or 6, 8 is going to be a mistake bros.
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#8
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Quote:
I do not understand this. Why would you want to limit the amount of possible content relevant PVP on r99? If you get bullied by higher levels, that is incentive to level faster. | |||
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#9
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I played on TZ when it was 8 levels and didn't have a problem with that, 8 levels won't be a problem here, especially given the server population will be lower.
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#10
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Consider a little further penalties for killing players there and teams if you would, and how that can be pertinent to starting areas. Once you've thought about that, think about new people starting on the server and the long term population.
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