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View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content?
Yes 75 42.13%
No 103 57.87%
Voters: 178. You may not vote on this poll

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  #1  
Old 05-10-2012, 03:04 PM
Lazortag Lazortag is offline
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I still can't believe there are people saying that you just have to 'work harder' to do well in the raid scene. For me to work any harder at tracking mobs I would have to study less or drop out of school. There are things in real life that prohibit me and other casual players from investing the amount of time that the raid scene requires. If this were how it was like in classic I wouldn't complain, but it wasn't. For some reason this point keeps getting ignored. I'm not asking for a handout, I'm asking for a system that allows for competition in the raid scene and somewhat resembles classic. If your idea of competition is hitting the track button for four days straight until Venril Sathir pops, or parking your entire guild on his spawn point precisely so that other guilds can't compete, then frankly you're crazy.

If you want my suggestion for how to fix the raid scene, see page 13 of this thread.
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  #2  
Old 05-11-2012, 10:48 AM
Arteker Arteker is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I still can't believe there are people saying that you just have to 'work harder' to do well in the raid scene. For me to work any harder at tracking mobs I would have to study less or drop out of school. There are things in real life that prohibit me and other casual players from investing the amount of time that the raid scene requires. If this were how it was like in classic I wouldn't complain, but it wasn't. For some reason this point keeps getting ignored. I'm not asking for a handout, I'm asking for a system that allows for competition in the raid scene and somewhat resembles classic. If your idea of competition is hitting the track button for four days straight until Venril Sathir pops, or parking your entire guild on his spawn point precisely so that other guilds can't compete, then frankly you're crazy.

If you want my suggestion for how to fix the raid scene, see page 13 of this thread.
It was in classic . main reason they added expansion like lost dungueons of norrath for such people.

examples: 1- cleaning vex thal: atleats with luck 5 hours (no wipes )
2[You must be logged in to view images. Log in or Register.]og: velious . only the brownies took you 20 mins per one

Darling main reason most mobs went from 32khps to insane amounts of hps ac hit power velious+w as exactly for that reason .

In solusek ro in kunark age we have the same problem Magna charta quicker mobilization ruthles allowed us to domain whole server.

Less nagafen/vox for this we payed smaller guilds to clean it for us .
  #3  
Old 05-10-2012, 07:41 AM
HarrisonIsStillPosting HarrisonIsStillPosting is offline
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Abusing the server's lack of punishment for exploiting, training, and gaps in the rules to poopsock etc. isn't "putting in work" it's pathetic.

Stop trying to act like you're some dedicated, hard-working, upstanding individual that is trying hard against all odds to overcome some difficult thing.

You're just not getting punished for what you should be getting punished for, that's it.
  #4  
Old 05-10-2012, 07:47 AM
Slave Slave is offline
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Let's look at this in a different way: is there any good reason whatsoever that anyone can think of for why unClassical variance exists on this server?
  #5  
Old 05-10-2012, 08:14 AM
HarrisonIsStillPosting HarrisonIsStillPosting is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Let's look at this in a different way: is there any good reason whatsoever that anyone can think of for why unClassical variance exists on this server?
The variance was originally put in place to stop poopsocking.

All it did was make the no-talent clowns in DA poopsock harder, and now they're in TMO.

The only thing that will change the end game is a GM team willing to come down hard on these people, and no one has had the balls to do it yet. Hundreds of confirmed(probably thousands unconfirmed by now) cheaters running rampant that never got banned, entire guilds(multiples of them) exploiting in front of GMs(TMO pulling mobs through walls while Amelinda watched for hours) without punishment, some even on video, etc.

We need a team that doesn't take shit like they have been. The limpwristing of punishments has gone on long enough. It is disgusting what groups of people get away with on this server.

Why are there even rules if when they're broken blatantly, in front of the GMs, nothing is done about it?

Quote:
Originally Posted by Server rules on front page
Third Party Tools, Exploiting
We do not tolerate cheating on Project 1999. Any program that provides an unintended advantage or gleams access to information not otherwise available is very strictly prohibited. Please be aware that while other EQEmulator servers may allow the use of such programs, we do not. We have many systems in place to detect the presence and usage of these programs passively, with regular sweeps to purge users that have utilized them. This is typically a permanent ban.

Do not make the mistake that you may get away with it because you used it on Live Everquest. We put much more effort into the detection of these utilities than SOE ever did. You will be caught and banned if you use them.

The same holds true for exploiting. If you have the slightest doubt that what you are doing may not be intended, please cease immediately and seek clarification from the server staff. Failure to do so and discovery of your actions will lead to disciplinary action
.
TMO was seen by Amelinda pulling through walls in VP for hours. I can dig up the quotes of her saying she watched them do it, but that is very public knowledge anyways. Was TMO banned for it? Of course not. We need GMs who don't limpwrist these punishments that are right on the front page.
Last edited by HarrisonIsStillPosting; 05-10-2012 at 09:13 AM..
  #6  
Old 05-10-2012, 11:53 AM
Artah Artah is offline
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Quote:
Originally Posted by somnia [You must be logged in to view images. Log in or Register.]
Who would be in favor of altering end-game mechanics as to allow more guilds to experience end-game content?

Please vote.
I voted no because I want real competition not play hand over the dragon in a silver platter on a skewer!

Competition is so exhilerating.
  #7  
Old 05-10-2012, 11:55 AM
HarrisonIsStillPosting HarrisonIsStillPosting is offline
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Right now there is zero chance for legitimate competition while camping on top of spawnpoints is legal, or training/exploiting not going punished (as is the case right now)
  #8  
Old 05-10-2012, 12:26 PM
Artah Artah is offline
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Quote:
Originally Posted by HarrisonIsStillPosting [You must be logged in to view images. Log in or Register.]
Right now there is zero chance for legitimate competition while camping on top of spawnpoints is legal, or training/exploiting not going punished (as is the case right now)
What exactly is it that TMO is doing that you can't do? It's not TMO's fault that a lot of the other smaller guilds choose to stay in their respective little guilds so that they are always divided and has no chance of becoming a real competition?

You are too stuck on your own smaller divided guilds and like the way it's running? It's all good there's no harm in staying in your comfort zone to enjoy the game. You can always do joint raids with multiple guilds.

Well what you are doing is obviously not becoming a TMO compeditor so don't be sad about it because it's really not TMO's fault seriously, it's a choice you are making.

This is like someone nailing their fingers to the table and then turning around and asking the guy next to him why he didn't try to stop him from immobilizing his fingers... I know kind of graphic but you get the idea.
  #9  
Old 05-10-2012, 12:32 PM
HarrisonIsStillPosting HarrisonIsStillPosting is offline
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It's obvious you're incapable of realizing that the only reason TMO is "on top" is because there has never been a GM team with the balls to crack down on the end game and enforce the rules.

It is very clear that the GMs don't want people to poopsock. This is why they put in the variance in the first place. What they didn't expect was that you guys would be SO pathetic that you would quite literally sit on top of a spawnpoint for a week straight to circumvent the variance/rules.

The reason no one is banding together to do the same is because it's not legitimate nor is it even remotely logical to sit on a spawnpoint for days. It's pathetic.

We won't even get into the "let's let them train away, and exploit without repercussions in VP!"(the endgame currently) situation going on currently that has decimated the raid scene entirely.

You aren't talented. You aren't skilled. You just have the largest group of pathetic people under one guild tag willing to exploit, train, and poopsock longer than anyone else.
  #10  
Old 05-10-2012, 01:14 PM
Artah Artah is offline
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Quote:
Originally Posted by HarrisonIsStillPosting [You must be logged in to view images. Log in or Register.]
It's obvious you're incapable of realizing that the only reason TMO is "on top" is because there has never been a GM team with the balls to crack down on the end game and enforce the rules.

It is very clear that the GMs don't want people to poopsock. This is why they put in the variance in the first place. What they didn't expect was that you guys would be SO pathetic that you would quite literally sit on top of a spawnpoint for a week straight to circumvent the variance/rules.

The reason no one is banding together to do the same is because it's not legitimate nor is it even remotely logical to sit on a spawnpoint for days. It's pathetic.

We won't even get into the "let's let them train away, and exploit without repercussions in VP!"(the endgame currently) situation going on currently that has decimated the raid scene entirely.

You aren't talented. You aren't skilled. You just have the largest group of pathetic people under one guild tag willing to exploit, train, and poopsock longer than anyone else.
I am not sure I agree, I once witnessed TMO with about 2 groups kill faydedar and only 1 cleric in the raid with 2 druids and a shaman. I would have to say there was some skill and talent involved there. I also witnessed TMO kill gore with about 35 people and another time heard about 90 non TMO people that kept wiping to gore. The last time I saw TMO poopsock was months ago but I did hear about other guilds "poop socking" Maestro many times recently.

So when you want a rare mob to spawn you pass by it occasionally and hope that it's up or do you sit there for hours killing the PHs until the rare spawns? I say that because that's basically poopsocking in a much smaller scale and the majority of the players on the server is guilty of it. I am not trying to lawyer my way in this discussion but before you bash other guilds please take a look at it from as many angles as possible.

TMO is on top because they are a collection of people that's driven by the burning desire to win and they are not doing anything that other people can't do on the server. I guarantee you there is enough people that's not in TMO that could legitimately bring in the challenge, they just need to come out and present themselves.
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